[Champion Concept] Quorus, The Instrument of Discord

I am Spongeboob·7/22/2016, 6:15:49 AM·1 votes·447 views

Stats: HEALTH: 524 - 1900 ATTACK DAMAGE: 56 - 100 HEALTH REGEN: 6.5 – 16.3 ATTACK SPEED: 0.625 (+2.0% per level) MANA: 351 – 1065 ARMOR: 20 – 70 MANA REGEN: 8 – 20 MAGIC RES: 30 RANGED: 500 MOV. SPEED: 320

(Passive): STRUM Quorus' basic attacks mark an enemy with Resonance; only a single unit can be marked at any given time and switching targets resets the stacks. If Quorus lands three basic attacks on a single target marked with Resonance, he will Strum out a note that deals 50/100/250 (+40 AP) onto the marked unit that will bounce around surrounding units to deal a reduced 25/50/125 (+20% AP) damage. Stacks of Resonance last for 3 seconds.

(Q): DISTORTION Range: 900 - Cost: 60/70/80/90/100 Mana - Cooldown: 10/9/8/7/6 Quorus shoots off a blast of sonic rhythm, silencing and damaging the first champion hit while applying two stacks of Resonance. If Distortion procs the third stack of Resonance, its damage is amplified by 50% and resets Quorus' passive. [65/85/105/125/145 (+ 50% AP)]

(W): MAJOR/MINOR Cost: No Mana Cost - Cooldown: 5/4/3/2/1 Quorus can alternate between playing his guitar, Cadence or his bass, Drone. When using Cadence, Quorus' attack speed increases by +20/30/40/50/60% and applies two stacks of Resonance on each basic attack but deals 25% reduced damage during its duration. When using Drone, Quorus' attack speed is decreased by +20/30/40/50/60%, still applies one stack of Resonance but deals 50% additional damage.

(E): ENCORE Cost: 120 Mana - Cooldown: 13 / 11 / 9 / 7 / 5 With the exception of his ultimate, Quorus can replay any ability, reducing the damage dealt in the Encore by 55/45/35/25/20%.

(R): GRAND FINALE Cost: 200 Mana - Cooldown: 150/125/95 Quorus hypes himself up for a great show by channeling for 2.5 seconds. After the channel, Quorus unleashes a shockwave of hardcore music to the closest champion dealing 200/300/450 (+60% AP) and becomes a ROCKSTAR. At this point, Quorus can now apply double the stacks on every single autoattack and ability for a duration of 2.5 /3 /3.5 seconds.

A WIP but this is the basic idea. Just some fun I had in making a character, I have no serious hope this'll be an actual champion but the creative process is really great. :D

2 Comments

Ninja Baby one7/28/2016, 4:57:21 PM1 votes

Okay. Instead of just saying that this is a bad concept for a kit, I'll go into details about why.

His Passive deals WAY too much damage. While these are just numbers that can be tweaked, this is really important for his kit. His Q is fine. It can't silence for longer than a second to become broken, but it's usable. This is however the only part of his kit that really works.

His W is in part broken OP and broken bad. You'd always go around with the Guitar. You attack way faster and you apply double stacks of his passive. The 25% decreased damage seems like a tough backfire, but I would never use his Drum if I was planning on attacking. I really think this spell should be reworked into something castable, a nuke or something of the like as it's current form is bad.

His E is the main reason I think his W should be a nuke. As is, you can only use his E to recast his Q. The idea of the spell is actually quite good, but the execution sucks.

His R requires too much channeling to be something you'd use in a teamfight and it can't really be used to assasinate either. The doubling of his passive also means that if you're using his guitar, which you are, you'll apply 4 marks with each attack, meaning you proc the passive each attack, something that's way too strong.

Give him a new W and R. They don't work with the kit. The passive might also need a change, but don't necersarrily completely remove it.