Lynx, the Deserts Puppet
Primary: Fighter. Secondary: Support. Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 6. Ability Power: 2. Difficulty: 7. Place of Origins: Bandle City -but- lives in Shurima to study the region. Upon Selection: the sands of Shurima beckon you.
Appearance: Lynx is a 3'2ft tall light brown furred female Yordle with semi-long fox like ears, light blue colored eyes. she wears a small coat that is closed & a pair of jeans, she also has a small backpack strapped to her back & a pair of gloves. the crown she wears is a golden ring with fancy Shurima themed crafts on its that covers her eyes, the sand that the crown controls creates a large mantel that surrounds Lynx as a massive coat & the crown has created a pair f massive hands made out of sands.
Health: 497(+31). Health Regen.: 2.2(+0.40) Mana: 0(+0). Mana Regen.: 0(+0) Range: 175(Melee). Attack Damage: 42(+3.0) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.633(+2.4%). Move. Speed: 347.
Passive: Crown of the Sand. Lynx’s crown allows her to manipulate sand giving her a mantel of sand that will Reduce all incoming non-damage by 4%(+1% per. Lv), also instead of using her own hands to fighter she has created massive hands made out of sand that will deal 4% of her current Attack Damage as Physical Damage & every 3rd Basic Attack will apply a 15% Movement Speed Slow for 1 second.
Q-Ability: Desert Snare. Range: 450. Cool Down: 13/12/11/10/9. Physical Damage: 55/85/115/145/175(+50% bonus AD). Activate: after Lynx has chosen a 80-radius location within this Abilities Casting Range then upon its activation Lynx will create a small Sand Pit at the targeted location, Lynx can have up to a max of 4 of these Sand Pits active at once & if Lynx makes anymore the oldest Sand Pit will disappear. When an enemy Champion walks into a Sand Pit it will transform into a massive ant lion that will deal Physical Damage to the affected Champion while also Rooting the target & Shredding the targets Armor by 12% for 1.5 seconds.
W-Ability: Shifting Dunes. Range: 400. Cool Down: 19/18/17/16/15. Physical Damage: 45/65/85/105/125(+60% bonus AD). Activate: before Lynx can activate this Ability she must decide on the range of the broad path, upon this Abilities activation the depending length of the path will have a different effect on any enemies within the path. If Lynx has chosen a 200-ranged path then upon its activation she will have sand travel along the path Pushing Back any enemies within the path to the edge of the path while also dealing Physical Damage, if Lynx has chosen a 400-ranged path instead then upon the Abilities activation sand will travel towards Lynx Pulling in any enemies in the path & dealing Physical Damage to all affected enemies.
E-Ability: Engulfing Dune. Range: 500. Cool Down: 19/17/15/13/11. Physical Damage: 100/140/180/220/260(+40% bonus AD). Activate: after Lynx has chosen a 200-radius within this Abilities Casting Range then upon its activation Lynx will create an area of living sand, after this Abilities activation the sand area will be created but after a 0.75 second delay after the initial activation then the sand in the area will collapsing on itself. If any enemies are within the area when the sand starts collapsing on itself then they will be dealt Physical Damage & will be Stunned for 1.25 seconds.
R-Ability: Living Sands. Range: Self-Cast. Cool Down: 170/150/130. Slow: 20%/25%/30%. Damage Reduction: 8%/10%/12%. Activate: after Lynx has activated this Ability the mantel of sand that surrounds her body will start spreading out covering a 300-radius around Lynx, for the next 4 seconds this aura of sand will lower the Movement Speed of all enemy Champions by set percent while also reducing all damage from enemy Champions Basic Attacks & Abilities made against either Lynx or any allied Champions within the sands 300-radius. While this Ability is active all active Sand Pits & Engulfing Dune within the radius of this Ability will be Invisible to enemy Champions but both Lynx & allied Champions can see their location within the sand’s aura.