Ysor, the Triple Headed Hydra

sourpower351··5 votes·616 views

Ysor, the Triple Headed Hydra

Stats: Health - 718.6 (+92) | Attack Damage - 61.03 (+3.5) Health Regen - 9.301 (+0.9) | Attack Speed 0.551 (+2.1%) Mana - 233 (+30) | Armor 35.91 (+3.75) Mana Regen - 4 (+0.6) | Magic Res. 40 (+0) Melee - 175 | Mov. Speed 315

ABILITIES:

Multi Head (Passive): Upon dying, Ysor will respawn with 15% Health, and +15% move speed for 5 seconds. This has a 240 second cooldown

Triple Bite (Q): Bite an enemy three times, dealing 15/35/55/75/95 (+10% AD)(+10% AP) damage, and healing him by 5% damage each bite. If used on an enemy who's just been tackled, this will deal 150% damage (30/35/40/45/50 Mana) (8 Second Cooldown) (Range: 275)

Scaling Roar (W): Roar twice, dealing 60/90/120/150/180 (+25% AP) damage, and the second one stunning enemies who were hit. (40/50/60/70/80 Mana) (12 Second Cooldown) (Range: 500)

Tackle (E): Tackle an enemy, dealing 80/120/160/200/240 (+25% AD) damage, slowing them by 5/10/15/20/25% for 5 seconds. (50/55/60/65/70 Mana) (15 Second Cooldown) (Range: 650)

Elemental Barrage (R): Barrage 3 of 5 different elements at an enemy. (You will target an enemy, and shoot any random 3 of the 5 elements below). Fire: Deals 150/220/290 (+40% AD&AP) over 5 seconds Water: Deals 60/90/120 (+25% AD&AP) and slows by 20/30/40% for 6 seconds Air: Deals 30/90/150 (+25% AD&AP) and pushes them back Earth: Deals 110/160/210 (+50% AD&AP) Lightning: Deals 70/100/130 (+25% AD&AP) and stuns them for 0.5/1.25/2 seconds (80/120/160 Mana) (80 Second Cooldown) (Range: 800)

Skins: Classic Ysor Roman Hydra Ysor

Quotes: Champion Select:

"It has been a while since I've done this."

Movement:

"Why are we slow?" "Some revere knowledge as ultimate strength; others revere brute as strength. Which is right?" "Those who believe I'm unintelligent because I'm a hydra are foolish." "Summoner, I shall follow the flow." "That clicking hurts my ears; all of them." "Somehow, I believe I've been here before..." "What a familiar atmosphere!"

Attacking:

"Shall we attack with grace, or savagery?" "Knowledge is power; and so is this pain!" "Tell me, what does it feel like to lose your head?" "I can't be bothered with your kind!"

Abilities: (Q) "You taste... delicious." "Ew... Never do that again, summoner!" "I believe you clicked the wrong target! I'd like a TASTY meal."

(W) "Rawr" / "Rawr, Rawr!" "Did they expect that?" / "Or even THAT?!"

(E) "Tacklacklackle!" "This reminds of a game between a ball, and tackling!" "For grace, for savagery, for everything I stand up for!"

(R) "Have you ever seen THIS before?!" "IT'S ABOUT TIME YOU BIT THE DUST!" "WE HAVE HAD ENOUGH OF YOU!" "I DON'T BELIEVE YOU BELONG!"

Joke: "Heads are about to roll... a lot... of heads..."

Taunt: "I am about to remove you from the material plane." "Come. Bite my thumb!" (Towards Vel'Koz) "Your methods of obtaining knowledge have left you washed up!"

Lore: Ysor, the Hydra from Ionia, believes that knowledge, a long with a bit of physical strength creates the perfect being. He has been searching the world for ultimate knowledge, studying ancient civilizations, and even future ones, with his own secrets. However, he stumbled upon a dead soldier, while out in the field, curious to what brute could have done that to him. With his knowledge, he soon learned of Vel'Koz, and his methods of obtaining knowledge. He soon began to hunt for Vel'Koz, attempting to show him how knowledge should be obtained. His current goal is to find and steal all of Vel'Koz's knowledge.

Changelog: 10/7/15 (C1) Buffed Earth's base damage by 30 each rank, and increased AD & AP Scaling from 15% to 50%. Increased Fire's base damage by 50 and increased its AD & AP Scaling from 15% to 40%.

6 Comments

Leonidas Freedom2 votes

take the RNG out of his ult and it'll be fine.

sourpower3511 votes

What should I do instead? Remove two of the elements, or nerf the elements and make it all of them?

Leonidas Freedom1 votes

I would indeed remove two elemets.

Asayake 5150glow1 votes

{quoted}

What should I do instead? Remove two of the elements, or nerf the elements and make it all of them?

Make it into all 118+ xD

Or you could make it like TF's. Or he could stay the one and only champion with that type of ability. There are some problems in the balance, I think.

First of all, Lightning has the same scaling as Earth, but at lvl 18, 50 more damage won't mean anything. A 2 second stun, will. It seems like a late-game skill, as the base values and scalings are rather low.

Second, Fire is extremely weak. Say, building full AP with 600 AP (glass cannon), it does 330 over 5 seconds. Which is 66 damage each second. Which is useless. Completely. At lvl 6, it'd do about say 120 damage (being extremely generous), which is 24 damage each second. Sound effective?

Third, some things are obviously better, aka, status effects. Only their bases are lower, and only barely, while scaling is almost the same. You would be hoping to not get fire or earth every time, which I'm sure is not your intention.

sourpower3511 votes

Alright. I'll definitely increase the damage on something like Earth (and the scaling). As well on fire. Earth will be given a bonus effect of silencing.

Petix Epsilon1 votes

love it

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