[Champion Concept] Pal’Gue, the Twisted Shaman
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Primary: Assassin. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 4. Ability Power: 4. Difficulty: 8. Place of Origins: Voodoo Lands or Kumungu. Upon Selection: I offer these warriors to you O Spirit.
Health: 417(+31). Health Regen.: 1.9(+0.39) Mana: 289(+30). Mana Regen.: 1.8(+0.38) Range: 125(Melee). Attack Damage: 56(+3.0) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends: None. Enemies: None.
Appearance: Pal’Gue is a 5ft tall fairly skinny dark tanned skin mild-age bald man, his eyes are reddish brown. All over his body are white tribal tattoos, as for clothing Pal’Gue wears a wooden mask over his face that has vibrant colored feathers, a brown sash that is wrapped around his waist, thighs & crotch. His left arm has several bands with smaller colored feathers but has a small animal skull used as a buckle, his right arm has a wrist band that is made with several canine teeth from animals. Around his waist is rope that has a small satchel on the right side while on the left side has a shrunken head & a straw voodoo doll, Pal’Gue always carries around a curved ritual knife.
Summoner Spells:
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Item Builds:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Passive: Voodoo Doll’s Curse. Pal’Gue has a straw voodoo doll strapped to his left waist, this voodoo doll will apply a Curse Mark above an enemy Champions head as long as that Champion is within 210-radius of Pal’Gue. While an enemy Champion has a Curse Mark every 3rd of their Basic Attacks made against Pal’Gue the doll will Reflect 5% of the Champions current Attack Damage as Physical Damage to damage that Champion.
Q-Ability: Shrunken Hex. Range: 400. Cool Down: 17/16/15/14/13. Cost: 100. Magic Damage: 35/75/115/155/195(+50% bonus AP). Activate: after Pal’Gue has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Pal’Gue will use his shrunken head to place a curse on chosen target, after the initial activation the chosen target will be dealt Magic Damage & will be Shrunk for 2.5 seconds. While an enemy Champion is affected by Shrunk that enemy Champion will have 25% less Movement Speed & deal 10% less damage.
W-Ability: Sacrificial Offering. Range: Self-Cast. Cool Down: 23/22/21/20/19. Cost: 5/7/9/11/13% of Max HP. Passive: when an enemy Minion has died within 200-radius of Pal'Gue then he will be Healed by 1% of that Minions Max HP, if an enemy Champion dies within this Passive's radius then Pal'Gue will be Healed by 3% of that Champions Max HP. Activate: after Pal’Gue has activated this Ability he will pierce his own heart with his ritual knife, after the initial activation after skewering his own heart Pal’Gue will sacrifice a portion of his Max Health then the blood that spurts out of his chest will travel down a 450-range narrow path in the direction Pal'Gue is facing. When the blood is traveling down the path it will deal the amount of Health Pal'Gue sacrificed to deal True Damage to any enemy that the spear of blood comes in contact with.
E-Ability: Heart Carver. Range: 300. Cool Down: 14/13/12/11/10. Cost: 65/75/85/95/105. Physical Damage: 95/145/195/245/295(+30% bonus AD). Activate: after Pal’Gue has chosen a single enemy within this Abilities Casting Range then upon its activation Pal’Gue will slam his ritual knife on his targets heart, this Ability will deal Physical Damage to the chosen target while also applying a Bleed to the target for 1.5 seconds.
R-Ability: Voodoo Totem. Range: 450. Cool Down: 110/90/70. Cost: 130. Magic Damage: 60/80/100(+30% bonus AP). Activate: after Pal’Gue has chosen a single point within this Abilities Casting Range then upon its activation Pal’Gue will summon his voodoo totem to that point, when the totem has been summoned it will remain active for 4 seconds. While the totem is active it will create a 250-radius aura that will allow Pal’Gue to deal 8% increased damage to all enemies within the radius also every second the totem will release a surge of evil energy that will deal Magic Damage to all enemies within the radius.