Goldor, the Yordles' Bane
Theme: Goldor is a tank who specializes in disrupting ADCs. He is huge--the biggest champion--and is one of those giants that puts people in a sack and eats them. He carries a sack and a club. Sorry I couldn't find a suitable picture.
Lore: Goldor lives near Bandle City, in a cave strewn with the bones of foolish yordles. Because of ancient enchantments, he cannot approach Bandle City, but when anyone nears his cave, he eats them.
Passive- Colossal Mass: When Goldor is killed, he falls after 0.5 seconds, dealing 100 (+8% Maximum HP) physical damage and knocking up all nearby enemies for 1 second.
Q- Snatch: Passive- Goldor gains 0.15 stacks of Living Larder for each nearby enemy champion. Active- Goldor grabs a nearby minion with less than 200/250/300/350/400 (+100% AD) HP and puts it in his sack, gaining a stack of Living Larder. For all intents and purposes, he has killed the minion. At 5 stacks, he eats all the minions in 1 second, gaining 10/11/12/13/14% of his maximum HP. This ability can also be cast on Teemo, regardless of health. If Teemo is caught, he will remain in the bag for the entire game.
W- Lope: Goldor gains 20/22.5/25/27.5/30 MS and 10 (+10% Maximum HP) slow resistance, and ignores unit collision for 3 seconds
E- Sweeping Blow: Goldor swings his club in a 90 degree cone clockwise, dealing 40/55/70/85/100 physical damage and slowing enemies hit by 20/25/30/25/40% for 1 second.
R- Giant's Might: Goldor supresses a nearby enemy champion for 1.5 seconds. During this time, his abilites are replaced by 3 options for what he can do to the target. Q- Goldor throws the target in the air to a nearby location, dealing 100/200/300 physical damage, and stunning them for 1 second when they land. W- Goldor swings the target downwards like a club. Enemies in a 45 degree cone are hit, taking 50/75/100 physical damage. For each champion the target hits, they take 50/75/100 physical damage, and double that for a turret. After this the target is released. E- Goldor hits the target with his club, dealing 100/200/300 physical damage and slowing the target by 50% for 4 seconds. This slow decays over that time.
Please comment, I am open to suggestion.