Name and Title:
The first thing I thought by hearing Adan, The Devoted Defender was, especially because of the fact that I haven't played it or looking at anything besides the name and the title, Aiden from Beyond: Two Souls.
Lore:
Content:
"Adan was a young Yordle" and "Adan and his father would make trips to Noxus to sell their crop".
Assuming that all Yordles are born in Bandle City this voyage would take multiple days and if not weeks. Not to mention that they had traverse a desert and a mountain pass. By that time it is highly possible that the crop has withered or being targeted by bandits or something.
"his family's farm" and "Until one day when when the buyer was attack by robbers in his shop"
They now have a shop? Interesting.
"like winning the lotto"
You should be careful with real-life anecdotes. I highly doubt that Runeterra has invented lotto yet and thus he cannot have such feelings.
"castle" and "king"
This sounds more like Demacia. Neither Noxus nor Bandle City have a royal family.
"During an inquiry on what happened at the shop 2 assassins attacked one throwing the other at the king."
That sentence could and should fill an entire paragraph all by itself. There is so much that happens in that sentence that I had to re-read it multiple times. It is really bad for the flow.
"Adan asked them where his father was"
His father went missing? Did I missed something?
All in all the lore is very confusing. Not to mention that he felt love for Noxus while only selling crops to it and beating robbers.
Stats:
Stats seem to be fine at first glance.
Abilities:
Innate - Sworn Duty
Adan gains his assists in bonus gold for assist. Additionally Adan takes 6-23 reduced damage from basic attacks. Additionally, after being damaged by a basic attack, Adan gains 8-25 magic resist for 2 seconds. Being hit by another basic attack resets the magic resist buff's timer.
Actual Amounts:
Damage Reduction: 6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23.
Bonus Magic Resist: 8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25.
Both parts of the innate create 2 seperate problems which are generally bad in every case.
Firstly, bonus gold on assists. Basically this means that you can buy 1 additional Health Potion after you gathered 8 assists. The first Ruby Crystal would require 28 assists. All this inherits the assumption that you dominate the game already. Other Champions like Twisted Fate gain 4 gold per minion kill. That solution is way more secure and stable over more games.
He gains Magic Resistance after being damaged by an auto-attack? Is there any plausible reason why he would do so? There aren't many champions which deal mainly magical damage and have to use an auto-attack before they unleash their burst on you. Not to mention that isn't really helpful at the designated bottom lane against the AD Carry.
Q - Geographical Separation
Adan jumps to a target area sending out a wave of rock that knocks enemy unit away ~300 units from himself and deals 20/30/40/50/60% total AP Physical damage and are stunned for 1 second. To any enemy unit that collides with any wall or structure are dealt 20/40/60/80/100 magic damage.
Notes: Geographical Seperation can be use to counter Knock ups.
Cost 80 Healths
Range 400
CD 22/20/18/16/14
-missing jumping speed
Why does it scale with AP when it is clearly a physical action? Not to mention that the damage is minimalistic. Usually support champions, and to an extend tanks, doesn't really build any AP since most AP/Tank items are mostly high AP/low Def items which fit more with AP Carries.
What should the note mean? That he's immune to knock ups? Or does he negate Zyra's Ultimate knock up? Or even that the knock up is placed on the caster?
W - Tectonic Wall
Adan causes a small earthquake that creates a lane width 200 wide impassable wall. The wall last for 2 seconds. Units that make contact with the wall are rooted to the wall for 1 second. When allied terrain spells are cast on the wall it emits a 5/7/9/ 11/13% enhanced aura (600) of the ability cast.
Notes: used like a Viktor's Death Ray. it takes 1 seconds before the wall appears. If Morgana were to cast Tormented Soil on the wall it would then emit an amplified version of Tormented Soil along the wall.
Cost: 80/85/90/95/100 Health
Range 800
CD 20 seconds
- missing definition of contact (aura would be better)
There is way to much confusion within the description.
First of all, "terrain spells" aren't exactly precise. My first thoughts were Bard's Magical Journey, abilities which interact with terrain like Vayne's Condemn or Poppy's Heroic Charge or abilities which create terrain like Anivia's Crystallize. All of these can be classified as "terrain spells". However you mean "ground-targeted area of effect" abilities.
Secondly, what means "5/7/9/ 11/13% enhanced aura (600)"? That the spells deal 5-13% more damage? That their CC last that much longer? etc.? And the 600...? Does it mean that the spells are increased to that size? They also have to hit the wall to trigger this at all.
Furthermore, why would I even want to level that ability? The health costs are going up and the enhanced whatever goes up by a very small amount. And that doesn't even affect all abilities. Not to mention that the duration is so short, the width so small and the cooldown so enormous that there is no use for anything aside being used in collaboration with the Q.
E Master of Terrain
Adan gains bonuses depending on which terrain he is currently on.
Plain: 5/7/9/11/13% increased Armor and Magic Resist whether Adan is standing still or moving.
Bush: stealth when standing still and gains tremor-sense ~1000/1200/1400/1600/1800 when moving
Water: 10/20/30/40/50 increased Health Regeneration per 5 seconds when standing still and 5/10/15/20/25% Movement Speed when moving
I'll tell you what happens: nothing.
For most of the time the player won't do anything about this ability at all. They'll receive the bonus armor and magic resistance without doing anything and wouldn't even start to consider of going into a bush or the river. Aside that, is there another state aside moving and standing still?
The stealth from the bushes can only be used for juking and the tremor-sense is a cheap rip-off from Rek'Sai.
What I want to say is that you can't choose where to fight. This is mostly decided by the enemies and the general situation. Thus these are just some passive boni which change based on the terrain you stand on. It just creates the illusion of interaction with the terrain and does nothing more than that.
Blight Shards
Adan stomps on the ground sending piercing shards into nearby (400) enemy units damaging them for 10/30/50/70/90 + 40% total AP. Enemy champions hit lose +5/7/10/13/15% Magic Resist & Armor for 3 seconds
or
Protection of the Land
All nearby allies (600) are healed for 90/120/150/180/210 50% total AP Healthand gains a shield equal to 6/7/8/9/10% of Adan's Max Health for 5 seconds.
Cost 70/75/80/85/90 Health
CD 20 seconds
Note: this works like TF's Pick a Card
- Irregular Scaling (Blight Shards Armor and MR reduction)
- missing information about triggering ("on selection" or after casting after the seletion)
Ever played Twisted Fate and picked the wrong card with Pick a Card? Possibly. And thus, I guess, you know the feeling you experience when that happens? Sure. Please remember that Pick a Card only has 6 seconds for the cooldown. Now imagine if you fail and have 20 seconds of cooldown on that ability.
Aside that there is only one thing left to say. While the type of ablities are the same (point-blank) the range and the effects and quite different. With the first part you deal some damage and reducing the armor and magic resistance while you shield and heal allies with the second part. This literally means that the champion has two completely different abilities sharing the same cooldown. And this is fairly bad. If we look at Twisted Fate (again) we see that he has only one ability in Pick a Card. However, upon using his ability he chooses which effect he want to apply as the on-hit effect.
Not to mention that he Protection is far more superior than the Blight Shards.
Ult - Devoted Defender:
(Active) Adan leaps to target ally champion shielding them absorbing 100% of the damage they would receive for the next 4 seconds Adan can't cast abilities during this time. 50% of the damage impacts the health of Adan, and 50% is stored up to a maximum of 400/500/600 + 40% total AP damage (after this point Adan takes full damage). If Adan survives he heals himself for the damage stored near by Ally Champions (~400) are healed for half. Adan can't die during this time if Adan has dropped to 0 health then when the duration is over he sends out a shockwave (400) damaging enemies by 10/20/30% of damage absorbed past 0 health.
Cost:100/150/200 Health
Range 750
CD 60
I'm still stumbling over "If Adan survives" and "Adan can't die". Is there any scenario where he cannot survive?
All in all this ability is just Kayle's Intervention modified. And the psychological effects are the same. "Oh, there's an invulnerable shield. Let's switch the target." No enemy has any reason to attack the shielded target anymore and thus rendering the ability almost useless, especially all the additional effects.
Items
I have a simple opinion about champion-only optional items: Nope.
Rengar had that exact problem. The basic problem is that you have to balance a champion with and without that item. And this is either too stupid or too time-consuming.