Ursilon, the Foundry Golem
#Ursilon, the Foundry Golem Primary Role: Tank Secondary Role: Fighter
http://fc07.deviantart.net/fs70/f/2013/034/d/9/iron_golem_by_dleoblack-d5tppz6.jpg
[Lore Coming Soon]
Ursilon is a large, molten metal golem with a mighty large hammer. Hailing from the deepest caverns of the Magma Chamber, he strokes the ever burning forge at the center of the chamber, constructing creations of war-ending weaponry.
Base Stats--------------------------------------Growth per/level-------------------------------Stats @ 18 Health: 620--------------------------------------------------(+86.5-----------------------------------------2090 Mana: 415--------------------------------------------------------(+58------------------------------------------1401 AD: 52--------------------------------------------------------------(+2.4-------------------------------------------92.8 AP: 0--------------------------------------------------------------------(+0-------------------------------------------------0 HP/5: 7.55----------------------------------------------------(+0.69-----------------------------------------19.28 MP/5: 5------------------------------------------------------------(+0.8-------------------------------------------18.6 Range: 0 (Melee)----------------------------------------------(+0--------------------------------------------450 AS: 0.585---------------------------------------------------------(+2%----------------------------------------0.838 Armor: 35.21---------------------------------------------------(+3.5--------------------------------------105.33 Magic Resist: 32--------------------------------------------(+3.4------------------------------------------89.8 Movement Speed: 335------------------------------------(+0-------------------------------------------335
#Passive: Molten Mail AOE Radius (Molten Metal Spawn Range): 450 units AOE Radius (Molten Metal Hit Range): 75 units
Whenever Ursilon takes damage, Ursilon sheds off a splash of searing hot metal in a target nearby area. If an enemy walks into the metal, they take 15 (+2 per level) (+25% AP) magic damage. After 3 seconds, the metal cools, turning into a piece of armor, which Ursilon can pick up to permanently give himself 0.1 armor.
#Q: Meteorite Blast Cost: 60/70/80/90/100 Mana Cooldown: 13 seconds Casting Range: 650 units AOE Radius: 250 units Skillshot Range: 600 units Skillshot Width: 125 units
Ursilon calls down a meteorite in a target area, striking after a 1.5 second delay, dealing 75/85/95/105/115 (+50% AD) physical damage to enemies struck in the area. The meteorite remains for 6 seconds, acting as impassible terrain. Ursilon can reactivate this ability while next to the meteorite at the cost of 20/25/30/35/40 Mana to send it flying as a skillshot. If it hits an enemy, it crumbles, dealing 70/85/100/115/130 (+60% AD) physical damage. If it does not hit an enemy, it stops at the end of the range or until it hits impassible terrain, allowing Ursilon to reactivate the ability again to launch it, if it still has time left.
If an enemy is hit by both the fall of the meteorite as well as the meteorite being struck at them, they are stunned for 1 second.
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W: Searing Forge Cost: 90/95/100/105/110 Mana
Ursilon slams his hammer on the ground, summoning a forge at the target location which has 5 itpoints.
Ursilon may autoattack the forge, decreasing his attack speed by 50% while attacking it. Whenever the forge is struck, it gives +5%/7.5%/10%/12.5%/15% attack speed and +2.5/5/7.5/10/12.5 armor to all nearby allied champions for 6 seconds. This effect can stack 10 times.
E: Mountainous Divide
Ursilon stomps on the ground to summon a large rock wall for seconds. While it is up, it counts as impassable terrain, and can be autoattacked to push it forward. Any enemies that get hit by the wall when it is pushed forward are knocked back, and take physical damage. They take increased physical damage and are stunned for 1 second if they hit terrain when knocked back.
R: Foundry Vindicator
Ursilon channels for 0.5 seconds, then lunges into the air and lands in a nearby area, slamming his hammer into the ground, knocking up enemies close to the impact and knocking them back, dealing a large portion of physical damage. The impact sends a shockwave that travels globally in a circular fashion that fears enemies for 1 second. Enemies can flash/teleport/do some ninja backflip jams to avoid the shockwave, however.
Criticism is appreciated!

who knows yeah cool tho silence seems out of place tho to be honest