Can we PLEASE admit Nasus is a problem?
I don't know about the rest of you, but whenever I'm playing top in solo queue and have to lane against
, I become overwhelmed with frustration.
Because he's absolute hell to play against.
Let's go through his problems:
-Unlike other perma-scaling late-game tanks like
and
,
's damage never falls off, and instead becomes even stronger.
-Unlike other perma-scaling late-game damage dealers like
and
,
never becomes a glass cannon, and instead gains a ton of survivability.
-Unlike the aforementioned champions, who all have meager laning phases in order to make up for their bonkers late game potential,
really only has problems until he finishes his first item.
-Unlike the aforementioned champions, who don't draw an irregular amount of attention during laning phase,
HAS to be denied, and even if you do so, you will eventually have to go back to base, allowing Nasus to get the 50 stacks he needs to get rolling.
-
only needs 50 stacks to get rolling, and gains 3 stacks per minion kill.
-All of the weaknesses of the immobile melee damage-tank are solved with
's kit: free lifesteal, free 90% slow, free armor reduction, free damage, and free tankiness. Therefore, he can build full tank, and still have an ungodly amount of damage and utility.
-90% slow for 5 seconds. This shit needs to be changed ASAP. Like, there are arguments that can be made against my other points, but this shit is broken.
!!! Let
to remove it, wait a few seconds and it'll be back on you. And out of this entire scaling post you forgot about
. His late game is ridiculous if the person playing