Rafa, Guardian of the Flame
Role: Marksman
Inspiration: I wanted to create a champion that could interact with brush by setting it on fire.
General Design Philosophy: In a vein similar to how Rumble is a mage that uses mechanical objects, or Gragas who uses body slams and barrels of wine, Rafa is a marksman with an emphasis on the magical more than the semi-automatic. Not all marksman need to use guns or physical objects, and Ezreal has been hogging the mage-y marksman role for too long.
As a Champion, Rafa functions as a mixed damage and attack speed-focused marksman. By skillfully switching between his abilities and his auto attacks, Rafa can rack up massive damage over time by setting his opponents ablaze and watching them burn. Similarly to Kalista and Twitch, Rafa also possesses an ability to instantly “burst” the damage over time by extinguishing it with his only means of escape, leading to interesting trade-offs during team fights.
Risk Analysis: Low. Rafa has powerful lore, an immediately identifiable theme and archetype, and a fast, fluid and fun kit that’s easy to learn.
Appearance: Rafa is an adolescent male heavily inspired by tribal influences. While minimalistic and ornate by nature, Rafa’s appearance clashes against a technologically advanced suit of armor which houses an immensely powerful flame, which he wields in combat. See Rafa's lore for more details and reference images.
Lore: In a nameless village nestled below the Ironspike Mountains, there exists a tribe founded and steeped deeply in the arts of worship and tradition. Going back centuries, before even the most ancient of elders in the tribe could remember, The Flame has been the source of all life. The Flame is a powerful entity that grants healing properties to the villagers who are courageous enough to bathe in it. However, it can also be wielded as a deadly weapon, burning the tribe's enemies to ashes. The Flame somehow seems to know the difference, as if it were alive. Some believe it to be magic; others in the tribe believe that it is the very spirit and essence of mother nature herself, purifying her children in its warm glow. Whatever its origins, the tribe’s people have grown to depend on it. As such, obtaining it has become their only priority.
http://i1298.photobucket.com/albums/ag47/Lutzburg/2eca32db0ac00c13c7196a6c02f04078_zpstw0qg7bb.jpg
An ember of The Flame lasts but a single generation. Luckily, another ember always appears again exactly when it is needed. High in the mountains against which the village rests, powerful machinations lurk and groan, and smoke pours from pylons protruding from the mountain’s rocky surface. During the most silent of nights, the faint whir of industry can be heard, though the true nature of such constructs is lost on the tribe. As is tradition, once per generation, a terrible machination begins to patrol the valleys of the mountainside. Within the ironclad heart of this machine lies an ember of The Flame.
Every generation, the tribe raises and trains its youth to become powerful warriors capable of taking down the colossal machination as it lurks among the mountains. The warrior who singlehandedly claims The Flame from the heart of the terrible machination is bestowed the honor of becoming The Flame's Guardian.
http://i1298.photobucket.com/albums/ag47/Lutzburg/Majane_2_by_Lalilulelo2003_zpsilpqkzn6.jpg
As there is only one Flame to a generation, so can there only be a single Guardian. As such, the title is treated as the ultimate honor within the village and with it comes immense responsibility. It is the Guardian’s duty to ensure that The Flame is protected and used for the good of the entire village, healing the sick and defending the village against any threats that might encroach upon it.
http://i1298.photobucket.com/albums/ag47/Lutzburg/Fireball_zpsezy78a3r.jpg
http://i1298.photobucket.com/albums/ag47/Lutzburg/tumblr_m0unvssxeb1r8kbtn_zps3vmxsvr6.png
Rafa was training to become a Guardian his entire life. No one in the village worked harder or wanted the honor more than him. However, he was dismissed for his age, and he felt cursed for being born between generations. Rafa wouldn’t let that stop him, though, and on the night of the great Festival of Flame, he proved himself worthy. While his older and stronger tribe mates prepared to journey into the mountains after enjoying the festival, Rafa slipped away undetected. With immense focus and unbridled bravery, Rafa completed the mission of his people and claimed The Flame.
http://i1298.photobucket.com/albums/ag47/Lutzburg/Majane_3_by_Lalilulelo2003_zps3kn3a2vx.jpg
http://i1298.photobucket.com/albums/ag47/Lutzburg/Majane_5_by_Lalilulelo2003_zpsuryhpy4v.jpg
Physically exhausted but spiritually renewed, Rafa returned to his village with The Flame nestled in his hands. His tribe gasped in disbelief as the warm glow of The Flame flickered and danced around them all. Respectfully, the elders of the village approached Rafa with the Guardian’s iconic body armor; a garb designed to house The Flame and dignify the Guardian with the adoration of his people.
http://i1298.photobucket.com/albums/ag47/Lutzburg/scan0005wj1_zpsj3ao1qrm.jpg
Rafa smiled strongly as the over-sized suit was fitted around him. Never in the history of the tribe had one so young and so small achieved such greatness. As his people cheered his name, Rafa raised his palms and let loose a funnel of the purifying flames high into the air. It was that night that Rafa became the Guardian of the Flame.
Strengths: Powerful mixed damage over time, ability to see in bushes, ability to deny enemies of bush control, incredible steroid Ultimate
Weaknesses: Limited escapes, dependent on attack speed, does not scale particularly well with attack damage
Plays Most Like...:

http://i1298.photobucket.com/albums/ag47/Lutzburg/9175eb35-c21d-4e7d-8c33-db977eb0c6fc_zpsdwr2hzia.jpg Auto Attack: Rafa launches a moderately ranged auto attack (575) using orbs of fire, which appear above the wrists of his gauntlets. Rafa then uses his gloves to “scoop” up the hovering orbs of fire before tossing them at his target.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_10973_pas_zpsbrd5ze3k.jpg Passive- Seething Burn: Rafa’s basic abilities cause fire to appear on the battlefield in various ways. If Rafa makes contact with these flames, he sets himself ablaze. He then transfers these flames to his gauntlet, causing his next auto attack to deal bonus magic damage over 4 seconds. This effect stacks with each auto attack (so long as he is still ablaze) and the damage dealt scales with level and bonus AD. In addition, Rafa gains 20/25/30/35/40 bonus movement speed while ablaze, which scales with Rafa's level. Design Philosophy: A bulk of Rafa’s kit is based around his Passive. These ticks of magic damage essentially allow him to act as a DoT-based marksman, similar to Twitch. Since this damage stacks, Rafa synergizes incredibly well with attack speed. The bonus movement speed allows Rafa to stick to targets when adeptly using the rest of his kit.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_15872_btn_zpsbmx8h03h.jpg Q- Trail of Flame (7 seconds): Rafa resets and empowers his next auto attack, creating a trail of flame along its travel path that lasts 3.5 seconds. This deals 30/50/70/95/120 bonus magic damage (+50% AD) and the flame trail itself deals minor magic damage (15/30/45/60/75 +20% AP) to enemies who stand in it every .5 seconds. Rank-ups increase damage done and lower cooldown. Design Philosophy: After casting this ability, Rafa can then chase his targets through the trail, continually applying Seething Burns with each subsequent auto attack. The travel path functions like an automatically locking skillshot, as an auto attack will always reach its target. The trail will follow its target through dashes and other movement tools, creating dynamic trail lengths for Rafa to capitalize on.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_11960_pas_zps8bzz37pg.jpg W- Backdraft (16 seconds): Rafa claps his gauntlets together, forming a powerful cone of wind that knocks enemies back a distance based on how close they are to him. Closer enemies are knocked back further. Additionally, any stacks of Seething Burns are extinguished on targets affected by Backdraft, removing the debuffs but dealing their entire duration’s damage instantly. Rank-ups lower cooldown. Design Philosophy: This is Rafa’s only escape tool, and is only effective against a single target or a group of clumped chasers. Extinguishing the Seething Burn debuffs allows a more offensive-minded Rafa to burst down a priority target, much like Twitch’s Expunge. Deciding when to blow this long cooldown ability to snuff out a priority target versus using it to push back whoever happens to be in your face is an interesting decision point for Rafa players.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_10356_pas_zps8gpszyre.jpg E- Wildfire (12 seconds): Rafa conjures a fireball by clasping his gauntlets together before throwing it towards a target location (up to 900 range and roughly the speed of Nami’s bubble). This creates a patch of fire roughly 350 units across that deals 20/40/60/80/100 (+15% AP) magic damage every .5 seconds for 4 seconds. If cast in a brush, it grants vision of that brush and the ability’s effects spread to the entire size of the brush. The duration of the ability is also increased to 6 seconds when in brush. Rank-ups increase damage done and lowers cooldown. Design Philosophy: This ability is designed to create an interesting bot lane dynamic by discouraging enemies from hiding in brush, as well as giving a marksman the ability to see into brush without the need for their support to constantly ward. Additionally, walking through this ability provides Rafa with an additional way to trigger Seething Burns.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_9010_pas_zpsyb1x0xw3.jpg R- Purify (70 seconds): Rafa lights himself ablaze for the next 5/6/7 seconds, causing all of his auto attacks to apply Seething Burns for the duration. Additionally, he gains 50/65/80% attack speed and 20% bonus movement speed for the duration. Rank-ups increase ability duration and bonus attack speed. Design Philosophy: This ability is essentially a massive, albeit temporary steroid. It makes Rafa an incredible duelist in 1v1 fights, and also allows him to literally melt single targets in team fights.
Special thanks to Lalilulelo, a wonderful artist who I discovered while looking up reference images for Rafa. A full gallery of their work can be found HERE.
If you liked this Champion, you can find over 70 more of my original concepts HERE!
&
. so Rafa seems to be a very powerful ADC/Mage that can either deal long term sustain damage or just deal massive burst damage if he sets his Abilities right.
or as a means of engaging or escape like with
.