Clint - The Piltover Sixshooter (Quick Champion Concept)
Clint - The Piltover Sixshooter Primary Role – Marksman Secondary Role – Assassin
Passive - Quickdraw Active Q - One In The Chamber Active W - Dust Tagging Active E - Hammer The Hammer Active R - Overkill
Passive: Quickdraw Clint replaces his resource with Bullets. He can only have a maximum of 6 Bullets at a time. While Clint has 6 Bullets, his first shot against an enemy will surprise the target and stun them for 0.75 seconds as well as dealing either the higher value between 10 (+1.25 Attack Damage) physical damage or 8% of the target’s current health. This can only occur while his Bullets are full and only once every 8 seconds. If Clint runs out of Bullets, he runs out of ammo and cannot use basic attacks.
Active Q: One In The Chamber When activated, Clint will reload one round into his revolver and gain +1 bullet to his resource. He can do this while moving or basic attacking, but not while casting spells. Every time he reloads a bullet he then gains a bonus 5 (+0.10/0.15/0.20/0.25/0.30 bonus Attack Damage) attack damage that stacks up to 3 times. This lasts up to 4 seconds of not reloading. Clint has to take his first ability point into One In The Chamber.
Active W: Dust Tagging Clint throws down three smoke bombs in a line that covers 500/550/600/650/700 units wide for 4 seconds. Enemies cannot see what is beyond the smoke line whatsoever. If enemies try to enter through the smoke line, they reduce their overall vision to 200 units and have allied vision removed, as well as being slowed by 16/19/22/25/28%. Enemies struck by the initial smoke burst take 40/80/120/160/200 (+0.45 bonus Attack Damage) physical damage, and all enemies facing towards the blast impact zone are blinded for 0.75 seconds.
Hammer the Hammer Clint rolls a short distance in one direction, reloading his revolver as he rolls. Upon coming out of the roll he then gains the maximum 3 stacks from One In The Chamber. Additionally, his first shot within 2 seconds will expend 3 of his Bullets to fire 3 shots simultaneously that deal 35%/40%/45%/50%/55% (+0.05 Attack damage) damage of their normal value per shot.
Overkill Clint shoots his target to deal 100/140/180 (+0.40 Attack Damage) physical damage to the target. Additionally, he expends all his remaining Bullets to deal 10/15/20 (+0.15 Attack Damage) additional physical damage per bullet to the initial burst. Clint can fire this without any ammo in his revolver.
Really quick champion design, hope you enjoyed. If you want to give feedback or want this champion developed a little more, feel free to comment below!
Taucentauri