Aatrox rework, Team Sustain/Physical Damage support (idea from Dunal)
Got the idea to create something like this from Dunal. Would love to know what you think.
The rework focuses on him still being able to sustain like a bitch, but mainly functions on supporting his allies and providing moderate utility and CC.
Passive - Blood Well Aatrox takes the blood from his health costs and 2% of damage dealt from basic attacks and stores it; capping at 250-1230 (based on level); able to use it for other purposes. Aatrox gains 0.3%-0.55% (based on level) bonus attack speed for every 1% in his Blood Well, up to a maximum of 30%-55% (based on level) bonus attack speed. If Aatrox dies, the last of his Blood Well is transferred as health to the nearest ally within 800 units, prioritizing marked allies. (120/110/100/90 second cooldown at levels 1/6/11/16)
Q - Dark Flight 10% current HP cost, 20/18/16/14/12 second cooldown, 800/150 range
Aatrox leaps to target area after a 1 second delay, knocking back enemies from the center and stunning them in a small area for 1.25 seconds, dealing 90/140/190/240/290 (+60% used HP) physical damage.
W - Blood Thirst 0 cost, 12/11/10/9/8 second cooldown
PASSIVE: Every third auto attack, Aatrox is healed for 40/45/50/55/60 (+40% bonus AD), doubled when he is below 50% maximum health, also filling his Blood Well by 1/1.5/2/2.5/3%.
ACTIVE: Aatrox heals the target ally, draining 10% of his maximum blood well into the target. If the current amount stored is below 10%, it drains 100% of the current amount instead.
E - Blood Mark 0 cost, 14/13/12/11/10 second cooldown, 300 range
ACTIVE: Aatrox marks the target, only one mark may be present.
Ally Champion Cast: Once the target takes fatal damage and is within 600 units of Aatrox, he and they are put in a stasis for 3.5 seconds as Aatrox draws the health from his Blood Well, plus 15% of Aatrox's current HP and imports it to his marked ally, reviving them. This ability is unable to be cast until Aatrox's Blood Well is full.
Enemy Cast: This unit takes 10% more damage from Aatrox, and half that from his allies. If the marked enemy unit dies, Aatrox heals his nearby allies for 8/9/10/11/12% of his maximum health, and he heals for half that over 2 seconds. If it's a champion that dies, the heal is modified to 16/18/20/22/24% max HP, and the ability is put on a 28/26/24/22/20 second cooldown instead.
R - Massacre 0 cost, 90/80/70 second cooldown, 600/350/100 range, cone has his total attack range and a 70° angle
Aatrox draws in the blood of his foes, dealing 200/250/300 (+50 per champion hit) (+10% missing Blood Well amount) physical damage to all enemies around him, slowing them by 35% for 2/2.5/3 seconds, filling his Blood Well by 20% per champion hit. Also gains attack range and 30/35/40% attack speed for 12 seconds.
During this time, Aatrox's basic attack's cleave, (think twitch ulti) dealing 40/50/60% AD to enemies in a cone infront of him (does not deal to the original target), and 10/17.5/25% of all self-healing done is healed to nearby allies. Aatrox's basic attacks and cleave also inflict Mortal Wounds to the target for 3.5 seconds, empowering allied champion's basic attack damage to that target by 3% and shredding 3% of the target's bonus armor. This can stack up to 10 times, and allied champions can stack it after Aatrox has inflicted the first stack. The enemy is slowed by 1% for each stack of Mortal Wounds.