[Champion Concept]: Cherkal, the Lingering Pain
Cherkal, the Lingering Pain
Who is Cherkal?
Cherkal is a new champion I have devised for the mid lane, but honestly his utility is good for any lane or the jungle. His attacks are not projectiles, and he has a lot of potential to set up amazing team fights. He focuses heavily on maintaining chains to deal consistent damage and constantly harass his opponents.
Passive: Embed
Cherkal's basic attacks embed a chain in their target, dealing damage over time as the target moves (max of 3 victims), while in range. Attacking a 4th enemy removes the first chain from the first to mark the new target (and the 5th takes the 2nd chain, etc.) Grants bonus movement speed while a chain is maintained. Enemies that break the chain moving out of range are briefly slowed. Players can see a ring around Cherkal when a victim is chained, indicating the range to maintain the link.
Q: Outreach
Toggle Off: Upon receiving damage, Cherkal reflects 15% as magic damage to all chained victims. Toggle On: Increases the range and damage of Cherkal's basic attacks, and also increases the range for maintaining chains and the damage over time.
W: Metal Storm
Passive: Any damage dealt to a chained target inflicts 10% as magic damage to any other chained targets. Active: Cherkal whips all chains around himself, damaging and slowing all nearby enemies. If chained victims are nearby, he rips out all chains from all targets to swing twice instead of once. Cherkal is rooted through the duration and heals for 15% of missing health based on the number of enemy champions hit the first time. Chained targets are damaged and slowed when the chains are ripped out (damaged by the ability, the slow comes from the passive).
E: Reap
Can be cast on Cherkal, or on a chained enemy. Self: Cherkal brutally rips out chains from all targets to damage and heavily slow its victims (passive slow excluded) and pull them closer to himself. Chained Target: Cherkal rips out the chain from the target to damage them (slowed by passive) and dash to the target enemy. Chains maintained on other enemies if in range.
R: Relinquish
This ability can be used 3 times before going on cooldown, and it has extreme range. Cherkal swings a chained blade in a target direction, damaging and slowing all enemies in its path. Deals bonus physical damage at the end of the range (where the blade falls). Cherkal gains bonus attack range on his next basic attack after each use of this ability (larger than Q, and does not stack).