Regus, the Guardian of Terra
Primary: Tank. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 5. Defense Power: 8. Ability Power: 2. Difficulty: 6. Place of Origins: Uknown. Upon Selection: The pain of Runeterra speaks to me.
Friends: TBA.
Enemies: TBA.
NOTE: i want him to have some relationship to both
&
but I don't know if i want them as friends that can relate to him or have confrontations between them on their own view on how they can protect "the world" or something.
Appearance: Regus is a 5'2ft tall golem made out of stone & earth all held together by an energy core that is comprised of earth magic. his body is fairly bulky will thick limbs & both his hands & feet are fairly large, his head is the core itself that is covered by rocks that form a upright neck guard (which is higher on the back then the front). on his back are several openings that periodically release jets of stream. all over his body are patches of moss & bits of small roots creeping around his body that are stuck to the rocks. .Regus is a DPS Disruptive Tank that is great at initiating fights & causing chaos to the enemy team while providing opening for his team to either follow up or for given a chance to escape.
Health: 515(+30). Health Regen.: 2.1(+0.45) Mana: 0(+0). Mana Regen.: 0(+0) Range: 150(Melee). Attack Damage: 37(+2.3) Armor: 18(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Passive: Titanic Force. If Regus takes no damage for 6 seconds then he will gain a Shield that is equal to 5% of his Max HP, while the Shield is active Regus will gain 15% increased Attack & Movement Speed. When the shield is destroyed his body will release the energy that made the shield dealing 5% of his Max HP as Magic Damage to any enemies within 180-radius of himself.
Q-Ability: Rolling Avalanche. Range: 450. Cool Down: 17/15/13/11/9. Physical Damage: 70/90/110/130/140(+40% bonus AD). Activate: after Regus has chosen a broad path with this Ability then upon its activation Regus will disassemble his body into several different sized rocks then charges in the chosen direction, when Regus is charging in the chosen direction he can pass through Terrain & Walls. If Regus comes in contact with an enemy target he will deal Physical Damage to the target while also applying a 1.5 second Stun to any affected target, if Regus has Shivering Land active then he uses this Ability then Shivering Lands will be activated.
W-Ability: Shivering Land. Range: Self-Cast. Cool Down: 19/18/17/16/15. Magic Damage: 45/55/65/75/85(+30% bonus AP). Activate: after Regus has activated this Ability his energy core will begin to cause his body to start building up steam within his body for 2.5 seconds, while the Ability is active & if Regus starts moving each step he takes will release the build up steam in legs into the ground cause a 200-radius minor tremor that will deal Magic Damage to all enemies within the radius while also lowering their Movement Speed by 20% for 1 second the Slow can be Refreshed if the affected target takes is affected by this Ability again. If an enemy Champion is affected by this Ability 3 times then those affected enemies will Root the target for 1 second.
E-Ability: Pressure Plate. Range: 500. Cool Down: 20/18/16/14/12. Physical Damage: 100/140/180/220/260(+30% bonus AD). Passive: every 3rd Basic Attack that Regus makes has him release a burst of steam from his fist that will deal 6% of his current Attack Damage as Physical Damage & will reduce the targets Armor by 10% for 1.5 seconds, if Regus hits an enemy target affected by this Passive while the Armor Reduction is still active then it will be Refreshed. Activate: when Regus has chosen a 250-radius location within this Abilities Casting Range then upon its activation Regus will slam both his hands into the ground, after this Abilities activation Regus will start to steadily release a surge of steam from his hand to the targeted location. After 0.5 second delay after the initial cast of this Ability the targeted location will explode dealing Physical Damage to all enemies within the area while also Knocking Up all affected enemies into the air.
R-Ability: Gravitational Force. Range: Self-Cast. Cool Down: 100/90/80. Magic Damage: 40/60/80(+20%bonus AP). Physical Damage: 150/220/370(+30% bonus AD). Activate: when Regus has activated this Ability he will disassemble his body to cover a 250-radius location around his location, after the initial activation Regus will start Channel energy in his core which is at the center of the radius for 0.75 seconds. While this Ability is Channeling any enemies within the affected area will have their Movement Speed by lowered by 30% & will slowly be pulled to the center of the area, every 0.25 seconds any enemies within the area will be dealt Magic Damage. At the end of the Channel Regus’s energy core will releases the channeled energy within the 250-radius dealing Physical Damage to all enemies within the radius & Knocking them Back to the edge of the radius & then be Stunned for 0.5 seconds.