Hecarim Rework Suggestion

The Hörror King·8/20/2018, 12:19:47 PM·1 votes·1,306 views

Hecarim

Passive: Gain permanent 25+ Movement speed in Jungle and River Also gain 15% of movement speed in AD

==Q== Does damage in first rotation, activating it again does same damage but knocks enemy units backwards, before going on 10 second cool down

**==W== ** Grants 20% Spell Vamp/Lifesteal with 25% attack speed while being able slightly Phantom for 5 seconds untill attacking(can be cast while charging E)

  • Phantom are not invisble near enemy champions, however they will not appear as a blip on the mini map and will appear somewhat transparent , yet attackable.

==E-== Charges up running speed to 100, at 100 it passes thru enemy back passing 25% of impact as AOE damage to other enemy units giving primary target 0.5 second stun

==R-== Summons the chariots of Underworld dragging countless souls in chains, Hecarim Intially passes through first unit

fearing them, if unit stays within CENTER of ult it drags them for 1 second and increases Hecarim ult by 2 seconds, going through walls and appearing Phantom. (think the mummy scene when the horseman dragged imoteps soul to the underworld)

5 Comments

Warlord Rhinark8/20/2018, 12:45:08 PM1 votes

I don't know.

I like current Hecarim.

I don't think giving him 2 knockbacks and pseudo-stealth is a good idea.

NAIR19968/21/2018, 6:15:54 PM1 votes

i think that will make him busted lol