Ryan, the Steam Enforcer
Primary: Fighter. Secondary: Tank. Additional Roles: Support. Statistics: Attack Power: 4. Defense Power: 8. Ability Power: 2. Difficulty: 6. Place of Origin: Piltover. Upon Selection: Gain way the steam train is coming in.
Health: 419(+37). Health Regen.: 2.4(+0.45) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 41(+1.9) Armor: 18(+2.1). Magic Res.: 30(+0) Attack Speed: 0.634(+2.3%). Move. Speed: 346.
Appearance: Ryan is a 5'ft tall mid-built Caucasian middle-aged man with short brown hair & blue eyes. Ryan wears a head-to-toe fully armored bulky suit with a large sphere contraption on his back, his armor is metalic grey & dark grey with dark red covering segments of his suit. under the armor is a very complex steam system with various valves, tubes & mechanical gear work & under neath all that is a very comfy suit with simple control system in the hands & helmet.
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Gameplay: Ryan is a Top Lane Physical Damage Fighter/Tank or a Bottom Lane Support/Fighter(Tank) with good Burst Damage & Crowed Control with 2 sets of Abilities that are very situational that all depend on which Abilities both the Normal & Steam to use for what the current state that Ryan is in or is about to be in. while Ryan is a good Fighter/Tank with a varity of ways of engaging the enemy & is able to deal deceant burst damage with various CC to give him an edge in trades or team fights, BUT Ryan's low Mobilty & long Cool Down on his Abilities makes Ryan an easy target for ganks & counterplays if he miss uses his Abilities at the wrong time. for Ryan to be most affected he needs to teammates that can follow up on his plays & be able to help get out of situations that might end his life like Champions that give him increased Mobility or be able to provide protections & Cleanses from Abilites & CC from the enemy team.
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Passive: Steam System Gauge. Each of Ryan’s Basic Attacks generates 10pts of Steam with the max points being 100. When Ryan gains 100pts of Steam his Attack Damage, Attack & Movement Speed & Armor will be increased by 12%. While Ryan is in combat & he has max points of Steam he will keep his Steam points but when he leaves combat for 13 seconds his Steam points will decrease by 10ts every 1 second. After Ryan has maxed out his Steam System Gauge all of his non-Ultimate Abilities will have different Activations, but each Steam Ability will consume 50pts of his Steam System Gauge. Even though Ryan uses one of his Steam Abilities he can use the Normal Ability of that Steam Ability only after a 4 second delay, also when Ryan uses a Steam Ability he will not be able to generate any Steam Points.
Q-Ability: Vapor Stream. Range: 400. Cool Down: 9. Physical Damage: 65/85/105/125/145(+40% bonus AD). Activate: after Ryan has chosen a semi-broad with this Ability then upon its activation Ryan will have his right arm thrust in the chosen direction releasing a powerful burst of extremely hot water vapors in the chosen direction, after Ryan has released the water vapors in the chosen direction any enemies that the vapors come in contact with will be dealt Physical Damage & be Blind for 1.75 seconds.
Steam Q-Ability: Steam Bomb. Range: 500. Cool Down: 15/14/13/12/11. Physical Damage: 85/115/145/175/205(+40% bonus AD). Activation: after Ryan has chosen a 150-radius location within this Abilities Casting Range then upon its activation Ryan will release a burst of steam from his back that sends him into the air, after a 0.5 second delay after the initial cast & Ryan is in the air then he position himself for dive bomb kick where the steam in his shoulders & greaves that send him at his targeted location where upon landing Ryan will deal Physical Damage to all enemies & then Knock Up all affected enemies.
W-Ability: Boiling Blast. Range: 450. Cool Down: 16/15/14/13/12. Physical Damage: 45/75/105/135/165(+40% bonus AD). Activate: after Ryan has chosen an 80-degree cone with this Ability then upon its activation Ryan will slam his hands on the ground after a 0.5 second delay, after the delay & Ryan has slammed his hands on the ground he will release a blast of steam from both his gauntlets that cover the cone dealing Physical Damage to all enemies within the cone & affected enemy Champions will be Stunned for 1.25 seconds.
Steam W-Ability: Steam Golem. Range: Self-Cast. Cool Down: 15/14/13/12/11. States Boost: 10%/15%/20%/25%/30%. Activation: when Ryan has activated this Ability Ryan will remove the safety limiters in his suit allowing the steam to vent out all over his body for 6 seconds, for the duration of this Ability Ryan’s current States will be increased by a set percentage & his Basic Attacks will deal Splash Damage to all enemies within 150-radius of the initial target. after the Abilities duration the safety system will reboot returning Ryan’s states back to normal but his Attack & Movement Speed will be reduced by 30% for 1.25 seconds.
E-Ability: Pressure Vents. Range: Self-Cast. Cool Down: 21/20/19/18/17. Physical Damage: 25/45/65/85/105(+30% bonus AD). Heal: 20/30/40/50/60(+60% bonus AP). Activate: after Ryan has activated this Ability he will plant himself in place & his suit will start releasing a large amount of steam that covers 150-radius around Ryan, when the Ability is activated Ryan will start Healing himself every 0.5 seconds for 2 seconds, but if Ryan decides to move then the Ability will end early. After the activation the steam that Ryan’s suit releases will Knock Back all enemies within the radius back 80-Range & will be dealt Physical Damage, the steam will continue to vent out while Ryan is Healing himself & will Knock Back & deal damage to all enemies that come in contact of the steam that surrounds Ryan.
Steam E-Ability: Steam Vail. Range: Self-Cast. Cool Down: 15/14/13/12/11. Physical Damage: 35/55/75/95/115(+40% bonus AD). Activation: after Ryan has activated this Ability Ryan will open up several sections of his suit that release steam that covers 150-radius around Ryan for 2.5 seconds, when this Ability is activated any enemies within the radius of this Ability will be dealt Physical Damage & will be Silenced for 1.5 seconds. for the duration of this Ability Ryan will be Immune to Basic Attacks & Single Targeting Abilities but is still affected to A.O.E & Cone Abilities.
R-Ability: Steam Roller. Range: 1200. Cool Down: 155/135/115. Physical Damage: 255/425/685(+40% bonus AD). Activate: after Ryan has chosen a semi-broad path with this Ability then upon its activation Ryan will start Channeling starting up the Steam System in his suit for 0.75 seconds, after the brief Channel Ryan will release the stem stored in his suit thrusting him in the chosen direction. While Ryan is charging he is Immune to Abilities that inhibit Movement & is able to pass through Walls & Terrain, if Ryan comes in contact with an enemy Champion that target will be dealt Physical Damage & will be Stunned for 1.5 seconds. When Ryan has reached the end of his Charge his Passive will be fully maxed out.
Behind the Suit: after watching a good animated film i got to wonder if Riot had made a Champion based around the gimmick or theme of Steam i wondered what that Champion would be like? i came up with different concepts for this Champion i came up with a few different ones like a Steampink Robot that uses steam powered weapons to a scientiest turned into living steam from a expirement goon horribly wrong, but i just was'nt feeling it but when i was at my friends house & we were playing Video Game i love playing as certianCharacters 1 of them had a suit that allows him to use steam (or at least that is what it looks like is happening) to enhance his Martial Arts skills & then it hit....a dude wearing a large experimental suit that is powered by steam & is able to use the steam itself as a weapon! so i started thinking about this guy making concepts art & coming up with his kit i came up some kits that only had 1 Ability based Around steam & a kit with a ult that only enhance his Abilities by giving them small bonus effects, eventually i came up with the concept of this Champion having a system in his suit that builds up steam & when he gets a certian amount his Abilities will change kinda like Gnar
when he switches between his Mini & Mega forms depending if his Rage Gene is fully maxed out. so after i finally came up with a kit that i feel good about i still have to figure out who this Champion is in LOL Universe i was lost, but i decided to have him a Piltover citizen that has made this suit & is now acting like a vigilanty that works with the Police force to stop crimals & capture criminals.
So what do my fellow LOL Players what do you think of this Champion.