[Champion Concept] El-Lera, Chief of the Warren

Jellycake Demon·1/15/2016, 2:12:14 AM·1 votes·1,480 views

Primary: Fighter. Secondary: . Additional Roles: Player Choice.

Statistics: Attack Power: 7. Defense Power: 5. Ability Power: 1. Difficulty: 6.

Place of Origins: . Upon Selection: For my people I stand at the ready!

Health: 447(+30). Health Regen.: 2.0(+0.38) Mana: 318(+29). Mana Regen.: 1.9(+0.37) Attack Range: 125(Melee). Attack Damage: 46(+2.7) Armor: 15(+2.0). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: . Enemies: .

Appearance: El-Lera is a 5ft tall rabbit that has a slender body type but with just enough muscle, his ears are long with small tuffs of fur on the outer side of his ears. El-Lera does have bit of a Irish accent. El-Lera’s fur coloration is dark brown but his under side is light tan & on his forehead are 3 red strokes. El-Lera also wears a chest plate, shoulder pads & forearm bands made of enchanted wood.

Summoner Spells: summoner 4 & summoner 12.

Item Builds: Starting Items: item 3340/item 2003/item 1055. Essential Items: item 3158/item 3812/item 3025. Offensive Items: item 3033/item 3139/item 3053/item 3071. Defensive Items: item 3156/item 3065/item 3068/item 3800.

Passive: Clever Footwork. When El-Lera activates one of his Abilities he will enter a state for 4 seconds where the first enemy Champion Ability will be negated, when he has neutralized the Ability his next Basic Attack will deal bonus Physical Damage based on the Champions current Bonus Armor as True Damage. After this Passive has been Triggered it will go on a 24 second Cool Down.

Q-Ability: Big Footprint. Range: 400. Cool Down: 19/17/15/3/11. Cost: 90. Physical Damage: 30/50/70/90/110 (+40% bonus AD). Activate: after El-Lera has chosen a broad path with this Ability then upon its activation El-Lera will spin his body around to stretch out his body & legs to kick in the targeted direction, as El-Lera kicks in the targeted direction he will damage all enemy Minions but he can only damage one enemy Champion. When El-Lera damages an enemy Champion with this Ability he will apply a Footprint mark on the target for 5 seconds, if this marked target is damaged by any of El-Lera’s other Abilities he will consume the mark to have that Ability deal 10% increased damage & apply a 60% Movement Speed Slow for 1.25 seconds.

W-Ability: Alert to the Threat. Range: Self-Cast. Cool Down: 20/19/18/17/16. Cost: 60/70/80/90/100. Physical Damage: 20/40/60/80/100(+60% bonus AD). Activate: after El-Lera has activated this Ability he will perk his ears & enter an Alert state, for the next 4 seconds El-Lera gains 25% increased Movement Speed & 10% Tenacity & when an enemy is within 800-radius of El-Lera he will gain an indicator arrow that shows El-Lera the direction that enemy Champion is wither the Champion is Visible or Invisible. While this Ability is active & an enemy Champion is 150-radius of El-Lera he will kick that Champion automatically dealing Physical Damage & applying a 1 second Stun, this kick will also apply the Footprint mark but an enemy Champion can only be affected by this Ability only once.

E-Ability: Swift/Trickery. Range: 100 - 450/Self-Cast. Cool Down: 22/20/18/16/14. Cost: 30/40/50/60/70. Physical Damage: 40/80/110/150/190(+40% bonus AD). Activate: after El-Lera has chosen a narrow path with this Ability then upon its activation El-Lera will vault in the targeted direction, when El-Lera comes in contact with an enemy target while vaulting he will deal Physical Damage. Re-Cast: after the initial activation El-Lera has 2 seconds to re-cast this, upon re-cast El-Lera will dive into the ground & after a 0.5 second delay after the re-cast El-Lera will reappear at his original location.

R-Ability: the Hidden Trail. Range: Global. Cool Down: 130/110/90. Cost: 115. Heal: 110/170/230(+30% bonus AP). Activate: after El-Lera has chosen a 50-radius location on the Map then upon its activation El-Lera will start Channeling for 1 second, during the Channel he will make a burrow entrance. After the Channel El-Lera will reappear at his chosen location popping out of the ground being Healed & gaining a 10% increased to his Armor & Magic Resist for 10 seconds. After reappearing the hole he popped out of will remain on the Map for 4 seconds in which allies can Right-Click on the hole to Teleport to the other hole on the Map where El-Lera initially activated this Ability, after Teleporting that Ally Champion will be Healed as well but will instead gain a #0% Movement Speed Boost for 3 seconds.

El-Lera's Taunts & Jokes: "I'm not a rabbit, I'm a Coinin! There's a difference." "As chief I stand ready to protect my people." "I didn't want to be chief...but now I am proud to chief of me warren." "My people are not all I protect, I protect the hills & fields my people live in." "It's not easy having big feet, easy to trip over." "Having big ears does come in handy, the only problem is the headaches I get when people start talking loudly." "I maybe a warrior, but deep down i'm just a big old softy...with a cotton tail."

El-Lera's Attack Quotes: "I'll tear your ears off!" "Come & fight me thick ears!" "How would you like a kick to the face old boy?" "I eat veggies but doesn't mean I'm a passive softy." "Today you are the prey & I the predator." "Think twice before tangling with a chief of a warren."

**Taunts & Jokes to **Ahri: "You maybe a fox & I maybe a "rabbit", doesn't mean we have to be enemies." "Catch me if you you can sionnach!" "The rabbit will always outfox the fox Ahri." "How can you not trip over your tails? you have nine of them?" "You may look like man but deep down your still the enemy to all Coinin's." "Come closer & I'll give you a thrashing you'll never forget!"

Taunts & Jokes toNidalee: "Sharp claws, sharp fangs & sharp sticks....is that suppose to scare me?" "Be careful the role of prey & predator can change in the blink of an eye." "Pounce on me cat & you'll end up with a big foot print on your face!" "We Coinin's are great of dodging traps, have been for decades." "Trim those claws pussycat, I can hear you a mile away." "When you lick yourself don't you choke on your fur?"

Taunts & Jokes toRengar: "We Coinin's are great of dodging traps, have been for decades." "Trim those claws pussycat, I can hear you a mile away." "Coinin's are always on alert for hunters, try sneaking up on me now." "I'll kick your one good eye so hard you'll be seeing stars!" "You've never hunted a Coinin before hunter? We're to much for you to handle." "Don't get so made because you can't get kills from me?"

5 Comments

Jellycake Demon1/16/2016, 11:08:11 AM1 votes

what do you guys think of having man sized rabbits that can talk & be able to fierce warriors?

Jellycake Demon1/28/2016, 10:09:00 AM1 votes

bump

NekuDash1/28/2016, 10:48:55 AM1 votes

I took a quick look and my only problem is W skill (Alert to the Threat). Slightly too strong for my taste and easily overpowers many champs and skills.

  1. While it looks seems more like a champion-only version of Oracle Alteration, I don't think it should have an indicator for stealthed (Shaco 's Deceive, Twitch 's Ambush, Teemo and Leblanc 's Passive, etc) and not visible enemies. At most, maybe have some sort of indicator that warns him that there are unstealthed (hidden in bushes and fog of wars) enemies nearby, maybe with a number to indicate how many (including clones), but not point out which direction.

  2. 1 sec stun is pretty nasty, especially if his passive goes off. Imagine a Jax aiming to stun El-Lera; if Jax leaps directly onto El-Lera while the skill is active, damage from the leap is already negated (maybe more if Empower was also used) and they both get stunned for the same duration (ignoring tenacity). Or worse, ults! Malphite ults El-Lera while the skill is active, does nothing to El-Lera and Malphite gets stunned and gets wailed on. I can keep going on how annoying and overpowered this can be if the passive also goes off, but let's end that here.

I understand that the passive has a pretty long cooldown, but you're talking about a lot of utility for ONE skill. Might as well make Ezreal 's Essence Flux heal or allow Heimerdinger (Dingerdonger) to have 5 turrets simultaneously again. Too much utility one one skill.

On a side note, what do you mean by "broad path" and "narrow path" for Big Footprint and Swift/Trickery? Are you saying the hit-box of the skills or how far they can travel (a.k.a range)?

But other than these points, I like everything else not skill related! [slayer-pantheon-thumbs]

EDIT

Okay, the ult is also a problem. Few reasons why, have fun reading.

  1. I don't know if you remember this, but TwistedFate used to be able to teleport ANYWHERE with one of his 3 starting skills at level ONE and no one will know. He could teleport to bot/top lane's bush between the inner and outer towers, drop a ward in it, let his team summoner 12 to the ward, free kill before the minions even spawn! THIS is a post 6 version of that, plus a self buff and heal for whomever use his TahmKench tunnel. No, just no. I think it's fine if it only heals him, not his allies; maybe the 1st ally after him, but that's my limit.

  2. Even game, El-Lara's team takes Baron but enemies are closing in, everyone recalls, heals up, El-Lara ults into enemy team with his entire Baron'd up team mates, that's a 5v5 with El-Lara's team running around with Baron buffs.

  3. Take Baron, El-Lara ults team into Dragon almost immediately even though they're ALL LOW ON HEALTH. Vice-versa works as well, but less likely because the heal COULD be too miniscule to help, but let's just say vice versa is also possible for the sake of the point I'm making.

  4. MasterYi Tryndamere XinZhao Udyr Kassadin : "Did someone say Backdoor?" Okay, the Kassadin was a joke on a certain EU player that won for his team by dodging around and Rift Walking around skill shots.