[CHAMPION CONCEPT] Skarr, The Shadow Hunter

WarWork·11/20/2014, 3:54:45 PM·1 votes·1,286 views

Skarr, The Shadow Hunter

Overview Primary: Assassin Secondary: Mage Secondary Bar: Mana Melee Auto-attacks

Abilities Passive- Shadow Pack Every 3rd attack, Skarr gets one stack of Shadow Pack maxing at 5. When Skarr uses a skill he will summon Blood Wolves equal to the number of stacks Skarr has. Blood Wolves attack which ever target is hit with Skarrs skills and last for three seconds (last longer as Skarr levels). If Skarr hits no target, or the target dies, blood wolves will prioritize any opponent attacking Skarr, if there are no targets they will follow Skarr for the duration. While Skarr has 10 blood wolves out his passive will go on cooldown for 5 seconds. Blood wolves deal damage equal to 30% Skarr's AP (scaling up as he level) and apply on hit effects.

Q Scarlet Edge ACTIVE: Skarr slashes in a cone in front of him dealing 100 damage (+x%AP) to all units hit applying Grievous Wounds.

W Blood Piercers ACTIVE: Skarr dashes to a location leaving behind a blood clone and inflicting 50 damage to units he passes through slowing them 40% for 1.5 seconds. After 0.75 seconds, the blood returns to Skarr in a hail of blood needles inflicting 80 (+ x% AP) to all units they pass through. (If Skarr moves after the dash, the piercers will fly to where ever he is, and if he dies flies to the location of his body.)

E ** Deadly Chaser** PASSIVE: Inceases Skarr’s attack speed and movement speed 0.5% for each of Skarrs blood wolves active. ACTIVE: Skarr blasts an enemy with wolf head shaped shadow inflicting 150 (+ X% AP) revealing stealthed units hit and providing sight for three seconds.

R Skarr and Light/ Scarlet Revenger: ACTIVE: Skarr breaks free from crowd control and summons Light to aid him in battle for 5/8/12 seconds. Light is a controllable pet that is bound to Skarr. While Skarr’s ult is active he loses his passive. Light deals damage equal to 80% Skarr’s AP and applies on hit effects. Light attacks any unit Skarr attacks but will prioritize any unit within range that last dealt damage to Skarr if Skarr isn’t attacking a unit. Additionally Light will have the following actions whenever Skarr uses a skill; Q: Light bites a 180 degree cone infront Skarr. W: Light pounces on the last target hit rooting them for 1 sec. E: Light fires a beam that stuns.

Lore Summary

Skarr doesn’t remember much of his life, his first memories were crying and being found in the Komungu wood by a pack of Blood Wolves. They raised the boy and taught him how to hunt. When he was in him early teens he was found by an Assassin who admired the boy’s talent in hunting and natural affinity for magic. The wolves let the man take the boy and he left with tear vowing to return to them stronger. The assassin taught the boy Shadow magic, and arm of moving shadows and solidifying them and gave him a sword and taught him how to use it. When the boy was of age he felt and urge to return to the woods, he thanked the man and returned to the woods. He was horrified to see his whole pack slaughtered. He cried and let out a sorrowful howl, the blood left the wolves and fused with him changing his black eyes to scarlet and his shadow, when he used his shadow magic glowed scarlet as well. He discovered he could use his magic to summon shadow wolves. He tracked down the hunters and slaughtered them all.

2 Comments

Talon Gerrard11/21/2014, 4:56:13 PM1 votes

He seems to be pretty balanced. But, one question I have is that does the amount of blood wolves he has have a limit? Also, when you put in x% AP, does that mean you haven't decided on the percentage of AP yet? Or is there another factor that wasn't listed?