[Champion Concept] Nurk, The Void Magus
Lore Nurk is a Noxian Sorcerer. He was born into a noble line of warriors, but had shown an innate ability to use magic. His parents left him to a hired tutor off in some weird place. This tutor owned a massive library with books on all kinds of magics. Nurk has been filled with curiosity from a young age but in this place, this thirst for knowledge, for the unknown, might be sated.The tutor respected that every mage had their calling, so he taught Nurk the basics of magic and left him to discover his own pathin the library. Nurk found interest in books of the void, of the shadow isles, and other dark secrets. He figured that all the tales he heard of beings of these places we terrifyingly strong and knowing their strengths, mastering them was what he wanted to do in this library. Mysteriously enough, the library did have books on the void, of its nature, of its beings, its powers, its magics. Nurk filled with desire, read these books, and overtime, came to understand the workings of the void. Obviously, the void doesn't have sorcerers that have magic alike those that noxians use, or any humans in fact. But there were ways to manipulate the voids with magic. There were ways to merge with the void, to summon void creatures, to manipulate the void. Nurk began experimenting with thesepowers, applying the knowledge of the void, with the teachings of his tutor. All of his attempts had fizzled to nothing. Not achieving the goal yet not having major consequences. One fateful day, His magic, it started to work, he could see that his magic circle was glowing deep purple, the ground started wobbling, the walls started melting, then everything blacked out. merely few seconds later he woke up to a purple creature, this being was not one of malice, not one of wrath. This creature was his saviour. The legendary human whom walked the void and lived, Kassadin. With ambition overflowing, curiosity flowing he looked at Kassadin, Kassadin looked back at him and new he wanted to learn and told him the void was dangerous. He told him not to control the void. It is impossible to tame chaos. What Kassadin could do wasngive him a void stone. Kassadin told him to draw power from the void stone use it to empower his magic. He told him there were dangers holding the stone as it would attract void creatures. Such things won't stop Nurk from fostering his ability to control powers of the void. This is something he couldn't give up. With his history as a warrior, his innate ability to use magic and his understanding and control of the void, Nurk fights for Noxus on Summoners Rift.
TL;DR Lore
- Noxian Warrior
- Shows ability to use magic
- Goes with some old dude to learn magic
- Uses independent study to his dark interests
- Reads on void shadow isles etc.
- Attempts to pull of void magic after reading all the books
- Kinda seems to work
appears- Gets void stone
- Kassadin says Dont play with the Void bro
- Controls the magics of the void in the NAME OF DEMA -- I mean Noxus
Base Stats WIP (Don't know enough about Base stats)
Abilities WIP Include Ability description, any variations and my thoughts on the ability.
P: Battle Mastery Alive in Battle: Originating from a noxian line of warriors, Nurk thrives with the deaths of his enemies, gaining 20% of his missing health on every Kill or assist. A Love of Battle: Upon kill or assist, Nurk also gains 20 armor and magic resist until out of combat. Stacks. or Upon kill or assist gain 20% damage reduction for 1.5 seconds. %s Stacks (5 seperate cooldowns for each stack)
**Q: Void orb ** Active: Nurk Fires an orb of Void energy in a straight line, damaging the first enemy hits for 30/70/110/150/190 (+0.5 ap) magic damage Mana cost: 40 CD: 8.5/7/5.5/4/2.5 seconds
Thoughts Main Damage ability. Pretty much Urgot Q with different numbers and AP Scaling. Thinking the lockdown/cast time of the ability is low. fairly low range ability on par with AA range (550 range give or take) I'd say max first.
W: Portal Passive: Nurk gains charges upon casting spells, once Nurk has casted 7 spells, Nurk can use portal. Active: Nurk blinks 350 units towards the cursor. Mana cost: 60/65/70/75/80
Thoughts Kassadin what now? A blink and a charge system that stacks with spell casts? This ability has a fairly short cooldown which is why it is barred by the charge system. If you want to cast Nurks Portal off cooldown you will need to spam spells. Which is easier done with more cooldown reduction. Anyway in a skirmish or 1v1 when you are spamming abilities later in the game it should always be ready off cooldown.
E: Breakdown Active: Nurk Destabilizes an area for three seconds, slowing people in the area for 40/50/60/70/80% and deals 160/240/320/400/480 (+1.2 ap) magic damage over the three seconds. After 1.5 seconds of the area being destabilised, champions are rooted for 1.5 seconds. Mana cost: 80/85/90/95/100 CD: 16/15/14/13/12
Thoughts Zone control, wave clear, cc whatever you want. This functions similarly to a soraka e but damages like morgana w. It has alot of damage. This has decent range but isn't as powerful on Nurk due to the short range.
R: Chain of the Void Active: Nurk Chains a champion for 2 seconds, dealing 300/450/600 (+1.0 ap) magic damage over the duration of the chain. If the tether has not been broken for the two second duration, the champion that Nurk chained is suppressed for 1.5/2/2.5 seconds. Mana cost: 100 CD: 120/100/80
Thoughts This spell is what makes this champ better for skirmishes and 1v1s. Being able to cc the enemy with a point and click allows for more ease in managing the rest of Nurk's kit. While i believe that Nurk isn't Azir level difficulty, I don't want his kit to be overloaded with skillshots, mechanics and situational power.
Nurk The void Magus Current Terms his class is: Primary: Mage In League's Sparkling new class lingo: Class: Mage, Subclass: Battle Mage
Gameplay Nurk is a mid range battle mage that wants to kite his enemies and would excel in pursuits. Nurk would be most effective in mid and top. Nurk is lategame champion. Being able to get rylais and q spam for perma slow. it isn't targetted so catching a champion out will guaruntee a kill if Nurk is stronger. E is good for waveclear and believe that it could be maxed second. This is because Nurk's w gets better as his cooldowns get lower. All abilities get lower cooldowns when ranked up.
Items
is fairly core in my opinion.
and
are good stacking items that
increase his mana lategame for more spam.
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This has mana but no cooldowns,
while this build has less mana.
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