Adan -The Devoted Defender

Tamur·10/8/2014, 11:44:58 AM·12 votes·10,360 views

Adan - The Devoted Defenser

Role: Support Tank Mage

Appearance

http://apollo-na-uploads.s3.amazonaws.com/1421897893700/up!!!.png

Art by Vubigil

Skins

Earth Rune Adan https://fbcdn-photos-h-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-0/10805572_730245963718536_8506081743676172748_n.jpg?efg=eyJpIjoidCJ9&oh=daf9cfff2388d4e052775f5a1a726a1c&oe=55706ABB&__gda__=1433939815_bb004e64bf568f6e75b848b788dd9bf9

Stats Health: 442 (+102 per level)

Attack Damage: 45.03 (+3.62 per level)

Attack Speed: 0.625 (+2.125% per level)

Movement Speed: 330

Health Regen: 7.25 (+0.85 per level)

Armor: 18.5 (+3.5 per level)

Magic Resist: 30 (+1.25 per level)

Attack Range 125 Unarmed

http://www.hiveworkshop.com/forums/resource_images/17/icons_16496_btn.jpg Innate - Terra Kin

Adan gains 15% increased Armor, 15% Magic Resist and 30 increased Health Regeneration per 5 seconds, and temorsense 1600 when moving .

http://www.hiveworkshop.com/forums/resource_images/18/icons_17742_btn.jpg Q -Meteor Strike

Adan jumps to a target area sending out a wave of rock that knocks enemy unit away ~300 units from himself and deals 50/70/90/110/130 + 60% total Armor and Magic Resist magic damage. Any units that hits any wall or structure are dealt 20/40/60/80/100 magic damage and are stunned for 1 second.

Notes: If Meteor Strike is not on CD it can be use to counter Knock ups.

Animation http://m.youtube.com/watch?v=kusA6kY8_vw 1:10 to 1:15 but performed in 1 second Cost 80 Healths Range 400 CD 22/20/18/16/14

http://www.hiveworkshop.com/forums/resource_images/14/icons_13914_pas.jpg ** W - Renewal of Vigour**

Adan and nearby allies (600) are healed for 90/120/150/180/210 + 30% AP Health and half the amount in Mana and Adan and nearby allied champion spells are amplified (Casting Range(rank 1)/Casting Speed(Rank 2)/Damage(rank 3)/Area of Effect(Rank 4)/Spell Vamp(Rank 5) by 5/10/15/20/25% for 3 seconds.

Cost: 80/85/90/95/100 Health Range 800 CD 25/22/19/16/13 seconds

http://www.hiveworkshop.com/forums/resource_images/13/icons_12145_btn.jpg E - Blight Shards

Adan stomps on the ground sending piercing shards in a cone (400 60°) enemy units damaging them for 10/30/50/70/90 + 40% total Health. Enemy champions hit lose +10% damage for 3 seconds

Cost 70/75/80/85/90 Health CD 20 seconds

http://www.hiveworkshop.com/forums/resource_images/16/icons_15779_btn.jpg Innate - Sworn Duty

(Passive) Adan has 8(Rank 1)/12(Rank 2)/16(Rank 3)% Damage Reduction vs all forms of damage when taking blows meant for an ally champion.

Adan leaps to target ally champion shielding them absorbing 100% of the damage they would receive for the next 4 seconds Adan can't cast abilities during this time. 50% of the damage impacts the health of Adan, and 50% is stored up to a maximum of 400/500/600 + 40% total Health damage (after this point Adan takes full damage). After the duration he heals near by Ally Champions (~600) for the damage stored. Every time Adan is hit he sends out a shockwave (400) damaging enemies by 10/20/30% of any non turret damage dealt during this time.

Cost:100/150/200 Health Range 750 CD 60

Quotes

Upon Selection Try to get pass me

Moving

Attacking May they crumble to dust For Noxus!!

Taunt If Noxus can't break me what chance do you have

Joke

New Item

http://img2.wikia.nocookie.net/__cb20120903220428/elderscrolls/images/thumb/e/e4/AurielsShield.png/480px-AurielsShield.png Stone Shield

(Unique Active) grants a shield equal to Adan's assists in % of his Max Health to taget ally champion for 2 seconds.

Casting Range 600 CD 30 seconds

item 1054 + 350 gold

(When bought Adan will equip)

Lore outline:

  • Adan is a yordle born on a farm in Noxus.
  • Adan is a sworn defender of Noxus.
  • Has a brother named Xcedros.
  • Adan spends 5 years climbing though the ranks of the Noxus military.

228 Comments

Dragon Skylight10/11/2014, 3:22:10 AM3 votes

Greetings, The champion lack of identity from my point of view. It does make Taric useless since his W is so much better. His passive is virtually always active unless someone use a knock up which very few people does and when they do it is very short. Q is creative great skill W: a want to be slow heal and doesn't have any drawback E: such a powerful CC AOE on demand? R: Braum have a skill very similar, granted it doesn't confer all the bonus you wrote but it doesn't add much.

Afterthought: The Champion seems to promote a passive gameplay due to its lack of interactivity and lacks a bit of identity. Anyway, don't be down and keep up the good work^^.

SpiceIsRight1/27/2015, 10:58:00 PM1 votes

Passive is a neat concept, but I'd stick to just 3 terrain types: Plain, Water, Bush (you can add tremor sense to one of these).

SpiceIsRight1/28/2015, 3:28:20 PM1 votes

Perfect!

Barry Zukercorn1/29/2015, 8:27:31 PM1 votes

Hi! I started looking around the boards and decided to give some thoughts to some of the champion designs I've found. I apologize in advance if I come out a bit rough and callous, I'm not exactly good at critiquing.

I’m going to skip commenting on much of the lore, but mention that he doesn’t really strike me as Noxian in any sense of the term. Honestly as a defender of others Noxians wouldn't really support him. Noxian ideology is that the strength of individual matters. While they might respect his individual strength, the fact he is a ‘defender’ would not be respected in the least. The phrase "They have no-one to look up to and they have no faith in Noxus" Adan said "I will restore their faith". Would be responded to with the ideology that faith in Noxus is faith in one’s own strength, and Noxus doesn't care about those with no strength or no faith in their strength. After reading through Adan’s kit it seems to fit a more Ionian ideology of nurture those who seem weak for they can grow to be much more.

*Adan, the Devoted Defender Stats: Health:442 (+102 per level) Mana:215 (+35 per level) Attack Damage:45.03 (+3.62 per level) Attack Speed:0.625 (+2.125% per level) Movement Speed:330 Health Regen:7.25 (+0.85 per level) Mana Regen:6.45 (+0.45 per level) Armor:18.5 (+3.5 per level) Magic Resist:30 (+1.25 per level) Attack Range 475 throws stones he creates from his hands *

Few things, his base health is extremely low. He has a long range mage level of starting health. This in some sense balances out his health per level which is tied for largest with Alistar, but to be honest it thematically doesn’t make sense for a defender who has a Q which throws him into a fight. My final point is that a ranged defender is also thematically odd. The other champions we typically see as defenders are melees (Alistar, Leona, Taric). While I'm not saying this is essential to a defender of others, I'm saying thematically it makes a lot more sense. If he were to wear gloves of rock or something of that I could see him coming together thematically. At the moment it seems odd he's jumping around tanking damage and throwing rocks at people. Just a bit disjointed.

Innate - Blessing of the Shield Stone Every 3rd ability Adan releases a burst of healing energy that heals an amount equal to 10 × Assists + 25% AP to nearby (600 centered on Adan) allies including himself Health & restores Adan's level% of the healing resource (mana, energy, rage & other resoures like Ammo).

I honestly love this passive. It is one of the abilities I argue feels Noxian at its core. In league of legends most Noxians have abilities that thrive off attaining kills (i.e. Darius ultimate, Katarina passive, Draven passive, Swain passive ) And much the same this is a snowballing ability. While I like the damage, health trade generated through this I think the resource trade is a bit over punishing and I don’t quite see the necessity of it.

Q - Geographical Separation Adan jumps to a target area sending out a wave of rock that knocks enemy unit away ~500 units from himself and deals 50/60/70/80/90% total AP Physical damage and are stunned for 1 second. To any enemy unit that collides with any wall or structure are dealt 80/125/170/215/260 magic damage and the stunned is increased by 1 second. For 4 seconds after Adan lands as he moves he deals 5/7/9/11/13% of his max HP as Magic damage to enemies in a ~50 unit per 150 points of Adan's Max Health.. Notes: Geographical Seperation can be use to counter Knock ups. Cost 80 Mana Range 600 CD 22/20/18/16/14

W - Tectonic Wall Adan causes a small earthquake that creates a lane width 200 wide impassable wall. The wall last for 2 seconds. Units that make contact with the wall are rooted to the wall for 1 second. When allied terrain spells are cast on the wall it emits a 5/7/9/ 11/13% enhanced aura (600) of the ability cast. Notes: used like a Viktor's Death Ray. it takes 1 seconds before the wall appears. If Morgana were to cast Tormented Soil on the wall it would then emit an amplified version of Tormented Soil along the wall. Cost: 80/85/90/95/100 Mana Range 800 CD 20 seconds

I’m going to discuss these two together as I see them as his main combo. My first point of discussion is how insanely safe this devastating combo is. He can raise a wall behind almost every marksman and initiate with Q without having to put himself in any kind of danger but receiving nearly 3 seconds of full CC for it. That’s not even counting all the damage from this combo. For perspective Leona Zenith Blade (E) into Shield of Daybreak (Q) has about 1.75 seconds of cc if her Zenith Blade is max range (875) and does 100 magic damage (plus 35 for each passive proc) at level 2. She trades all this for having to get into the fight without any forms of escaping. Furthermore I don’t thematically see why a ranged character will be jumping into a team or why a wall is going to amplify terrain spells. Another thing is if it is going to amplify terrain spells, why does it have nearly no synergy with the rest of his kit. I feel if he is going to jump into a fight, being a melee makes so much more sense. A counter argument might be gnar, but his ranged form jump is for kiting not engaging, shown by its double jump, and has no cc attached and then he has a jump when he’s melee, but it is strictly for engaging for his CC heavy kit. Overall I feel like his Q should be some form of terrain spell, perhaps a cone knock-up or a stagger, animation cancel with a short slight, slow, that can get amplified by his W.

E Master of Terrain (Passive) Adan gets bonus effects depending on which terrain he's standing. Plain: 5% increased Armor and Magic Resist. Bush: stealth and gains tremor-sense ~1000 Water: 10% increased Health Regeneration and 5% increased Movement Speed [Activate] Strength of the Land All allied champions around Adan (400) gain +5/7/10/13/15% Armor & Magic Penetration for 3 seconds OR Protection of the Land All nearby allies (600) gain immunity to the next knockback and knockup they are hit with and gains a shield equal to 12/14/16/18/20% of Adan's Max Health for 5 seconds. Cost 70 Mana CD 17/15/13/11/9 seconds Note: this works like TF's Pick a Card

I honestly love this ability. I’m a huge fan of things that interact with the map and this is a good example. I feel that the Armor Pen is a bit overtuned in terms of range and strength. For example Taric Radiance (R ) has a range of 200 and gives units ~35 AD and AP. This ability, not on such a CD gives Half a LW or VS for allies. I think a better way to get a similar effect is to give enemies within a certain range a reduction in armor and magic resist. In this manner the enemy gets a certain amount of counterplay and thematically it means it is HIS land. Another note I think it'd be nice is that while his active is up his passive is down. My other concern is the brief interaction with other types of terrain such as Rek’sai tunnels, Anivia ultimate, braum ultimate, Teemo shrooms, ect.

R - Devoted Defender: (Active) Adan leaps to target ally champion shielding them absorbing 100% of the damage they would receive for the next 4 seconds. 50% of the damage impacts the health of Adan, and 50% is stored up to a maximum of 400/500/600 + 40%AP damage (after this point Adan takes full damage). If Adan survives he heals himself and nearby Ally Champions (~400) for the damage stored. Adan can't die during this time if Adan has dropped to 0 health then when the duration is over he sends out a shockwave (400) damaging enemies by 10/20/30% of that damage overkill. Cost 100 Mana Range 750 CD 60

I’ll briefly hit on the whole leaping not thematically sitting well with a ranged champion. I also want to briefly mention instead of referencing the damaging effect as 'damage overkill' perhaps its better worded as ‘damaged absorbed past 0 health’ for clarity. Otherwise I love the concept of this ability and how well it fits with his theme as a defending champion. The only thing I’d is the 60 second CD. I feel a scaling cooldown something more on the lines of 120/90/75 is mor appropriate. This ultimate does too much in a single teamfight for a 1 min cooldown and you want to give a bit of opportunity for the enemy to teamfight while this is on cooldown.

Tamur1/30/2015, 2:43:43 AM1 votes

Made Changes

Barry Zukercorn1/30/2015, 6:18:48 PM1 votes

I actually like the changes and am happy to see them implemented. I didn't see anything really striking on my second go through, but I'll check again when I've been able to refresh my mind about it.

I still don't think devotion is enough for him to be really accepted. As for the second reason, I already mentioned they'd respect him for his own strength but not for his actions. His actions don't really demonstrate his strength in Noxian terms, protecting others doesn't demonstrate strength to them, it demonstrates one's weakness. They are a bit Black and White in this area so even then they'd argue that if they themselves couldn't deal with the brother on their own then they wouldn't call themselves Noxian.

Tamur2/3/2015, 3:48:25 AM1 votes

If someone comes up with a better Non-Noxus lore which includes his other half I'll replace his current one (if it wins)

Tamur2/6/2015, 7:56:24 PM1 votes

Made changes

Tamur2/8/2015, 4:31:32 AM1 votes

Made changes to innate

Tamur2/9/2015, 12:13:56 AM1 votes

Added MCCC challages

Tamur2/25/2015, 10:46:41 PM1 votes

Removed spell vamp from innate

Changed the heal on ult

Tamur2/27/2015, 2:21:25 AM1 votes

Re-worked how the heal on innate

Tamur3/3/2015, 4:41:41 AM1 votes

Edited Q and made Adan health cost champion instead of mana

NullDragon3/3/2015, 9:57:32 AM1 votes

Buy a gadzillion health items + get 40% CDR. Spam E on Protection of the Land. Get 5000 health, give your entire team a 1,000 health shield with almost 100% uptime \o/

Oh, also, every 36 seconds, because you're so ludicrously ridiculously tanky, your ADC gets Kayle ulted for the next 4 seconds. Then all of your allies get healed for 300 + 20% AP. ...on top of the absolutely ridiculously massive shield you're giving everyone every 5.4 seconds.

Literally a shen ult for your entire team with an uptime of 5 seconds out of 5.4. With half-CC immunity. Oh, and boots which deal 450 damage to everything within 1,700 units on a 30 second cooldown and 200 true damage an autoattack.

Also: Permanent invisibility with 1,800 range tremorsense(500 more range than Rek'sai), manaless, a zero cooldown passive which heals allies below 40% health faster than soraka(until they're at nearly full health) with no health cost, death immunity for 4 seconds, 2 seconds of impassible terrain, knockback...

He literally makes your team impossible to kill, at a range of 600 units, while being the tankiest person in League of Legends and also the best poke champion in League of Legends and also having the best enemy vision in League of Legends. I can't really give any support whatsoever to this, because he needs a complete kit rework to be anywhere close to balanced. He's just so ludicrously strong.

Seriously. 93% uptime on a 1,000 health shield that you can refresh every 5.4 seconds. And a better healer than Soraka, the dedicated healer. Wow.

Tamur3/4/2015, 4:08:30 AM1 votes

Made changes

Tamur3/4/2015, 2:16:10 PM1 votes

Changed Innate

Tamur3/5/2015, 2:03:16 AM1 votes

Made changes

Zanryu3/5/2015, 8:15:05 PM1 votes

Name and Title: The first thing I thought by hearing Adan, The Devoted Defender was, especially because of the fact that I haven't played it or looking at anything besides the name and the title, Aiden from Beyond: Two Souls.


Lore: Content: "Adan was a young Yordle" and "Adan and his father would make trips to Noxus to sell their crop". Assuming that all Yordles are born in Bandle City this voyage would take multiple days and if not weeks. Not to mention that they had traverse a desert and a mountain pass. By that time it is highly possible that the crop has withered or being targeted by bandits or something. "his family's farm" and "Until one day when when the buyer was attack by robbers in his shop" They now have a shop? Interesting. "like winning the lotto" You should be careful with real-life anecdotes. I highly doubt that Runeterra has invented lotto yet and thus he cannot have such feelings. "castle" and "king" This sounds more like Demacia. Neither Noxus nor Bandle City have a royal family. "During an inquiry on what happened at the shop 2 assassins attacked one throwing the other at the king." That sentence could and should fill an entire paragraph all by itself. There is so much that happens in that sentence that I had to re-read it multiple times. It is really bad for the flow. "Adan asked them where his father was" His father went missing? Did I missed something?

All in all the lore is very confusing. Not to mention that he felt love for Noxus while only selling crops to it and beating robbers.


Stats: Stats seem to be fine at first glance.


Abilities:

Innate - Sworn Duty

Adan gains his assists in bonus gold for assist. Additionally Adan takes 6-23 reduced damage from basic attacks. Additionally, after being damaged by a basic attack, Adan gains 8-25 magic resist for 2 seconds. Being hit by another basic attack resets the magic resist buff's timer.

Actual Amounts: Damage Reduction: 6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23.

Bonus Magic Resist: 8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25.

Both parts of the innate create 2 seperate problems which are generally bad in every case. Firstly, bonus gold on assists. Basically this means that you can buy 1 additional Health Potion after you gathered 8 assists. The first Ruby Crystal would require 28 assists. All this inherits the assumption that you dominate the game already. Other Champions like Twisted Fate gain 4 gold per minion kill. That solution is way more secure and stable over more games. He gains Magic Resistance after being damaged by an auto-attack? Is there any plausible reason why he would do so? There aren't many champions which deal mainly magical damage and have to use an auto-attack before they unleash their burst on you. Not to mention that isn't really helpful at the designated bottom lane against the AD Carry.

Q - Geographical Separation

Adan jumps to a target area sending out a wave of rock that knocks enemy unit away ~300 units from himself and deals 20/30/40/50/60% total AP Physical damage and are stunned for 1 second. To any enemy unit that collides with any wall or structure are dealt 20/40/60/80/100 magic damage.

Notes: Geographical Seperation can be use to counter Knock ups.

Cost 80 Healths Range 400 CD 22/20/18/16/14

-missing jumping speed

Why does it scale with AP when it is clearly a physical action? Not to mention that the damage is minimalistic. Usually support champions, and to an extend tanks, doesn't really build any AP since most AP/Tank items are mostly high AP/low Def items which fit more with AP Carries. What should the note mean? That he's immune to knock ups? Or does he negate Zyra's Ultimate knock up? Or even that the knock up is placed on the caster?

W - Tectonic Wall

Adan causes a small earthquake that creates a lane width 200 wide impassable wall. The wall last for 2 seconds. Units that make contact with the wall are rooted to the wall for 1 second. When allied terrain spells are cast on the wall it emits a 5/7/9/ 11/13% enhanced aura (600) of the ability cast.

Notes: used like a Viktor's Death Ray. it takes 1 seconds before the wall appears. If Morgana were to cast Tormented Soil on the wall it would then emit an amplified version of Tormented Soil along the wall.

Cost: 80/85/90/95/100 Health Range 800 CD 20 seconds

  • missing definition of contact (aura would be better)

There is way to much confusion within the description. First of all, "terrain spells" aren't exactly precise. My first thoughts were Bard's Magical Journey, abilities which interact with terrain like Vayne's Condemn or Poppy's Heroic Charge or abilities which create terrain like Anivia's Crystallize. All of these can be classified as "terrain spells". However you mean "ground-targeted area of effect" abilities. Secondly, what means "5/7/9/ 11/13% enhanced aura (600)"? That the spells deal 5-13% more damage? That their CC last that much longer? etc.? And the 600...? Does it mean that the spells are increased to that size? They also have to hit the wall to trigger this at all. Furthermore, why would I even want to level that ability? The health costs are going up and the enhanced whatever goes up by a very small amount. And that doesn't even affect all abilities. Not to mention that the duration is so short, the width so small and the cooldown so enormous that there is no use for anything aside being used in collaboration with the Q.

E Master of Terrain

Adan gains bonuses depending on which terrain he is currently on.

Plain: 5/7/9/11/13% increased Armor and Magic Resist whether Adan is standing still or moving.

Bush: stealth when standing still and gains tremor-sense ~1000/1200/1400/1600/1800 when moving

Water: 10/20/30/40/50 increased Health Regeneration per 5 seconds when standing still and 5/10/15/20/25% Movement Speed when moving

I'll tell you what happens: nothing. For most of the time the player won't do anything about this ability at all. They'll receive the bonus armor and magic resistance without doing anything and wouldn't even start to consider of going into a bush or the river. Aside that, is there another state aside moving and standing still? The stealth from the bushes can only be used for juking and the tremor-sense is a cheap rip-off from Rek'Sai. What I want to say is that you can't choose where to fight. This is mostly decided by the enemies and the general situation. Thus these are just some passive boni which change based on the terrain you stand on. It just creates the illusion of interaction with the terrain and does nothing more than that.

Blight Shards Adan stomps on the ground sending piercing shards into nearby (400) enemy units damaging them for 10/30/50/70/90 + 40% total AP. Enemy champions hit lose +5/7/10/13/15% Magic Resist & Armor for 3 seconds

or

Protection of the Land

All nearby allies (600) are healed for 90/120/150/180/210 50% total AP Healthand gains a shield equal to 6/7/8/9/10% of Adan's Max Health for 5 seconds.

Cost 70/75/80/85/90 Health CD 20 seconds

Note: this works like TF's Pick a Card

  • Irregular Scaling (Blight Shards Armor and MR reduction)
  • missing information about triggering ("on selection" or after casting after the seletion)

Ever played Twisted Fate and picked the wrong card with Pick a Card? Possibly. And thus, I guess, you know the feeling you experience when that happens? Sure. Please remember that Pick a Card only has 6 seconds for the cooldown. Now imagine if you fail and have 20 seconds of cooldown on that ability. Aside that there is only one thing left to say. While the type of ablities are the same (point-blank) the range and the effects and quite different. With the first part you deal some damage and reducing the armor and magic resistance while you shield and heal allies with the second part. This literally means that the champion has two completely different abilities sharing the same cooldown. And this is fairly bad. If we look at Twisted Fate (again) we see that he has only one ability in Pick a Card. However, upon using his ability he chooses which effect he want to apply as the on-hit effect. Not to mention that he Protection is far more superior than the Blight Shards.

Ult - Devoted Defender:

(Active) Adan leaps to target ally champion shielding them absorbing 100% of the damage they would receive for the next 4 seconds Adan can't cast abilities during this time. 50% of the damage impacts the health of Adan, and 50% is stored up to a maximum of 400/500/600 + 40% total AP damage (after this point Adan takes full damage). If Adan survives he heals himself for the damage stored near by Ally Champions (~400) are healed for half. Adan can't die during this time if Adan has dropped to 0 health then when the duration is over he sends out a shockwave (400) damaging enemies by 10/20/30% of damage absorbed past 0 health.

Cost:100/150/200 Health Range 750 CD 60

I'm still stumbling over "If Adan survives" and "Adan can't die". Is there any scenario where he cannot survive? All in all this ability is just Kayle's Intervention modified. And the psychological effects are the same. "Oh, there's an invulnerable shield. Let's switch the target." No enemy has any reason to attack the shielded target anymore and thus rendering the ability almost useless, especially all the additional effects.

Items

I have a simple opinion about champion-only optional items: Nope. Rengar had that exact problem. The basic problem is that you have to balance a champion with and without that item. And this is either too stupid or too time-consuming.

Tamur3/6/2015, 2:17:00 AM1 votes

Made some changes will change Ult when my phone quits messing up

Tamur3/13/2015, 2:58:18 AM1 votes

Made Changes

Marketing Devoted Defender maybe hard but I believe it what Adan title should be

Tamur3/13/2015, 10:25:45 PM1 votes

Made changes

Tamur3/15/2015, 4:35:28 AM1 votes

Made changes

Tamur3/15/2015, 6:11:44 PM1 votes

Re-added Lore

Squeekems3/15/2015, 7:42:41 PM1 votes

I like Adan's lore and his kit sounds fun to play. I have been looking for good examples of yordles living in Noxus.

Why would Noxus trade with Yordles at all? Are you saying that Noxus has not always been human-exclusive or are you saying that Noxus was, at some point in time, in need of all the trades they could get their hands on?

Why would Swain even think about saving a Yordle?

I feel like there are some plot holes, but I would love for them to be corrected rather than abandoned.

Tamur3/17/2015, 3:20:33 AM1 votes

Made changes to items

Tamur3/19/2015, 10:53:29 PM1 votes

Made changes

Tamur3/20/2015, 4:55:18 PM1 votes

Added skin idea

Tamur3/22/2015, 3:29:21 AM1 votes

Made changes to items

Tamur3/23/2015, 10:41:15 PM1 votes

Bump

Tamur3/26/2015, 3:15:46 AM1 votes

Made changes

Tamur3/27/2015, 9:52:56 PM1 votes

Added animation to Meteor Strike

Tamur3/29/2015, 1:25:41 AM1 votes

Made changes

Tamur3/29/2015, 8:17:52 PM1 votes

Bump

Tamur4/1/2015, 4:55:10 PM1 votes

Made changes to innate

Tamur4/2/2015, 6:31:36 AM1 votes

Made Changes to innate a E

Tamur4/3/2015, 2:46:06 AM1 votes

Made changes

Tamur4/7/2015, 3:28:09 AM1 votes

Made changes to W and E