Darius Rework Idea (small changes)

The Hörror King··1 votes·745 views

Q- Hold Q for increased Heal 12% or tap Q for quick 4 % Heal and faster animation on outer Blade W-When enemy champion is crippled, Q can be cast instantly, no delay but will not heal and only deals 50% damage E - 30 base second CD, Lowers CD by killing enemy units with W R Fears enemy heroes as well at Rank 3(MAX R) -Deals 20% True Damage + 15% Enemy Unit Missing Hp in AOE splash

**> well I am New, and based on the WHY

  • Give him more combo sustain against bursty top laners like Quinn or Wu Kong
  • Increase Crowd Control in Teamfights by having his R Fear enemy champions and deal small aoe damage to prepare for next R

  • more movement speed to catch opponents before building items like DreadPlate or FrostMallet

  • allow for Quick heal and damage before enemy can react, lets say your both at 1/1 your Q will hit first before their next auto/basic attack or ability.**

thats why**

other changes

lower ad scaling lower HP regen Increase Mana Pool Increase Mana Regen Increase Hp Pool Lower Armor Increase Magic Armor Increase movement speed to 350 base increase all cds by 2 seconds except R [darius-angry]

12 Comments

Ahpe2 votes

Well like why tho?

The Hörror King1 votes

I was thinking nerf his Heal to only 4 % MAX HP per hero vs 12 %, and increase Darius E to 30 seconds, and it lowers Cool Down base on killing enemy with W Cripple.

as for HIs R, instead of doing true damage, it does 20% True Damage, + 15% of enemys missing HP in Normal AD damage

Ahpe1 votes

Ok but why change him tho

The Hörror King1 votes

well I am New, and based on the WHY

  • Give him more combo sustain against bursty top laners like Quinn or Wu Kong
  • Increase Crowd Control in Teamfights by having his R Fear enemy champions and deal small aoe damage to prepare for next R
  • more movement speed to catch opponents before building items like DreadPlate or FrostMallet
  • allow for Quick heal and damage before enemy can react, lets say your both at 1/1 your Q will hit first before their next auto/basic attack or ability.

thats why

Ahpe1 votes

Ok first you need to understand fighters and tanks

First fighters there's 2 subclasses_(technically 3 but whatever)_ You got your divers who are "I'll come to you, hit you hard, fast and I'll fuck you up". CamilleHecarimIreliaKledRenekton They have moderate or high mobility, moderate tankiness and moderate sustained damage but can sometimes burst.

Now you have your juggernauts who are "Come here, I'll keep you here and I'll fuck you up". There's technically 2 types of juggernaut but it gets messy. Tell me if you want me to explain it to you. Juggernauts like AatroxDariusIllaoi have a mix of high defensive and high offensive capabilities but have little to no mobility and little to no CC.

Tanks. Vanguards who are offensive tanks who are aggressive and are there to engage I.E. AlistarMaokaiLeona Then you got your Wardens who are defensive and there to peel for your back line I.E.BraumPoppyShen

#The actual point

Giving Darius all this CC and mobility would just make him an absolute monstrosity with no counterplay. We don't need a champion who is tanky af, has a shit ton of AD running towards you at MACH 5 who will heal through anything you throw at him.

##Darius is perfectly fine the way he is right now.

The Hörror King1 votes

Giving Darius all this CC and mobility would just make him an absolute monstrosity with no counterplay. We don't need a champion who is tanky af, has a shit ton of AD running towards you at MACH 5 who will heal through anything you throw at him.

##Darius is perfectly fine the way he is right now.

.

buy poppy does more damage full tank than ad, isnt she mach 5?

Ahpe1 votes

No she isn't.

BeatzBoyFTW1 votes

Since when...? You are honestly too new to League to even understand how Poppy is played.

Ranmaru1 votes

Buff an already overpowered champion. NICE

The Hörror King1 votes

its buff? I thought it would help him during team fights and make him more balanced

Ranmaru1 votes

[{quoted}](name=The Hörror King,realm=NA,application-id=A8FQeEA8,discussion-id=jA53sV0T,comment-id=00010000,timestamp=2018-08-15T02:03:40.131+0000)

its buff? I thought it would help him during team fights and make him more balanced

No its a flat out BUFF

BeatzBoyFTW1 votes

Q- Hold Q for increased Heal 12% or tap Q for quick 4 % Heal and faster animation on outer Blade

There's a window of counterplay to his Q, in terms of both damage & healing. Buy Grievous Wounds, or take the handle hit.

W-When enemy champion is crippled, Q can be cast instantly, no delay but will not heal and only deals 50% damage

Literally no. He does enough damage.

E - 30 base second CD, Lowers CD by killing enemy units with W

Current cooldown is fine as it is. This looks highly unnecessary.

R Fears enemy heroes as well at Rank 3(MAX R) -Deals 20% True Damage + 15% Enemy Unit Missing Hp in AOE splash

Like why. Darius already has some trouble sticking to mobile opponents to land 5 Bleeding stacks, and he already does massive damage with just a Black Cleaver or Trinity Force on squishy champions, the Fears & AoE splash is seriously not needed.

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