Gustav- the Hextech Bounty man

ItzCollins·9/4/2016, 9:22:05 PM·2 votes·891 views

Hey guys, I've put together this concept to highlight a champion I've had in mind for a while. Please comment with thoughts and thanks for taking the time to read and check him out.

Passive: Bounty- large and epic monsters, as well as champion kills and assists gain stacks of "Bounty". Large monsters are worth 50 "Bounty", Epic Monsters are worth 150 "Bounty", Champion kills are worth 100 "Bounty", Champion assists are worth 50 "Bounty" Bounty can be redeemed in store for gold equal to your bounty. Deaths result in lost of half of accumulated "Bounty", rounded up.

Q: Hextech Drone- Gustav deploys a Drone that follows him and attacks enemy units and neutral monsters, prioritizing champions. The drones health scales with Gustav's bonus health and it's attack speed and damage are equal to 50-70% of Gustav's current respective stats. Gustav's resistances reflect onto the drone and the drones attacks can apply on hit effects (I.E Iceborn Gauntlet, Red Buff, and Thunderlords).

W: Hextech Grenade- Gustav tosses a grenade that bounces to a target location. Contact with enemy units and neutral monsters will cause it to detonate prematurely. Upon detonation, the grenade explodes causing AOE damage and shooting off 10 pieces of shrapnel in a 360 degree radius around the explosion. Units hit by shrapnel are slowed for .5 seconds.

E: Hextech Gas Bomb- Gustav deploys a gas bomb in a target location that detonates after 1 second. Enemy units and neutral monsters that pass through the gas zone are slowed and poisoned for .5-1.5 seconds, poison damage is based on flat damage plus AP.

R: Hextech Super Weapon- Gustav activates the Hextech Super Weapon. Upon selecting a location, Gustav activates a laser that travels from team base to a target location in a straight line, dealing AP damage to units hit by the laser and scorching the ground around the laser trail for 1.5 seconds, dealing burn damage scaling with AP.

All times, ratios, and effects are pretty clearly just concept and open to feedback. Thanks again for checking out this concept idea, and good luck on the Rift!

5 Comments

TheHappyReaperz9/5/2016, 11:34:05 PM2 votes

Cool idea. Seems pretty unique and fun to play. However, I would suggest something like "Enemy champions are marked with his passive based on their kills", to really add to the bounty hunter kinda gameplay.

TheGoomyGamer9/6/2016, 5:51:57 PM2 votes

I think there should eb something like bonus gold with over 500 bounty or maybe increasing the bounty/gold ratio so it is more rewarding to stay in and fight to get three kills than simply to get one kill, back, trade in, get another kill etc. to keep your bounty safe