So I thought about Yorick Rework...
YORICK THE GRAVEDIGGER --> YORICK, THE MASTER OF SHOVEL AND UNDEAD
HEALTH: 610 – 2025 HEALTH REGEN: 1.0 -- 3.5 per seconds MANA: 400 -- 1100 MANA REGENERATION: 2.5 -- 4.5 per seconds RANGE: 125 ATTACK DAMAGE: 65 – 105 ATTACK SPEED: 0.657 (+0% – 40%) ARMOR: 20.0 – 87 MAGIC RESISTANCE: 32.1 - 53.4 MOVEMENT SPEED: 355
PASSIVE -- MUMMY
Any enemy champion that hits
will be cursed by undead and have their passive deactivated for 1.5 / 2.0 / 2.5 seconds at level 1 / 9 / 18.
Some Examples:
cannot use her passive under mummy, but her basic attack ratio is returned normal and so is her attack speed.
can shoot normally like other adc's like
, but he loses a bunch of ad's from his attack speed and crit chances.
's double crit will not be applied while under Mummy and the shield will not be activated nor be gained during Mummy, but yasuo's crit damage reduction will not be applied during that same duration.
Q -- HEX: COOLDOWN: 15 / 14 / 13 / 12 / 11 seconds / MANA COST: 70 / 75 / 80 / 85 / 90 / RANGE: 600
shoots a mystical projectile to enemy champion, dealing 50 / 70 / 90 / 110 / 150 (+ 0.5 bonus AD) (+ 1 AP). If the target is under any type of CC, then its power is doubled, and
heals himself for half the damage he did.
W -- FOUL SHOVEL: COOLDOWN: 20 seconds / MANA COST: 100 / 110 / 120 / 130 / 140 / RANGE: 500
shoots a dark projectile to enemy champion, dealing (+ 1 AD) (+ 1 AP) that target has as magic damage and slowing enemy for 3 seconds by 5 / 8 / 10 / 12 / 15% as well as lowering attack speed by 10% and increasing cooldown by 12%.
E -- DOUBLE EDGE: COOLDOWN: 10 seconds / MANA COST: 70 / 60 / 50 / 40 / 30 RANGE: 1000
rushes to the cursor, dealing damage to any enemy 10 / 20 / 30 / 40 / 50 (+ 0.1 bonus Health) (+ 1.0 Bonus Armor) (+ 1.0 Bonus Magic Resistance) as a physical damage. If
hit enemy champion with this skill, then take 33% damage that he gave to enemy champion but knocks them for 1.5 seconds and stun them for 2.5 seconds.
ULTIMATE -- SACRED SHOVEL: COOLDOWN: 15 / 10 / 5 seconds / MANA COST: 30 / 40 / 50 per second
Yorick gains 125 / 150 / 175 attack range, gains bonus 30 / 40 / 50 AD for that ult's duration, and his basic attacks IGNORE 100% enemy's bonus armor AND magic resistence.