Champion Concept: Yone - Blade of Redemption <-- Feedback please "^ _ ^.
"Death is like a river. It carries us forward" "You are forgiven....brother"
Play Style: Jungler/Bruiser
Health: 550 (+ 85 per level) Health Regen: 8 (+0.75 per level) Attack Damage: 65 (+3.5 per level) Armor: 36 (+ 3.4 per level) Attack Speed: .70 (+2.5% per level) Magic Resist: 32 (+1.25 per level) Movement Speed: 340
Attack Range: 175 No Resources
Passive: Tranquility Absolve: Yone gains 10/20/30/40 Tenacity at level 1/6/11/16. At level 16 Yone become immune to Immobilization.
Q: "Flow like Water" Target Range: 400/700 Cooldown: 8/7/6/5/4 First Cast: Yone prepares himself by entering a stance. While in stance Yone is Rooted for .5 seconds and all incoming damage is reduced by 50% + (1% per 2% Tenacity). Yone, now fully focused, unleashes a powerful uppercut in front of him dealing 10/20/30/40/50 + (%100 AD) and Knocking Up targets caught by the attack.
Passive: If Yone is surrounded by Water the attack's range is extended and deals an additional 3/4/5/6/7% + (1% per 10% Tenacity) of target Max Health as Magic Damage.
W: "Gentle Rain" Target Range: Self (700 AOE) Cooldown: 15/13/11/9/7 Active: Yone conjures a gentle rain for 5/6/7/8/9 seconds surrounding himself by water. While under the effect of Gentle Rain all allied champions heal for 3% + (1% per 20% Tenacity) per second of Yone's Max Health.
E:_"Silent Stream"_Target Range: 500 / 750 Cooldown: 14/13/12/11/10 First Cast: Yone prepares himself by entering a stance. While in stance Yone is Rooted for .5 seconds and all incoming damage is reduced by 50% + (1% per 2% Tenacity). Once fully focused Yone dashes forward dealing 25/27.5/30/32.5/35% current health as physical damage no less then 125/175/225/275/325 physical damage. If Yone takes down an enemy champion me may recast within 4 seconds.
Passive: If Yone is surrounded by Water the range of the dash is increased, and Yone becomes invisible for the duration of dash.
R:"Roaring River" Target Range: 1000 Cooldown: 80/55/30 "Yūgure Ni Mukatte"
Yone can only activate this ability while surrounded by water. With a single slash Yone tames the water with the tip of his sword sending a powerful torrent in crashing down at a target location dealing 300/400/500 + (100% AD) and Slowing target by 50% + (1% per 2% Tenacity).
Some interesting interactions:
1.) At level 16 Yone can cast his abilities without being self rooted because he becomes immune to immobilization.
2.) Water can be anywhere in the River or Triggered by Yone's W, but also unique interactions with Nami's abilities would be really cool.
3.) Yone is supposed to play rather rigidly early game. It should feel like a samurai who unleashes a tremendous force in a single slash. Getting close to your opponent and following up with a power Q and E.
4.) Yone's Ultimate comes down in a Arc Shape therefore it cannot be blocked by Yasuo's Windwall or Braum's Shield.
Lore: TBA Yone tells the story of a swordsmen who has reached true peace. Guilt free and without burden. He returns to the world of the living to relinquish his brother's torment.