Fer-Nox, The Void Fortress
http://img14.deviantart.net/e1bf/i/2013/256/3/7/lion_turtle_by_oliviapaige010-d6m3h63.jpg
Disclaimer: I did not come up with the basic Idea for this champion. I do not know who gave me this idea, but someone did. Good job on coming up with it, if you did. I'm just fleshing it out a bit
Fer-Nox is a tanky support champion, although I could also see him going top. I also visualize him becoming sort of a mobile tower - He picks up a friendly kog-maw, and then they just go to town. I don't really have a lore for him, I guess I could leave that up to you guys, or riot if they feel like this is the coolest thing since Zed (they probably wont, but I can hope)
This dude is gonna be more confusing than jhin.
1 - abilities:
Passive -- Razor Shell - Any unfriendly champion/minion that comes within one teemo of Fer-Nox is lacerated by his shell, and takes 3% max health physical damage over 3 seconds. They also become vulnerable, and take 5% more damage from Fer-Nox's allies.
Q: Encircling Fortress - Fer-Nox teleports to a champion, takes him/her/it into his shell, and modifies his shell to make it a wall around them. The champion is unable to move by walking, but can use a mobility spell to leave the shell, or Fer-Nox can reactivate the spell to spit them out. The champion can use any spell/aa they want.
If it is a friendly champion: Fer-Nox looses 50% of his movement speed, and the champion inside becomes untargetable If it is an unfriendly champion: Fer-Nox looses 70/60/50/40/30% of his movement speed, and the champion inside takes 6/7/8/9/10% health true damage per two seconds.
Cost: 40/50/60/70/75 mana Cooldown: 20/18/16/14/12/10 seconds
particles: I kind of envisioned Fer-Nox crawling into a void hole like malz's pool, and popping out of another directly under the target champion
W: Unseen Terror - Toggle - Fer-Nox channels for a second, and then burrows, Rek-Sai style. Any unfriendly/neutral unit he travels under is knocked up for 1 second, but is not able to be knocked up again for 10/9/8/7/6 seconds again. Each knockup deals 50/75/100/125/150 physical damage. Unburrowing does not require a channel
When burrowed, Fer-Nox takes 25% reduced damage, as most attacks deflect off his shell
Cost: 40/50/60/70/75 mana initially, 10 mana/second while burrowed Cooldown: 5/4/3/2/1 seconds
particles: An upside down bowl (his shell) running around on the ground
E: Attraction of the Void - Toggle - Hp travels from/to Fer-Nox to/from the friendly champion in his shell, unless the champion receiving the hp has 100%, or the champion giving the hp has <20%. 1/2/3/4/5% of the giver's health travels to the receiver each second
Cost: no cost Cooldown: 1 second
Particles: maybe a vague aura around both champions, switching colors to show who's getting health
R: Shell Expansion - Fer-Nox Channels for up to 10 seconds. During that time, he expands his shell around him. It forms an impassible (truly impassible. No dashes, no teleports, nothing is getting through) wall, about the same size as a thresh ult. It forms a one-way shield, in which the champions inside can target the champions outside, but the champions outside cannot target the champions inside.
Cost: 100 mana Cooldown: 120/100/80 seconds
particles: I'm thinking a massive dome that looks like his shell and blocks vision from the outside. So, you could still shoot some skillshots in there, but no autos or point/click.
What do you all think? is he cool, or stupid?