Warmog's Shield, Greaves, and Halberd
For a while, I have had these ideas bouncing around my head, and I've been trying to make them work on tanks and juggernauts, but reduce the chances of abuse. The passives for each of these would be a little unfair early on as a first item, so I applied the Warmog limit.
If you couldn't guess, these are designed for tanks and tank/fighters.
Along with these three items, the passive for Warmog's Armor would need to kick in at a higher level, say the 3500 I have for these items.
---Warmog's Shield---
(3500G)
Builds from:
(1000G)
(1100G)
(720G)
680G
UNIQUE -- Grants WARMOG'S REFUGE if you have at least 3500 Max Health
+40 Armor
+40 Magic Resist
+400 Health
+10% Cooldown Reduction
WARMOG'S REFUGE: Deals 5% of your base health per second as Magic Damage to nearby enemies. Does 50% more to minions and monsters
---Warmog's Greaves---
(2750G)
Builds from:
(900G)
(800G)
(650G)
400G
UNIQUE – ENHANCED MOVEMENT: +45 flat movement speed
UNIQUE – Grants WARMOG'S STRIDE if you have at least 3500 Max Health
+500 health
+100% base health regen
WARMOG'S STRIDE: Gain bonus Movement Speed equal to 5% of your Base Health while out of combat.
---Warmog's Halberd---
(3500)
Builds from:
(1050G)
(1300G)
(650G)
(500G)
UNIQUE – Grants WARMOG'S FIST if you have at least 3500 Max Health
+450 health
+100% base health regen
+250 mana
+10% cooldown reduction
+50 attack damage
WARMOG'S FIST: After using an ability, the next basic attack deals 10% Base Health as bonus physical damage (1.5 second cooldown), and you heal for 50% + Lifesteal of the total premitigation damage for that attack.
*(This section might be OP.) (This section probably is OP) *