Manipulation champion concept
Hey guys, I've had this idea for a while about a champion who's core theme revolves around manipulation. Manipulating champions, minions, and turrets.
Passive concept: Every 30 seconds, an enemy minion (randomly) is manipulated and becomes a part of your teams minions. Prioritizing attack enemy champions.
Q concept: Fear a target champion for .5-1.5 seconds, slow by 40%. Enemy minions will start to attack that champion for the next 2 seconds.
W concept: Target allied minion, increase attack speed by 50% and damage by 40% attacking only enemy champions. Effects last for 5 seconds, after 5 seconds expires, Allied minion dies.
E concept: Target enemy turret. Turret will stop attacking minions and champions for 3 seconds. Once 3 seconds has expired, turret regenerates 25 of its missing health.
R concept: Target enemy champion. You become that champion with all abilities on cool down for the next 10 seconds. Abilities and passives scale with your current AD and AP respectively.
This concept could heavily change how this champion of played in any lane based on your enemy teams composition. Between stacking MR and building AP items if they heavily favor AP in one game. To building nothing but full AD the next game because they have an all AD comp with no tanks. This type of gameplay would be very hard to code properly but would be something that has never existed inside of League of Legends.