[Champion Concept] Lin - The Guardian Of Stability [Full Abilities]
Lin - The Guardian Of Stability
Primary Role: Fighter Secondary Role: Tank
Lane Preference: Top Lane
Abilities: Innate Ability: Eternal Balance First Ability: Strife Second Ability: Stronghold Third Ability: Prowess Ultimate Ability: Spiritual Tether
Innate Ability: Eternal Balance
Passive: Lin switches between two states constantly: Luminescent and Shadow. She switches between the two through her abilities.
Lin's resource bar is no longer mana, and now becomes Balance. The bar is split in two, and totals out at 25 points. The bar is also split into two pieces, with the left side made up of white light that is known as Luminescence. The right side of her resource bar is made up of black darkness and is known as Umbra. At the 13 point mark there is a line known as Equilibrium, and that is the state Lin is constantly trying to achieve.
Luminescence: For every point of Luminescence Lin has, she gains 1.25/2.0/2.75/3.5% base health regeneration. If she reaches 25 Luminescence, her next basic ability will reduce it's cooldown by 2 seconds. This has a 10/8/6 second cooldown, and adds 5 Umbra to her resource bar. Lin gains one Luminescence every two seconds while she remains in the Luminescent state.
Umbra: For every point of Umbra Lin has, she gains 1.0/1.5/2.0/2.5 attack damage. If she reaches 25 Umbra, her next auto attack on an enemy will deal 5% of their missing health and restores her hp by 5% of her missing health. This has a 10/8/6 second cooldown, and adds 5 Luminescence to her resource bar. Lin gains one Umbra every two seconds while she remains in the Shadow state.
Equilibrium: This state is when Lin's balance between Luminescence and Umbra is between 11 and 15. While her balance bar remains in the Equilibrium zone, she increases her base movement speed by 15/20/25/30, as well as gaining 15/30/45/60% bonus base health regeneration and 15/20/25/30 attack damage. Leaving this state removes all augments from Equilibrium over 2 seconds.
Ability One: Strife
Active: Lin dashes forward in a straight line, dealing 60/100/140/180/220 (+0.5 Attack Damage) physical damage to enemies she passes through. At the end of her dash, or upon striking an enemy champion, she stops and whirls her staff in a sweeping circle, dealing 75/125/175/225/275 (+0.8 Attack Damage) physical damage to all enemies struck in the sweep and knocks them back from your sweep slightly. Enemies hit by both damage instances only take 35% damage form the sweeping strike.
If you are in the Luminescent state, you gain 2.5/5/7.5/10/12.5 armour and magic resist for each enemy hit, up to a maximum of 10/20/30/40/50, that decays over 2.5 seconds. This also switches your state to Shadow, and grants you 4 Umbra
If you are in the Shadow state, you reduce the enemy's armour by 10/12/14/16/18% for 3.5 seconds. This also switches your state to Luminescent and gives you 4 Luminescence.
**Cooldown:**14/12/10/8/6 seconds.
Ability Two: Stronghold
Active: Lin creates a Ki-empowered shield around herself, shielding her from up to 50/80/110/140/170 (+0.2 Attack Damage, +5% of maximum health) damage for 5 seconds. If the shield breaks it turns to glass around her and flies towards the enemy that broke it, dealing 50/90/130/170/210 (+0.45 Ability Power) magic damage and slowing the enemy by 40/45/50/55/60% for 2 seconds.
Using the shield will switch your states. While the shield remains active, you cannot gain or lose any Luminescence or Umbra.
Cooldown: 18/15/12/9/6 seconds after the shield has ended.
Ability Three: Prowess
Passive: Lin's mastery of combat extends beyond the use of her staff. Every fourth consecutive hit against a target, Lin will strike the target with a Ki-enchanced palm or fist, dealing a bonus 20/35/50/65/80 (+0.35 Bonus Attack Damage, +0.35 Ability Power) magic damage to the target. Every fourth hit will lower her abilities' cooldowns by one second, also generate one resource point according to your state.
Active: Lin brings her Ki to life, animating her staff for 6 seconds. Lin gains 20/25/30/35/40% attack speed, and every strike deals 2% of Lin's maximum health as magic damage. Every fourth strike now deals a bonus effect equal to Lin's state:
Luminescent: The fourth strike deals magic damage equal to 4/5/6/7/8% of Lin's maximum health (minimum of 30/45/60/75/90 (+0.5 bonus Attack Damage, +0.5 Ability Power) and double her Luminescence bonuses for 1.5 seconds. This switches your state to Shadow and you gain 4 Umbra.
Shadow: The fourth strike deals magic damage equal to 4/5/6/7/8% of her target's maximum health (minimum of 30/45/60/75/90 (+0.5 bonus Attack Damage, +0.5 Ability Power) and double her Umbra bonuses for 1.5 seconds. This switches your state to Luminescent and you gain 4 Luminescence.
Cooldown: 10/9/8/7/6 seconds after the active has ended.
Ultimate Ability: Spiritual Tether
Passive: The base stats in Balance are increased for every level of Tether Lin possesses.
Active: Lin spiritually bonds with an enemy or an ally within 600 range of her that she can see for 6/7/8 seconds. While tethered, she gains 15% movement speed while moving towards her target. Additionally:
If the target is an enemy, Lin deals 10/15/20% bonus damage to the tethered target if her maximum health % is higher than the targets, or takes 10/15/20% less damage from the tethered target if her maximum health % is lower than the targets. If the target moves away from Lin, their movement speed is slowed by 20/25/30%. These effects will only persist as long as the tether does.
If the target is an ally, she will generate a Ki-empowered shield around both her target and herself. The shield strengths starts at 80/120/160 (+0.6 Ability Power, +2% Maximum health), and gains 25/40/55 (+0.2 Ability Power, 1% Maximum health) additional shield strength every second the tether remains active. The shield will persist as long as the tether does. If the shield breaks at any point while the tether is active, the Ki shield will shatter and turn to glass which then flies at the enemy that broke it. This deals 20/40/60 (+0.25 Ability Power) magic damage and slows the target by 40/50/60% for 1.25 seconds. The additional shielding-over-time will still occur even if the shield is broken. These effects will only persist as long as the tether does.
While the tether is active, Lin's Balance generation is doubled per second. The tether will break if the target moves 750 range away from Lin, or if Lin dies. If her target dies, the cooldown of Tether is reduced to 15 seconds.
Cooldown: 80/60/40 seconds.