[Champion Concept - Updated] Boggle, Warmth of the Freljord

Jellycake Demon·11/19/2015, 9:20:49 AM·1 votes·302 views

Please leave your Feedback down bellow on what you think of my 1st Champion Update, I only changed 2 of Boggle's Abilities & tweaked some of his states & added a few extra touches to some of his kit. Hopefully the changes & tweaks I made were good ones.

Primary: Support. Secondary: Fighter. Additional Roles: Player Choice. **Older Variation: ** http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/REwdweMV-champion-concept-boggle-warmth-of-the-freljord

**Statistics: ** Attack Power: 3. Defense Power: 6. Ability Power: 7. Difficulty: 7.

Place of Origins: Freljord. Upon Selection: (pant with a little bit of laughter).

Health: 466(+30). Health Regen.: 2.0(+0.38) Mana: 371(+29). Mana Regen.: 1.9(+0.37) Range: 125(Melee). Attack Damage: 35(+2.4) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Braum/Nunu. Enemies: Sejuani.

Appearance: Boggle is a 4'6ft tall Poro with the traditional white fur & small little curved horns, but he has a blue painted mark on his back. Boggle does wear a custom made helmet, tiny little shoulder pads & special platting for his horns & a pair of small boots for his front 2 feet.

Summoner Spells: summoner 4 & summoner 3.

Item Builds: Starting Items: item 2003/item 3340 item 3303(more Offensive Play) or item 3302(more Defensive Play) Essential Items: item 1331/item 3027/item 3100. Offensive Items: item 3116/item 3135/item 3050/item 3151 item 3092 or item 2301. Defensive Items: item 3222/item 3800/item 3157/item 3065 item 3401 or item 2303.

Passive: Slobbery Assault. Every Auto-Attack that Boggle makes has him uses his large tongue. Each Auto-Attack that Boggle makes against an enemy Champion will apply a stack of Saliva which will reduce a targets Movement Speed by 4%, Armor by 2% & the target deals 3% less damage with their Auto-Attack for 3 seconds, Boggle can apply 4 stacks to a target & each Auto-Attack will Refresh the Saliva’s duration.

Q-Ability: Snack Time. Range: 450. Cool Down: 17/16/15/14/13. Cost: 100. Heal: 85/115/145/175/205(+30% bonus AP). Magic Damage: 20/30/40/50/60(+30% bonus AP). Activate: after Boggle has chosen a 50-radius location within this Abilities Casting Range then upon its activation Boggle will throw out a box of Poro Snax at the targeted location, once on the Map the box will remain on the map for 7 seconds & when either Boggle or an allied Champion walks over the box they will be Healed & 3% of the targets missing Mana will be Restored. When box has been on the Map for 2 seconds Boggle will actually start drooling over the snax in that his Basic Attacks will start dealing Magic Damage he will also get excited gaining a 20% Movement Speed Boost until the box is consumed or its duration has ended.

W-Ability: Poro Charge/Woops. Range: 450. Cool Down: 21/20/19/18/17. Cost: 60/70/80/90/100. Magic Damage: 40/60/80/100/120(+40% bonus AP). Activate: after Boggle has chosen a broad path with this Ability then upon its activation Boggle will belly-slide in the chosen direction, any enemy that Boggle comes in contact with will be dealt Magic Damage & have their Movement Speed be Slowed by 35% for 2 seconds. Re-Cast: after Boggle has used the initial activation he may re-cast this Ability within 2 seconds will activate Woops. Upon activation Boggle will trip on its feet quickly rolling back to his starting point on the Abilities initial activation, while rolling back to his original location any enemies that Boggle comes in contact will be dealt this Abilities current damage output but at 12% reduced damage.

E-Ability: Bundle of Fluff. Range: Self-Cast. Cool Down: 15/14/13/12/11. Cost: 30/50/70/90/110. Physical Damage: 60/80/100/120/140(+50% bonus AD). Magic Damage: 30/60/90/120/150(+40% bonus AP). Passive: because Boggle’s fur is so compact & yet fluffy he will take 4% less damage from all non-Tower sources. Activate: after Boggle has activated this Ability he will lean up on his hind legs then slam his body on the ground, if any enemies are within 120-radius around Boggle upon this Abilities activation they will be dealt Physical Damage & be Stunned for 1.75 seconds. But if enemies are within 185-radius of Boggle when he activate this Ability he will release a surge of cold air that will deal Magic Damage to all enemies within its radius while also Rooting those affected enemies for 1 second.

Reason for Change: I’ve changed Bundle of Fluff to a self-cast A.O.E Crowed Control hitter from where it was a ranged Jump that Roots enemies that Boggle hits. The reason I did this was because I figured having a champion with 2 Mobility-Type Abilities would make it hard for someone to run from Boggle or trying to catch him because he could cover a vast distance with both the old version of Bundle of Fluff & Poro Charge, also if he had a Flash then it would be ridiculous.

R-Ability: Tumbling Snowfall. Range: 900. Cool Down: 210/190/170. Cost: 130. Impact Magic Damage: 100/140/180(+40% bonus AP). Rolling Magic Damage: 70/90/110(+20% bonus AP). Activate: after Boggle has chosen a 250-radius within this Abilities Casting Range then has chosen a broad 185-length path then activates this Ability Boggle will fire a large snowball into the air. After a 1 second delay the snowball will crash into the targeted are dealing Magic Damage to all enemies within the radius, then after a 0.25 second delay when the snowball lands it will then roll down the path Boggle has chosen dealing Magic Damage to any enemies it comes in contact with while also pushing enemies it makes contact with down the path its traveling down.

Reason for Change: While I did like my old Snowball Pop ult it never really felt like it had as much impact for a Support as I wanted since it was just a Self-Cast A.O.E Damage ult that then goes into a aura Buff, so I figured having a something like a miniature Zigg’s ult that can re-position either pushing them towards your team to get them away from a “safe spot” or use it to push enemies away from your allies if they are low on HP & Mana & can’t really fight back. **Side Note: ** I noticed that most of the Freljord Champions Ultimate Abilities are some form of A.O.E wither it’s a large Area or a Path.

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