New Juggernaut Item Idea - Warmog's Halberd and Warmog's Greaves

ManiacalCoyote·2/25/2016, 10:15:50 PM·2 votes·1,027 views

One of the biggest beefs people have with the new Juggernaut item, Sterak's Gageitem 3053 , is that lightweight champions can abuse it. What we need are Juggernaut items that will not be broken on ADCs.

Our juggernauts need to be unstoppable forces, crushing over everything in their path.

Edit: Removed broken bits Edit 2: Removed more broken stuff

With these items, Warmog's Armor's effect should trigger at a higher health (4500), and its cost should be increased to 3500, but it should give 1K Health.

Warmog's Halberd (3500 / 1150 Gold) http://leaguecraft.com/assets/images/icons/spells/spell_102.jpg

= Sheen (1050 / 700 Gold) item 3057 ---- Sapphire Crystal (300 Gold) item 1027

= Crystalline Bracer (650 / 100 Gold) item 3801 ---- Ruby Crystal (400 Gold) item 1028 ---- Rejuvenation Bead (150 Gold) item 1006

= Crystalline Bracer (650 / 100 Gold) item 3801 ---- Ruby Crystal (400 Gold) item 1028 ---- Rejuvenation Bead (150 Gold) item 1006

Stats: Grants WARMOG'S FIST if you have at least 4500 maximum health. +300 Mana +500 Health +150% Base Health Regeneration +20% Cooldown Reduction

Unique: Spellblade: After using an ability, your next attack deals 100% base AD as bonus physical damage. (1.5 sec cooldown) WARMOG'S FIST: After using an ability, your next attack deals 100% of your total AD and 75% of your maximum health as bonus physical damage. (1.5 sec cooldown)

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Warmog's Greaves (3500 / 1100 Gold)

= Mercury's Treads (1100 / 350 Gold) ---- Boots of Speed (300 Gold) ---- Null-Magic Mantle (450 Gold)

= Crystalline Bracer (650 / 100 Gold) item 3801 ---- Ruby Crystal (400 Gold) item 1028 ---- Rejuvenation Bead (150 Gold) item 1006

= Crystalline Bracer (650 / 100 Gold) item 3801 ---- Ruby Crystal (400 Gold) item 1028 ---- Rejuvenation Bead (150 Gold) item 1006

Stats: Grants WARMOG'S STRIDE if you have at least 4500 maximum health +500 Health +150% Base Health Regeneration +45 Magic Resist

Unique: ENHANCED MOVEMENT: +75 Flat Movement Speed TENACITY: Reduces the duration of all crowd control effects by 30%, except for Suppression, Stasis, and Airborne effects such as Knockbacks, Knockups and Pulls. WARMOG'S STRIDE: When another champion slows or stuns you, you do damage equal to your movement speed to them.

17 Comments

WukongMain2/25/2016, 10:19:56 PM4 votes

WARMOG'S FIST: After using an ability, your next attack deals 100% of your maximum health as bonus physical damage. (1.5 sec cooldown)

Wow overpowered much xD.

WARMOG'S STRIDE: Slows do not affect you. Hard CC slows you by 50%, and other effects do apply. Any champion who attempts to slow you takes true damage equal to your movement speed plus 25% of your health.

wow what?

dude are you trying to break the game more than it already is xD

ModThe Djinn2/25/2016, 10:36:16 PM2 votes

{quoted} Warmog's Halberd (3500 / 1150 Gold) http://leaguecraft.com/assets/images/icons/spells/spell_102.jpg

= Sheen (1050 / 700 Gold) item 3057 ---- Sapphire Crystal (300 Gold) item 1027

= Crystalline Bracer (650 / 100 Gold) item 3801 ---- Ruby Crystal (400 Gold) item 1028 ---- Rejuvenation Bead (150 Gold) item 1006

= Crystalline Bracer (650 / 100 Gold) item 3801 ---- Ruby Crystal (400 Gold) item 1028 ---- Rejuvenation Bead (150 Gold) item 1006

Stats: Grants WARMOG'S FIST if you have at least 3500 maximum health. +300 Mana +500 Health +150% Base Health Regeneration +20% Cooldown Reduction

Unique: Spellblade: After using an ability, your next attack deals 100% base AD and 100% bonus AD as bonus physical damage. (1.5 sec cooldown) WARMOG'S FIST: After using an ability, your next attack deals 100% of your maximum health as bonus physical damage. (1.5 sec cooldown)

So I actually like the direction you're going here. That said...it's WAY too powerful.

You've just put a 3500 hit point nuke on Nasus and Illaoi. Every 1.5 seconds.

This needs a really significant nerf. Maybe something like this:

Spellblade: After using an ability, your next attack deals 100% base AD + 15% of your bonus health. (2 second cooldown).

On someone like Alistar (base health at level 18: 2400ish) this translates to 165 bonus damage from health. Other juggernauts might end up in the 200ish damage range, plus another 100-130 from their base AD. That's probably much more balanced...and maybe a bit strong even then.

Still, it's a MUCH better start than 100% maximum health, 100% base AD, and 100% bonus AD. Hell, that's enough that it's appealing to EVERYONE -- Assassins will build pure tank for that 3500 damage burst, or even a 1750 damage burst if it's 50% of maximum health. It will 100% create League of Tanks.

Unique: ENHANCED MOVEMENT: +75 Flat Movement Speed WARMOG'S STRIDE: Slows do not affect you. Hard CC slows you by 50%, and other effects do apply. Any champion who attempts to slow you takes true damage equal to your movement speed plus 25% of your health.

This, by contrast, is simply not acceptable. You shouldn't be able to buy immunity to CC, and nothing should ever deal damage equal to 25% of a tank's hit points without an ENORMOUS cooldown and highly specific use case (Duskblade is acceptable, I believe, but that's just missing health) -- that's easily 900+ damage and, true damage or physical damage, that's way out of line for an item.


EDIT: Saw your updates. Issues still stand -- 75% or even 50% or 25% of your maximum health is way too much damage for the Fist, and it shouldn't feature bonus AD at all if you're aiming for Juggernauts and/or Tanks. The passive on the Greaves is simply bad for the game in any implementation, and the damage would STILL be too high.

Stellafreyja2/25/2016, 10:42:31 PM2 votes

75% of your Maximum Health? Since you need at minimum 3500 health for it to work, that is 2625 damage ON TOP of the champion's base AD...You'd literally be one shotting anyone not building health/resistances. Absolutely not.

ManiacalCoyote2/25/2016, 10:39:50 PM1 votes

As a side-note, the Halberd would replace item 3078 or item 3025 in my Nasus build.

Ruin Lance2/25/2016, 10:41:58 PM1 votes

this is an absolutely awful idea. tanks would be outdamaging adcs.

TheLastShadow452/25/2016, 11:08:57 PM1 votes

That first item will never be a thing.

A New Horizon2/25/2016, 10:33:02 PM1 votes

A bunch of health....[zombie-nunu-bummed] 3500 is not a lot of health 7000 is a lot of health because as Garen with 1 warmogsI have like 3000 hp

A New Horizon2/25/2016, 10:35:12 PM1 votes

Like cook the shrooms? Lol jk