Gustav- the Hextech Bounty man
Hey guys, I've put together this concept to highlight a champion I've had in mind for a while. Please comment with thoughts and thanks for taking the time to read and check him out.
Passive: Bounty- large and epic monsters, as well as champion kills and assists gain stacks of "Bounty". Large monsters are worth 50 "Bounty", Epic Monsters are worth 150 "Bounty", Champion kills are worth 100 "Bounty", Champion assists are worth 50 "Bounty" Bounty can be redeemed in store for gold equal to your bounty. Deaths result in lost of half of accumulated "Bounty", rounded up.
Q: Hextech Drone- Gustav deploys a Drone that follows him and attacks enemy units and neutral monsters, prioritizing champions. The drones health scales with Gustav's bonus health and it's attack speed and damage are equal to 50-70% of Gustav's current respective stats. Gustav's resistances reflect onto the drone and the drones attacks can apply on hit effects (I.E Iceborn Gauntlet, Red Buff, and Thunderlords).
W: Hextech Grenade- Gustav tosses a grenade that bounces to a target location. Contact with enemy units and neutral monsters will cause it to detonate prematurely. Upon detonation, the grenade explodes causing AOE damage and shooting off 10 pieces of shrapnel in a 360 degree radius around the explosion. Units hit by shrapnel are slowed for .5 seconds.
E: Hextech Gas Bomb- Gustav deploys a gas bomb in a target location that detonates after 1 second. Enemy units and neutral monsters that pass through the gas zone are slowed and poisoned for .5-1.5 seconds, poison damage is based on flat damage plus AP.
R: Hextech Super Weapon- Gustav activates the Hextech Super Weapon. Upon selecting a location, Gustav activates a laser that travels from team base to a target location in a straight line, dealing AP damage to units hit by the laser and scorching the ground around the laser trail for 1.5 seconds, dealing burn damage scaling with AP.
All times, ratios, and effects are pretty clearly just concept and open to feedback. Thanks again for checking out this concept idea, and good luck on the Rift!