Malphite Concept

the boss baby·6/17/2017, 6:22:46 AM·1 votes·404 views

Just kind of some thoughts on how to bring an age old champion back to the spotlight.

Malphite: The Rock Johnson

Passive: Living Mountain Malphite gains Armor and AD when near a Stone Pillar but is slowed by 15% Malphite gains size for each stone pillar he is near, and can pass through Rock Pillars, but the slow is increased to 45% when passing through a pillar

Q: Boulder Toss CD: 9/9/7/7/5 Malphite lobs a boulder in a given direction dealing 100/150/200/250/300 (+60% AP) Magic Damage The Boulder does 25% increased damage if cast through terrain. Bonus increased to 50% if cast through a Rock Pillar

W: Rock Solid Toggle Toggle On: Malphite Doubles his Armor, but halves his MR Toggle Off: Malphite doubles his MR, but halves his Armor

E: Rock Pillar CD: 17/16/15/14/13 Malphite channels for 2 seconds and summons a jutting rock out of a wall, dealing 100/180/270/360/450 (+75% AP) Magic Damage Rock Pillars last for 60 seconds each and act as terrain, but each pillar has 8 health, and loses 1 health per autoattack.

R: Mountainborn Fury CD: 170/190/210 Malphite channels for 3 seconds and summons a Giant Rock above his head that rips all nearby Rock Pillars from their position and slams down onto target area dealing massive damage, Knocking up and away champions it directly hits. Champions nearby are stunned for .5 seconds and slowed by 50% for 1 second. The Pillar does 350/700/1050 (+100% AP) Magic Damage and has its damage increased by 5% for each pillar drawn into it.

I wanted to play with an idea of using terrain to your advantage tbh I think I put too much power into his ult but it sounds soooooooooooooooooooooo cool

1 Comments

eretro426/17/2017, 6:25:35 AM1 votes

i feel like his passive seems weak if you not near a pillar your passive is useless maybe it should increase the power of you passive when near a pillar so you still have a passive but it gets stronger when near a pillar