[Champion Concept] Honzo, Fang of the Cobra

Jellycake Demon·2/28/2015, 12:32:17 AM·1 votes·1,335 views

please leave your Comment, Review or any Feed Back of this sadistic Ionian swordsman that joined Noxius down bellow please i look forward to reading what you have to say.

Primary: Assassin. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 5. Defense Power: 5. Ability Power: 3. Difficulty: 6. Place of Origins: Noxius. (like Xin Zhao who joined Demacia, Honzo joined Noxius because he feels he can put his skills to better use without argument) Upon Selection: You will experience the sensation of your heart stopping.

Friends: Cassiopeia. Enemies: Yasuo/MasterYi.

Appearance: Honzo is a 5'ft tall Ionian man that is bald, has dark green tribal tattoos on his face, chest, back & arms, both his eyes are dark red that can glow in the dark. the only clothing that Honzo wears is a pair of baggy pants that are black in coloration that has a cobra design on the left thigh, he has a short sash wrapped around his waist, he also wears a mask that completely covers his face but shows his eyes, on his arms are clawed gauntlets & he walks around barefoot. his weapon is a longsword katana that has a deep green scabbard, the swords butt holds a poison container inside itself that Honzo can have cover the blade by pressing a special button near the hilt.

Summoner Spells: summoner 4 & summoner 14.

Item Builds: Starting Items: item 2003/item 1056/item 3340. Essential Items: item 3087/item 3078/item 3117. Offensive Items: item 3071/item 3142/item 3165/item 3100. Defensive Items: item 3068/item 3102/item 3025/item 3026.

Health: 397(+40). Health Regen.: 2.1(+0.38) Mana: 277(+38). Mana Regen.: 2.0(+0.37) Range: 125(Melee). Attack Damage: 46(+3.2) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Passive: Cornered Prey. After Honzo has land a Basic Attack on a target he will mark the target with the Snakes Eye, an enemy target with Snakes Eyes will be Revealed to Honzo while also increasing the damage that Honzo deals to the marked target with his Basic Attacks by 10%.

Q-Ability: Venom Soaked Blade. Range: Self-Cast. Cool Down: 18/17.5/17/16.5/16. Cost: 100. Magic Damage: 39/49/59/69/79(+40% bonus AP). Total Damage: 156/196/236/276/316. Activate: after Honzo has activated this Ability his next Basic Attack will have him use his poison soaked blade, after the initial activation Honzo’s next Basic Attack within 2.5 seconds will poison the target dealing Magic Damage every 0.5 seconds for 2 second. While the target is poisoned it will work through the targets body lowering their Movement Speed by 25% for the duration

W-Ability: Paralyzing Strike. Range: 350. Cool Down: 14.5/14/13.5/13/12.5. Cost: 55/65/75/85/95. Physical Damage: 85/115/145/175/205(+40% bonus AD). Activate: after Honzo has chosen a single enemy target within this Abilities Casting Range then upon its activation Honzo will bash the butt of his sword into his targets stomach, after bashing the targets stomach with his sword Honzo will deal Physical Damage & Stun the target for 1.25 seconds.

E-Ability: Flash Step. Range: 450. Cool Down: 9. Cost: 60/70/80/90/100. Physical Damage: 94/114/134/154/174(+50% bonus AD). Activate: after Honzo has chosen a narrow path with this Ability then upon its activation Honzo will vanish in a blur, after Honzohas activated this Ability he will move dashing through the path at high speed striking all enemies dealing Physical Damage to each he comes in contact with. After reappearing Honzo will have his Attack & Movement Speed be increased by 25% for 2 seconds.

R-Ability: Snakes Bite. Range: 1750. Cool Down: 185/175/165. Cost: 100. Physical Damage: 135/155/175(+50% bonus AD). Magic Damage: 200/250/300(+30% bonus AP). Activate: after Honzo has activated this Ability he will disappear in a blur moving at high speed darting around a 300-radius of his current location, while Honzo is dashing through the area at high speed he will strike all enemy Champions within the radius with his blade dealing Physical Damage & marking all hit targets with a mark. After Honzo has placed a mark on an enemy Champion the mark will be consumed by the targets body dealing Magic Damage to the target after a 1 second delay.

7 Comments

Vbunnie2/28/2015, 2:12:28 AM1 votes

the passive is too strong and worded improperly please fix it. The issue is not that it enhances armor and magic resist but that it reaveals increases armor magic resist and damage. I would say reveal and increase damage dealt to them would be enough and would fit a bit more into the idea of what an assassin is which is not an armor/magic resistant reliant character so it is unneccessary and not right for an assassin to have.

q: 8% of your total magic damage over a one second period is never a good idea especially since if i max out attackspeed 2.5 attacks per second I can apply that every 1.25 seconds. Not a good idea. you would have .25 seconds to react to anything. No never good and that is too much damage over a short period of time there is no way to counter that. Even teemos poison can be countered with magic resist and health regen. Honzo's cannot. Increase the amount of time to over a two second period and make it every .5 seconds and even then it is a little too powerful. The activation is even more powerful and cannot be countered. Especially with maximum attack speed. I would keep the activation and ditche the passive or keep the idea of increasing magic damage and make that the new passive. Yeah that would work better I would also increase the amount of time to 2 seconds and .5 seconds for each tick. I would also add the peramiter of the stun can only occur once every ....seconds and that additional attacks within this time do not reapply the poison or refresh the duration of the poison.

W: two stuns in one kit? No that is too much stun no. Just no. Either keep the stun on the q and get rid of this skill or take out the stun on the q. You cannot have both. Too powerful. The rest of the skill is fine though.

E: no make this a dash all other similar abilities are dashes and besides that if you keep it that way there is no counterplay and that would be op and it already increases attack speed and movement speed on top of dealing damage and moving that is way too much in one skill. Heck i would get rid of the movement speed boost all together.

R: two dashes in one champion? That works for some but not all and the way you have it it makes it seem boring.. So my basic combo would be. R to dash mark a target dash back across that target with e use that e/bonus movement speed to run in and hit the target with w stunning them then basic attack and activate w stunning them again. Sounds cool in idea but gameplay wise it would be a bit repettative it also does not open for any counterplay I would say keep the movement speed buff on the e change the r slightly and keep it to where it marks the target make it an aoe around the Honzo or something.

The character overall is a good start but the kinks need to be worked out and if you make the changes I proposed it would actually not be a bad idea

Jellycake Demon3/11/2015, 3:31:53 AM1 votes

bump

bad arcade kitty3/11/2015, 3:43:16 AM1 votes

poor cobra one of her fangs fled and walks by himself it's almost like gogol's 'nose' about a runaway nose of a clerk who became a successful official himself platon, nose of the clerk