(Champion Concept) KILL GUARD -- THE WANDERING WEAPONS
PICTURE Of Kill Guard (Just a google image, not my work)
HEALTH: 485 – 2125 HEALTH REGEN: 7 – 11 RANGE: 125 ATTACK DAMAGE: 55 – 105 ATTACK SPEED: 0.7 (+0% – 80%) ARMOR: 35.0 – 110.0 MAGIC RESISTANCE: 48.0 - 100.0 MOVEMENT SPEED: 330
PASSIVE -- STANCE CHANGE
Kill Guard switch to DEFENSE MODE whenever he uses King's Shield, transferring AP
to Armor
and Magic Resistance
, splitting evenly. (Ex. If one has 1000 AP
, then using King's Shield will make
to 0 and
and
will have + 500).
Kill Guard switch to OFFENSE MODE whenever he uses all other abilities, transferring ALL BONUS
and
to
. AP ratio skill damage application applies BEFORE Ability usage.
Q -- KING'S SHIELD (DURATION -- 1 / 1.25 / 1.5 / 1.75 / 2) / (COOLDOWN -- 20 / 19 / 18 / 17 / 16)
Puts Kill Guard into Defensive mode, blocking all damages and CCs, as well as x 0.67'ing attacker's AD
and
for 7 seconds. During this duration, Kill Guard cannot do anything else.
W -- SHADOW BALL (RANGE -- 1000) / (COOLDOWN -- 4.5 seconds) / (PROJECTILE SPEED -- 750 / 760 / 770 / 780 / 800)
Throws a dark matter ball to cursor, dealing 5 / 35 / 75 / 125 / 185 (+0.45 AP) and slowing 50% for 1.5 / 1.6 / 1.7 / 1.8 / 1.9 seconds. The ball explodes on contact for 300 / 325 / 350 / 375 /400 range.
E -- IRON HEAD (RANGE -- 800 / 850 / 900 / 950 / 1000) / (COOLDOWN -- 13 / 12 / 11 / 10 / 9) / (SKILL SPEED -- 800)
Kill Guard plunge forward to cursor, dealing 50 / 90 / 140 / 200 / 270 (+0.95 AP) to every enemy hit, as well as stunning them for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
R -- DESTINY BOND (COOLDOWN -- 250 / 200 / 150 seconds) / (DURATION -- 5 seconds)
If the user is killed by an enemy champion, then that enemy that slayed that user also gets slain.
Ex. If
,
and
attacked Kill Guard and
killed Kill Guard while two assisted, then
faints immediately after Kill Guard faints, even if
has invulnerability.
Do you guys want me to include lore for this Champion?