Shinoji, the Illusionist
I was feeling a little bit like Satan when I made this, so I may have either made his abilities more OP than I realize or overcompensated (as I tend to do anyways) and made them too weak. Please feel free to leave constructive criticism/feedback (doesn't have to be all compliments, but don't be a jerk and just say something along the lines of "that made my eyes bleed", "this is stupid and you're stupid", or something like that.) I did make this mostly just for the fun of it, so please try to have fun with it and don't take it TOO seriously.
Shinoji, the Illusionist
Role: Mage
Basic attack: 280 unit range, Shinoji throws a mist kunai at the target enemy
Passive/Innate:
Innate: Illusionary Mist Every other basic attack gives the target a stack of Hallucination that decreases their basic attack range and vision by 2% (additive). Stacks last 3 seconds, but countdowns re-start if the afflicted target is hit with Shinoji's basic attack. 5 stacks is the maximum, it will last 5 seconds, and basic attacks will not replenish the countdown. At 5 stacks, the target will have lost 10% of their basic attack range and vision, and will also hallucinate to see 3 Mist Minions appear in front of them. Only the afflicted target (and Shinoji's team) will see the mist minions, and the afflicted enemy will be blocked by the Mist Minions, as they would be by other units, and the mist minions will attack and can be attacked by the afflicted enemy. Damage dealt by the Mist Minions will not actually be applied, but the afflicted target will see their health bar go down as they are hit, until the countdown is done, at which point their health bar will return to what it really is. If the target is "killed" by the Mist Minions, then they will perform their death animation and the player's screen will go grey as though they've died, but their death will not be announced. They will remain like this until the countdown of the 5 Hallucination stacks ends. They can be attacked and killed in this state.
Mist Minions have movement speed equal to 150% of the afflicted enemy's movement speed, a 250 unit attack range, and 80% of Shinoji's attack speed, and "deal" 5% of the afflicted target's health as "damage" to the target (armor and magic resist are not applied). Again, this damage is not real and is only seen by the afflicted target.
Q:
Q: Doom Minions Shinoji selects a target enemy to afflict with a Doom Vision stack, and then summons two Doom Minions. The doom minions will proceed to attack the afflicted enemy, and then will become normal minions on Shinoji's side. The afflicted enemy will see the Doom Minions as large dark-grey ghost-like monsters that attack with long sharp claws. The afflicted enemy will lose 70/73/76/79/81% AD and AP when attacking/using abilities on the Doom Minions, and doom minions have 0.5 attack speed, 80% of Shinoji's movement speed, and their attacks will deal 10/13/16/19/22% of their health as physical damage to the target. Enemies besides the afflicted enemy will see the Doom Minions as regular minions fighting for Shinoji's team (if Shinoji's on the blue team, they're blue minions; if he's on the red team, they're red minions), and they will have as easy of a time killing the Doom Minions as they would with a normal minion. The Doom Vision stack will last 2/3/4/5/6 seconds. If the afflicted enemy is not killed by the Doom Minions and the Doom Minions are not killed in that time, then the Doom Minions will turn into normal minions and 1/4 of the damage dealt by the Doom Minions will be restored to the afflicted enemy.
W:
W: Hallucinated Escape Shinoji selects a target enemy champion to afflict with an Hallucinated Escape stack, which will last 3/3.5/4/4.5/5 seconds. The afflicted enemy (and only the afflicted enemy, and Shinoji's team) will see Shinoji perform the Flash animation and see a fake Shinoji "flash" behind him, going in the opposite direction, while being unable to see the real Shinoji. The fake Shinoji will run in the opposite direction and can be targeted by the afflicted champion as an attack/ability target. If successfully attacked, the fake Shinoji will turn around and attack the afflicted enemy champion. The fake Shinoji will have 100% of Shinoji's attack and movement speed, 50% of his health, 20% of his armor/magic resist, and 50/55/60/65/70% of his other stats, but, while the afflicted champion will see each attack deal damage to him, only every other attack from the fake Shinoji will deal real damage. When killed, the fake Shinoji will award no money or experience, but will perform Shinoji's death animation, and the afflicted champion (and only the afflicted champion) will hear the kill announcement; however, rather than seeing the "(champion) KILLED Shinoji" announcement at the top of the screen, the afflicted player will see "Shinoji FOOLED (champion)". The fake Shinoji, the dead fake Shinoji, and/or the "Shinoji FOOLED (champion)" announcement will all last until the end of the Hallucinated Escape stack's countdown. Each basic attack from the afflicted champion aimed at the fake Shinoji will extend the Hallucinated Escape stack's countdown.
E:
E: Medic's Nightmare Passive: Shinoji gains 5/7/9/11/13% attack speed and 5/8/11/14/17% bonus attack damage against enemies afflicted with (a) Hallucination stack(s). Active: Shinoji selects a target enemy champion to afflict with a Medic's Nightmare stack, and then chooses another target "hallucination" enemy champion (which can be the same champion or a different enemy champion) for them to hallucinate about. The stack will last for 2/2.5/3/3.5/4 seconds, and the afflicted champion (and only the afflicted champion) will see the "hallucination" champion explode and appear to take damage equal to half of their maximum health. If the champion would "die" from taking this much damage, then the afflicted champion will see them perform their death animation and die on the spot. Once "dead", the "hallucination" champion will no longer be a possible target for any of the afflicted champion's abilities/summoner spells. If they are the "hallucination" champion, then they will see their health go down by 50% of their maximum health or to 15% of their max health. If they then see themselves go down to 0 health, they will perform their death scene and their screen will go grey until the Medic's Nightmare stack's countdown ends. Enemies can still attack and kill them while they're in this state.
R:
R: Mass Hallucination Shinoji will create a burst of hallucinatory mist around himself, creating a 1000/1150/1300 unit AoE around Shinoji (that moves as he does, keeping Shinoji at the center) that lasts for 6/6.5/7 seconds. Enemy champions within the area will gain a Hallucination stack for each time they enter the area (if they only enter once, they only gain one stack; if they enter the area, leave it, and enter again, they gain two; etc.) and Hallucination stacks' countdowns are stopped while in the AoE. Enemy champions' actions will become less predictable, and enemies will have a chance of their abilities being cast on the opposite team that they're supposed to (enemy-damaging abilities may forcibly be aimed at and damage their allies instead of their enemies, and ally-healing abilities may instead heal ((a) member(s) of) the enemy team rather than their own team). Shinoji gains a % attack damage and attack speed against enemies within the range of the range of the AOE, and his basic attack range extends to 100 units outside the AOE.
Playstyle Shinoji's abilities are meant to mess with the enemy team rather than deal major damage. They are designed to turn the enemy team against itself, mainly by making victims of the abilities do stupid things that will get the rest of their team angry with them for not doing their jobs properly.
His Illusionary Mist passive causes individual enemies to see and have to move around/fight things that their own allies can't even see. This will annoy the other enemies as they see their afflicted teammate trying to move around and fight things that aren't there, and even dying to nothing before getting up as if nothing happened. The Doom Minions ability creates minions that look normal to everyone except the enemy afflicted by the Doom Minions ability, who will see the Doom Minions as ghosts that will deal greater damage to them while they deal considerably less damage to the Doom Minions, making themselves look like weak idiots to their unknowing allies. The Hallucinated Escape ability causes one champion to see "Shinoji" flash away and proceed to "chase", "fight", and almost inevitably "kill" him, all while his allies think their afflicted ally is being a complete idiot and attacking/wasting their abilities on nothing. His Medic's Nightmare ability will cause a target champion to see another champion (or themselves) take massive damage and possibly die. This ability is targeted at the supporters that will either A.) see their ally "get low on health" and waste their healing spell(s) on someone that may not have needed it, or B.) see the champ die and give up on trying to heal them when their ally is actually still alive. If they are the champ that they see take damage, then they will likely be forced to retreat, making it work well on enemies besides supporters, as well. Mass Hallucination will both help build up Hallucination stacks on enemies and cause there to be a chance that enemies' abilities will affect the wrong team.
Overall, Shinoji is meant to be a troll champion that plays with the enemy's minds and gets the enemy players pissed off at one another.