Can Supports Get Extra IP For Supporting in Team Builder?

DreamReaper123·12/19/2014, 3:15:52 PM·65 votes·5,362 views

Team Builder support waits are long because few people like supporting. An incentive to support could reduce those times. Support mains would accumulate IP more quickly with this change, but they deserve it.

41 Comments

DrCyanide12/19/2014, 7:13:55 PM22 votes

{quoted}

Team Builder support waits are long because few people like supporting. An incentive to support could reduce those times. Support mains would accumulate IP more quickly with this change, but they deserve it.

Your premises for why support mains don't play Teambuilder is flawed. It's not that they don't find it fun (if they didn't find it fun, they wouldn't main it), it's that Teambuilder doesn't support Support mains.

Let me explain. Support mains typically pick their champion in response to the ADC and the Team's pick. A good Support main knows that picking the wrong type of support can make the bot lane extremely difficult to win. Teambuilder doesn't let Support mains ask their ADC what type of support they want, or change champion at all. If a Support main feels they're not a good matchup, their only recourse is to change lobby over and over again until they find a good pairing. Quite frankly, that's stupid, especially considering that a support main could lobby just as fast (if not faster) in blind pick and be able to talk with their team.

"Team" builder is really "I don't care about my team" builder. Until fundamental changes are made to it, you'll always be searching for supports.

Vesper11712/19/2014, 5:53:11 PM18 votes

Don't do it by class, do it by most needed and it'll be fairer.

Cerbearus12/20/2014, 2:09:18 AM6 votes

Have you seen the "Roles Captains are currently looking for" whenever you open TB queue? Extra IP could be awarded for choosing one of those (scaling according to just how much it is needed)

Just putting it on one role would not work because the role could easily get over saturated and then another role would be in dire need.

AnonymousZao12/19/2014, 3:35:39 PM4 votes

As someone who usually mains support, this would be pretty cool but will most likely never happen. If one class gets more IP, then everyone else will think of a reason as to why they deserve more IP too. We can dream though, we can dream.

Zen Fury12/19/2014, 10:47:19 PM4 votes

As a support main, no. The only thing offering more IP will do is encourage people who are bad at support and never play support to play support. That doesn't help anyone. Not to mention even IF you limit it to bot lane support the person is still free to wander off and do whatever the hell they want (trolling for IP). In addition, you wouldn't get rid of the waiting forever problem as now support would be full but other positions would be left waiting.

Having a position "bounty" (where more in demand positions receive higher IP rewards) wouldn't be as bad, but it would still be abusable.

One thing team builder is providing is good statistics on the distribution of players and the most popular positions. This should help Riot make better decisions when it comes to balancing positions and making them more fun. Right now, support and jungle have the lowest player participation (based simply on wait times). Until Riot fixes the reasons WHY so few people actually play those positions, trying to cover over it by offering some sort of incentive is just polishing a turd.

TheKingDodo12/20/2014, 3:05:30 AM3 votes

But supports don't really support in team builder... the adcs are always so starved on cs :( I have to camp their lane and convince the support to go "support" somewhere else in order for our adc to do damage around the 20 minute mark :/

I deserve that ip boost more than this so called support.

Magma Lux Mid12/19/2014, 6:28:30 PM3 votes

I think something like the call-to-arms in WoW would be nice. I mean, you can already see 4 of the most sought after positions, just add 50-150 depending on how much are needed and a lot more people might queue for them. As someone who generally fills, I already choose one of those positions.

Kstaraga12/20/2014, 2:48:54 AM3 votes

This would be awesome! I generally main support, and sometimes I can't help but feel at times it's a bit unfair when there's that one game that I don't want to be support and I'm stuck waiting in team builder forever because our team is waiting on a support. Sometimes I feel if I don't support then I'm not going to be able to play a game in a reasonable amount of time. I was thinking the other day it would be great if there was an incentive for this since most people want to play top, mid, adc, and jung.

Although, the only nice thing about being a support in team builder is that you can go from team to team rather easily if you don't agree with their meta, have a clash with a certain player, someone talks rude to you when you join their group, etc. and find another group quickly because everyone needs you. Playing support all the time does get old, though.

Wasabo12/19/2014, 11:58:18 PM3 votes

Easily abused

Eawaf12/19/2014, 4:09:19 PM2 votes

+1 vote for you.

Icårus12/20/2014, 12:50:05 AM2 votes

This is basic economics. I'm amazed that no one thought of it sooner!

You don't need a very large incentive to alter behavior. Even a small % change in the number of players in an underplayed role will translate to a drastic reduction in wait-times for those playing more popular roles

IP boosts aren't even the only incentive currency available. TIME SPENT WAITING is something that nobody wants. So merely telling us in the champion-select stage of team-builder which roles are over or under played will influence aggregate champion selection more effectively than an extrinsic reward like IP.

Make the queue transparent, watch the problem vanish.

Annapii12/20/2014, 1:21:54 AM2 votes

Instead of offering bonus IP to supports- How about offering bonus IP to someone who queues for a role that captains are currently looking for?

wyvern01197612/20/2014, 1:22:05 AM2 votes

This would really help the game mode. The more a position is needed the better the reward should be.

Earthlord Jazz12/19/2014, 6:06:41 PM2 votes

Love the idea, but in practice it won't work too well. Just like the icons, people will lock stuff such as Zed Mid Support to get the extra ip

Raja Chachki12/19/2014, 3:20:13 PM2 votes

oui oui

Pvt Yong Tai12/19/2014, 6:48:01 PM2 votes

SIGMA117 already mentioned this but it would be best done if the game reads into what roles are being played the least and gives that role an appropriate scaling of IP boost. I'll just say right off the bat that they likely won't do this because it will further inflate IP.

Planetside 2 has pretty much the same thing. If there are less people playing a particular faction, that entire faction will get a direct boost to their exp gains (which directly correlate to the "money" in that game).

So as an example let's say 25% of team builder players in queue are queued up as jungle, 24% as mid, 22% as adc, 19% as top, and a poor 10% as support. If each role was perfectly equally played these numbers would be 20% across the board. So roles that are above 20% are being "overplayed" and under 20% are being "underplayed". We can't penalize players for playing popular roles, because then the system would be almost forcing people to pay a penalty for wanting to play their favorite champ. I mean, sure we can penalize them I guess but some players will get salty. Anyway back on topic. The two roles in my example that are underplayed are top and support, and there is a deficit of 1% and 10% respectively. For support, who is at a deficit of 10%, will get a 10% bonus to IP upon their next game if they queue at that particular time. Players who queue for top will get a 1% boost to IP upon their next game. The others get no boost.

The percentage of roles being played are displayed in the teambuilder queue-up menu and updates every minute. The game will track the percentage deficit from when you queued up. So if you queued up when there was a 10% deficit, you'd get a 10% bonus, but a minute later when there is perhaps an 8% deficit, you will get a 8% bonus if you queue up at that time.

Of course these numbers are arbitrary and can be changed for balance purposes.

Austin Covello12/20/2014, 2:09:28 AM2 votes

Fuck no. I main ADC, and I've yet to get in a Team Builder game where the support actually supports. They just play support to buck the queue times, then try to carry and either a) annoy the ADC when they get the kill or b) don't get the kill, rage at the carry, and feed and/or troll the carry so he/she gets killed instead. Particularly infamous are the Blitzcrank es . About two weeks back, I had a Blitz who simply turret-hugged and wouldn't do anything. I had to accuse him of botting before he even did his job. (And somebody noted a shortage of ADCs in team-builder too; this is why--too many fake-ass SINOs.) If they aren't even PRETENDING to play the role they picked, why reward poor behavior?

Junkο12/19/2014, 7:46:50 PM2 votes

I usually spend more time waiting for a jungler lol

SeCKS Egai12/21/2014, 12:09:21 PM1 votes

Dunno about more ip - that probably just get exploited hard.

An incentive for them to learn would be great, but if winning more often isn't enough....

TeemoJenkins12/19/2014, 3:23:44 PM1 votes

I'd love more free IP.

VertexRose12/19/2014, 7:20:36 PM1 votes

The problem with this is people would just queue support for other lanes for the IP Bonus. Mid : Support Top: Support Jungle: Support

Oh hey more IP.

Now if you use the logic of only Bottom Lane Support gets extra IP. This now destroys any attempt at duo laning another area or jungle.

Maximum Morde12/19/2014, 10:02:31 PM1 votes

No, cause I'll just queue always support then not actually support. Which isn't actually different than I already do.... carry on then.

Mellophant12/20/2014, 8:15:07 PM1 votes

i LOVE this, as a suupport main lol BUT theres the problem with the validity and honesty of the players.

many times i've queue'd with friends, where we would- to mess with the 5th we're searching for, all queue as a certain role/ lane. sometimes even on accident. so imagine everyone in a premade, queue'd as support.

someone mentioned earlier about "only bot lane support" but you can crowd- as far as i know, all 5 players in bit lane, with a support role.

How about only awarding this extra IP if you fall under: Lane- Bottom Role- Support Champion- anyone listed under the "support" tab in the store

BUT again, the problem is that you have unconventional supports. Brand Support WORKS, but is he REALLY a support? no. Kalista support is DOABLE Nunu is listed as support, but he's technically a jungler. Ahri support can definitely be done, but she's a mid laner.

and then what about other special cases? Heimerdinger is listed as support, but he's not really the best for that, and did you know Blitz is not listed as a support?

the only other thing i can think of is some pathing/ movement recorder that the game does, and reads like, "oh i see mellophant queue'd as bot lane support, as Braum. he was bot lane for 80% of the game, he must have been the support! lets give X more IP." and, "i see DreamReaper123 queued as bot lane support, Ahri, but was 80% mid lane. he was obviously NOT the support"

seems like a cool idea though.

Also, the game doesnt reward based on stats. everyone on the winning team gets the same amount of base IP. if it rewarded on stats, it could give flexible amounts of IP based on K/D/A. since supports usually have little kills but lots of assists, if could also read it that way "hmm, the KDA was balance in this specific way, guy was obviously support" the problem with THAT though, is when you have those supports [me] who like to KS their ADC if the ADC is either bad, or super BM, so i make sure i get super tanky. for example, when my girlfriend first started playing, she would ADC while i supported, and i always did better, because i was better at the game, at the time. so with this idea, the game could accidentally read the ADC as support, and reward them more IP or something.

i dunno. i like it though.