CHAMPION CONCEPT: Aristas, Atlas of the Stars
OVERVIEW
DESCRIPTION: Aristas is, primarily, a mid lane mage, who might also fare well in the top lane. His kit is focused on using lots of spells in quick bursts, and making strategic decisions quickly via use of his . I think of Aristas as a champion who, despite his difficult playstyle, can potentially transform games with his abilities.
APPEARANCE/VOICE: Aristas appears as a small child inside a floating ball of cosmic energy. Despite this, he has the voice of a grown man, and often spouts deep, psychological advice to his summoner.
LORE: As a mortal man, Aristas was unsatisfied with humanity. Constantly in search of greater meaning, greater purpose, Aristas set out to the deepest corners of Runterra to discover what awaited him. After some time of searching, Aristas discovered a deep, secluded cave, untouched by mankind. Within this cave, he found a large monolith, and a mysterious spirit (Bard?) waiting for him there. The spirit said nothing to him, but motioned for Aristas to touch the monolith. Upon doing so, he was infused with knowledge and power, and transformed into a higher being (the star child). Using his new-found knowledge and ability to channel astral energies, Aristas has set out to inspire the minds of mankind, and destroy any who deny his word.
GAMEPLAY
RESOURCE: Aristas' resource is Clarity. Clarity self-regenerates and regenerates very quickly, due to the high costs of Aristas' spells and his low pool of resources. The idea here is to allow Aristas to cast a few spells very quickly, and then forcing him to wait a few seconds before casting more.
KIT:
PASSIVE - LIGHT OF DARKNESS: Upon taking lethal damage, Aristas is given three seconds to cast a final ability, which gains an empowered effect in addition to its original effect.
ORB OF THE STARS: Fires a field of orbs in front of Aristas (think Miss Fortune ultimate). STONE OF THE GROUND: Creates a large wall of stones, impassable by enemies, which lasts for three seconds. AGILITY OF THE MAN: Gives friendly units +30% movement speed and +10% damage for three seconds. WRATH OF THE DIETY: Resurrects Aristas after the completion of the ability's action. Q - ORB OF THE STARS: (Cost: 40/30/20 Clarity)(Cooldown: .5/.5/.5/.5): Aristas fires an orb of astral energy, dealing damage to any enemies it passes through and slows them for 10% of their movement speed.
W - STONE OF THE GROUND: (Cost: 40/30/20 Clarity)(Cooldown: 2/2/2/2) Aristas places a fragment of the monolith on the ground before him.
Orbs that pass through the stone gain 5/10/15% damage and 20/40/(Stun)% slow depending on however many stones the orbs pass through. Up to three stones can be active at a time, and can be disabled by enemies by standing on them. Orbs can only PASS through the back end of the stone, and will RICOCHET if they hit the front end.
Aristas gains 30 movement speed each time he passes through a stone, stacking up to three times. Enemies are slowed for 10% for each stone passed through, stacking up to three times.
E - AGILITY OF THE MAN: (Cost: 50/50/50 Clarity)(Cooldown: 3/2/2/1) Aristas dashes to a friendly unit or monolith.
R - WRATH OF THE DEITY: Aristas surrounds himself with a large ring of stones and casts out empowered orbs. Enemies cannot pass through the ring of stones, and instead are subject to the ludicrous amounts of damage brought upon by these orbs.
CONCLUSION: Thank you for reading my Aristas champion concept. I hope you enjoyed doing so, and I would appreciate any feedback you have to offer.