[Champion Concept] Oasihl, the Ancient Famine
#To do list:
LoreDone!QuotesDone!Abilities & StatsDone!- Design Commentary
#Oasihl, the Ancient Famine #JULY CCOS Submission! 7th place
Primary Role: Marksman Secondary Role: Mage
http://img08.deviantart.net/fca0/i/2010/199/f/a/forgotten_cave_of_sands_spirit_by_grivetart.png illus. Bastein Grivet
http://i.imgur.com/aLuqRXC.png
#Lore
#The Legend
http://i.imgur.com/iIhVGDD.gif
#"Do not seed when the dust settles in-- You shall reap nothing but cobwebs and dustmites, for the Famine takes his toll." ##---Demacian Farmer
For an unknown reason, every five years, Valoran experiences the most devastating drought, a dustbowl streaking across the lands. It appears only every half a decade, and starts and ends on the Summer Solstice, lasting for an entire three months. Livestock die a hungering death, nothing grows or flourishes, and food is scarce, causing the nation states to ration large portions of food in preparation. Because of the epidemic, the populous of Valoran began to point fingers at what the causes were for the famine.
For Demacia, the farmhands turned their fingers to Noxus. The rumor-mill spoke that a local Noxian farmhand was deprived of his crops and livestock to fuel the Noxian war machine, and as a result he and his family died of starvation that season. He supposedly returned to Runeterra as a spirit, wrecking havoc upon the continent; no one will grow crops or raise cattle, as vengeance for his family's death. Because of this folk-tale, many Demacian's looked to Noxus for blame.
Noxians hold a similar grudge against Demacia, expressing that Demacia arranged mages to curse all of Valoran after the Second Great War, to weaken the other nations so that Demacia could strike at any given moment. Due to the accusation, Noxus sees Demacia at fault for the famine every half-decade.
Those in Zaun, Piltover or Bandle City however, see it as a scientific cause of the environment, affected by pollution and failure of farming methods, and are constantly researching the phenomenon in hopes of finding an answer to the problem. Of course, no one truly knows the cause of such travesty-- except for Shuriman myth.
According to ancient hieroglyphics, an ancient diety named Oasihl, meaning "Judgement" in ancient Shuriman, is the cause behind all of this. As it is described in the legends, he wrecks havoc upon those who will one day bring about the end of the world by destroying their livestock and farmland, but only every five years. Nomadic prophets of the desert say that Oasihl finds all of Valoran a threat to the world with their constant war and hate, as well as the invention of terrifyingly destructive technology.
But of course, that is only a legend.
#The Harvest
"The marshes are unusually quiet tonight. I’ve been hearing this faint, grey howling across Noxus from the direction of the Bastion. Admittedly it is worry, however my mind is focused on my farming. The crop yield has been worsening these past few moons, and the marsh is thickening up. The wheats no longer spring underfoot but snap in the eerie quiet the howling has brought with it. The fruits grown on the edge of my marshland are pale and gritty; yet again the edible few will feed my frail newborn. He was such a strong child, yet his future has been robbed from him like the colour in his cheeks by the most cowardly of the gods."
"What am I to do with a harvest as meager as my spirit? Do I turn away from my son for being weak like the rest? Do I feed myself or my family? Jericho, yet, has decided this for me. The Noxian war effort must be fed first, as what are we without our empire? I fear the degradation of my morals may weaken me, if this curse does not soon lift I hope it smites me down instead. To steal my crops and family is permissible, but to steal our strength and honour is torturous."
#Runeterra Will Be Loved Again
http://orig04.deviantart.net/c5bb/f/2014/310/6/c/ominous_desert_camp_by_undercoreart-d85gebf.jpg
“Under the dusts there shall be no mercy, Equality rises as its subjects fall, Soon all shall settle and peace will descend, and on withering tongues guilt shall dance, Flesh and blade will be torn with fairness, Soon Runeterra will be loved again.
May rivers of stagnant blood rest grey, and may conquest halt in it's tracks, For the breath of the Famine travels far, Ill spirits vanquished by his grasp, And while many shall succumb to his will, Soon Runeterra will be loved again. ##---Nomadic Chorus
http://i.imgur.com/aLuqRXC.png
#Quotes
Upon Selection "......Mortals... always clinging to their worldy attachments.....what ever will they do with out them...."
Moving "They will suffer the consequences of war..." "Judgement is not swift." "All shall wither under my breath." "Waste not." "All are equal under the dust" "If...you survive.... it will be a valuable lesson......" "Nothing thrives lest I permit." "Soon it shall settle."
Attacking "Wither..." "Now...you shall die a very... very slow death...." "All you will know will be suffering." "The desert is nothing compared to what you will face." "Morality.... is irrelevent to my intentions...."
Joke "One time.... I dried up the land so much... they began asking me to 'witness them'..... mortals can be quite.... odd at times...." "California, get the message already...." "With a creep score that low..... it looks like I really did mess up your farming....."
Taunt "Water.... food.... you don't need those...." "You will find that I am....much less merciful than you might think....."
Interactions with enemy
"You will all suffer the same...."
Interactions with friendly
"I deliver... you collect..."
Laugh (With Soundcloud links!) "Huahahahahahaha...." "Hahahaahhahahaha...."
http://i.imgur.com/aLuqRXC.png
#Kit
#Overview
Oasihl is an AP/AD Hybrid Drain Marksman/Mage with lots of debuffs and range. While he cannot burst someone in a single going, he excells at ever so slightly tipping the scales in his own team's favor by slightly decreasing damage outputs and weakening his opponents. Avoiding his Dust will keep someone in the safe zone when fighting against Oasihl.
Strengths:
- Large Drain DoT Damage
- High Range
- Great utility
- Lots of debuffs, hidden power
Weaknesses:
- No hard CC besides slow
- Requires Dust to be effective
- Squishy, vulnerable to burst
- No movement abilities
http://i.imgur.com/aLuqRXC.png
#Stats
|Base Stats----------------------------------------------|Growth per/level| |- |Health: 500| +65.5| |Mana: 250| +55| |AD: 61| +4| |AP: 0| +0| |HP/5: 3.55| +0.8| |MP/5: 7.5| +2| |Range: 475| +0| |AS: 0.585| +2%| |Armor: 35.21| +1.5| |Magic Resist: 30| +0| |Movement Speed: 335| +0
|Base Stats----------------------------------------------|Stats @ 18| |- |Health: 500| 1613.5| |Mana: 250| 1185| |AD: 66| 129| |AP: 0| 0| |HP/5: 3.55| 13.6| |MP/5: 7.5| 18.6| |Range: 475| 475| |AS: 0.585| 0.838| |Armor: 35.21| 60.71| |Magic Resist: 30| 30| |Movement Speed: 335| 335|
http://i.imgur.com/aLuqRXC.png
#Abilities
#Passive: Dust Bowl http://cdn.warcraftpets.com/images/wow64/icons/inv/misc/dust.v7337.png Trail Width: 135 units Dust Decay Time: 3.5 seconds
Oasihl leaves a trail of Dust in his wake wherever he travels, causing enemies inside the dust to have their healing reduced by 25%, as well as taking 5% more damage from Oasihl's attacks and abilities.
If Oasihl is inside brush for 5 or more seconds, the brush decays and dries up, causing it to no longer stealth units inside of it for either team, and allowing range of vision to travel through it. The brush remains dried up for 20 seconds and this effect has a 60 second cooldown.
#Q: Dry Gust http://vignette1.wikia.nocookie.net/wowwiki/images/a/a8/Spell_holiday_tow_spicecloud.png/revision/latest?cb=20060923085654 Cost: 50/60/70/80/90 Mana Cooldown: 8/7.5/7/6.5/6 seconds Skillshot Length: 900 units Skillshot Width: 120 units Skillshot Speed: 1525 AOE Radius: 450 units Dust Decay Time: 5 seconds
Passive: Every fourth attack, Oasihl creates a Dust explosion around the target, dealing an additional 20/30/40/50/60 (+30% AP) magic damage.
Active: Oasihl casts a line of dry soil, dealing 75/115/155/195/235 (+50% Bonus AD) physical damage to all enemies it passes through and blinds them for 1.25 seconds, as well as leaving a trail of Dust in the path of the skillshot.
#W: Drought's Reach (Toggle) http://vignette4.wikia.nocookie.net/wowwiki/images/a/a8/Inv_misc_herb_02.png/revision/latest?cb=20061024083145 Cost: 10/15/20/25/30 Mana per attack Cooldown: 2 seconds
Active: If an enemy is standing inside Oasihl's areas of Dust, Oasihl may attack them regardless of range, dealing an additional 15/25/35/45/55 (+30% AP) magic damage with his attacks.
#E: Starvation http://vignette4.wikia.nocookie.net/wowwiki/images/6/69/Spell_warlock_harvestoflife.png/revision/latest?cb=20120325233308 Cost: 75/85/95/105/115 Mana Cooldown: 17/16/15/14/13 seconds Casting Range: 750 units
Oasihl starves a target, slowing them by 20% that decays over the duration of the effect and causing them to deal 5%/10%/15%/20%/25% less damage to all targets for 4 seconds.
Starving enemies that enter an area of Dust increase the slow to 60% while inside the Dust, and they take 20/30/40/50/60 (+50% AP) magic damage per second while inside the Dust.
#R: Famine's Toll http://vignette1.wikia.nocookie.net/wowwiki/images/7/71/Spell_shaman_earthquake.png/revision/latest?cb=20100901170044 Cost: 100/120/140 Mana Cooldown: 100/80/60 seconds AOE Radius: 400-1200 units
Oasihl dries up the land around him for 8 seconds, the area increasing over the duration., causing brush to dry up while inside the area. Enemies inside the area deal 5%/10%/15% less damage to all sources (Does not stack with Starvation), and stealing 15/25/35 (+60% AD) health per second from enemies inside the dried area. This effect is 50% as effective for non-champions.
Enemies inside Dust while also inside the dried area take 20/30/40 (+40% AP) magic damage per second and have their healing reduced by 5%/10%/15%.
http://i.imgur.com/aLuqRXC.png
#Build Path
Starting Items

Early Items

Essential Items

Offensive Items

Situational Items

Consumables

http://i.imgur.com/aLuqRXC.png
#Support the CCOS
If you guys do not know, the Community Concept Open Stage is a monthly champion design contest regarding playstyle, lore, uniqueness, and overall effort of the design. The contest is revolved around giving helpful feedback to fellow concepters and their creations, so if you're interested please hop on board for the CCOS! July's contest page can be found here.
And if you don't got a concept to submit, that's okay too! The CCOS is always looking for more judges, so check about and email the current host for more information!
http://i.imgur.com/aLuqRXC.png
That's all folks! Remember, feedback, critiques, suggestions and reviews are greatly appreciated!
having a Runaan's that shot 4 extra bolts instead of 2 and he has 2.50 atk spd. You could say, "Well not everyone is always going to be right on top of this guy and not kill him" but that's sort of already a problem. This dude's passive forces him to literally run circles around the enemies or constantly moving through them. But I digress from E
his ad will be 167.5 and if he builds