Akira & Mii, the Twin Brawlers
Now there are what...(
,
,
,
,
,
,
)...7 Champions that feature more than 1 Character as a whole Champion. the better examples would being Kindred, Lulu & Nunu as they are a Champion with an additional character by there side, instead of being a temporary summon like the others. but even so you don't really have much control over that 2nd character. Example: while Kindred can make Wolf attack enemies, i don't feel as thought we're fighting as one. another example is Nunu, while you control the yeti Nunu himself acts more as a living accessory that has their own abilities, like an Item.
so i thought about making a duel-character that allows the Player to have control of one Character, while also having some influence in how you incorporate the other character, or able to switch between the 2 and have different effects added to their skill-set. (at least i tried to make the sisters feel like that) That's where Akira & Mii came from, a duel-sister team that has the Player switch between them to have different effects & usages for their Abilities, able to confuse your opponent in which of the two sisters is the Player, and which one isn't.
Please leave a Comment & Thoughts about Akira & Mii down below, i would love to hear what you guys have to say about the sisters.
Place of Origins: Noxus. Primary: Fighter. Secondary: Mage. Additional Roles: Player Choice. Upon Selection: Alright Mii lets show these scrubs the door! Arriving on the Rift: Be weary Akira, our foes are crafty & cunning.
**Statistics: ** Attack Power: 6. Defense Power: 4. Ability Power: 6. Difficulty: 7.
Health: 412(+32) Health Regen.: 2.1(+0.38) Manna: 388(+0.39) Mana Regen.: 2.0(+0.38) Attack Range: 250(Melee) Attack Damage: 42(+3.0) Armor: 14(+2.1) Magic Res.: 30(+1.3) Attack Speed: 0.631(+2.3%) Move. Speed: 344
Friends:
: as much as the sisters loving fighting by themselves, the sometimes lack a sense of when to bail from a fight they knew they can't win, or have means of dis-engaging a fight that they half-hazardly jumped into. so with Thresh by there sides they can use his Lantern to get out of tight spots, or use his Flail & Cage to keep the enemy at bay while they regroup.
: the sisters like using stuff in their environment to their advantage, so having Ivern help them with his bushes to allow the sisters to spring ambushes on while taking advantage of Rooted targets makes them happy, also having a large distracting punching bag like Daisy works in their favor as it keeps them from taking to much of a beating.
Enemies:
: the sisters may think their pretty mobile and dexterous, but Fiora knows how to knock them down a few pegs. with her superior mobility and means to shred through the sisters HP at a rapid pace, not to mention be able to block the pairs more damaging abilities, Fiora is a tough opponent for them to take on.
: while the sisters have means of engaging enemies from a distance, Quinn is a better shot and is able to avoid most damage from a far better than the sisters. doesn't help that Valor can help shave off HP from the sisters for Quinn two different ways, able to blind the pair so they can't double-up on her, and being able to catch up to them if they try to escape.
Appearance: (Bodily design) .Akira is a tall fit-bodied girl with a light bronze skin-tone, long dark brown hair, golden amber eyes and a large scar on her right cheek. .Mii is a slim-built girl with a peach colored skin-tone, short blonde hair and pair of aquamarine eyes, she also has white star-like birth mark taking up most of her forehead. (Clothing & Special features) .Akira wears a pair of tight black jeans, a pair of slim boots, a short tank top with a short long-sleeved dark grey jacket over it. Akira also has 2 studs in her right ear, with a black chocker on her neck and finally a pair of fingerless gloves. .Mii wears a light grey jacket that is always zipped up, and covers the lower half of her face. She wears a pair of white jeans, with a pair of dark grey boots with a metal sole. Around her waist is a lose belt that has a small satchel, a few potions vials & ornamental buckle. (Equipment) .no weapons for either sister, just bare fist and raw magical prowess.
Summoner Spells:
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Item Builds:
Starting Items:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Innate Passive: Hang In There! When the Players HP hits 0, the none-controlled sister will Revive the fallen Player-controlled sister, restoring 20% of the Players Max HP while Knocking-Back all enemies within a 185-radius of the Player. Once this Passive has been activated it will go on a 86.5second Cool Down, before it can be used again.
Q-Ability: Twin Strike. Range: 380. Cool Down: 10/9.5/9/8.5/8. Cost: 85. Physical Damage: 65/85/105/125/145(+65% bonus AD). Magic Damage: 55/85/115/145/175(+50% bonus AP). Activation: After the Player has chosen a narrow path with this Ability and upon action, the Player will send both Akira & Mii in the targeted direction, in a double flying kick. Depending on which sister that the Player was controlling at the time of the Abilities action, this Ability will deal a different Damage-type with an additional effect.
.If the Player is in control of Akira this Ability will deal Physical Damage and will Knock-Back the first enemy target, that the sisters come in contact with 100-unites. .If the Player is in control of Mii this Ability will deal Magic Damage and will Stun the first enemy target, that the sisters come in contact with for 1.25seconds.
W-Ability: Get’Em Sister! Range: 475. Cool Down: 15/14/13/12/11. Cost: 65/75/85/95/105. Physical Damage: 70/90/110/130/150(+65% bonus AD). Passive: If the Player is in control of Akira every 3rd Basic Attack will also have Mii attack the same target, dealing 35(+4pts per Rank +55% bonus AP) bonus Magic Damage. Activation: After the Player has chosen a 185-radius within this Abilities Casting Range then upon activation, Mii will toss Akira into the air over to the targeted area. when Akira lands she will use all her weight to crush any enemy targets within the area dealing Physical Damage and will apply a 35% Movement Speed Slow & a -10% Armor value to any Champions she has damaged for 1.5seconds.
.If the Player is in Control of Mii when this Ability is activated, Akira will remain at her targeted area for 2 seconds, Auto-Attacking anyone (Prioritizes Champions over Minions & Towers) in her Attack Range. after the 2 seconds Akira will run back towards Mii. If the Player is in control of Akira when this Ability is activated, Mii will then Teleport to Akira’s side after a 0.5second delay upon landing.
E-Ability: Do Your Thing. Range: 470 to 520. Cool Down: 19/17/15/13/11. Cost: 110. Magic Damage: 45/55/65/75/85(+70% bonus AP). Activation: After the Player has chosen a narrow path with this Ability and upon action, Mii will fire three energy bolts in the targeted direction, each bolt fired every 0.5seconds. Each bolt of energy will deal Magic Damage to all enemies in the chosen path, while the first 2 shots are fired at the same length, the 3rd shot will have a longer reach.
.If the Player is in Control of Mii when this Ability is activated the Player will remain stationary until the 3rd shot is fired, or until the Player re-cast the Ability during its intended duration to end it early. But if the Player is in control of Akira when this Ability is used Mii will remain stationary, while the Player controlling Akira will be able to move around but will be unable to use the W-Ability until this Ability ends.
R-Ability: Tag Out, Tag In. Range: Self-Cast. Cool Down: 5. Cost: 95. Passive: .If the Player is controlling Akira the Player will take 5% less Physical Damage from all Sources & have 100% increased HP Regeneration. .If the Player is controlling Mii the Player will have 520-attack Range instead as well as have Immunity to Unit Collision. Activation: At the start of the game the Player will automatically have control of Akira, and will already have a Rank of this Ability. When the Player activates this Ability, they will Switch to which ever sister is not currently being piloted.
[Playing Style & Laning][sg-syndra] .a duo Fighter/Mage Akira & Mii are pretty flexable in that they can deal two different damage-types making it hard for their foes to build stable defenses, but for laning the pair are more effective as hit-&-run fighters, widdling down their opponents before jumping in and wrecking them with a barrage of attacks & Item usage. one the key aspects of utilizing the sister effectively is giving each of them fair & shared attention, just using one sister for the entire game is a big no-no in their book. Plus they would think your playing favorites, and neither of them will like you for it.
.Akira is the tough and piss & vinegar of the two, she wants to get in the middle of a scuffle and beat the ever loving daylights our of people, while her sister assist her from a distance. while Akira is hardier that Mii she does have a tendency to jump the gun, and dive right into fights without a plan, so use her sister to plan out attacks and gauge the enemy. Example: say an enemy is fairly weak but your not sure if you can take him, or that they have friends in hiding, as Mii you can send Akira out to scout while dishing out a decent beat-down before retreating.
.Mii is the more fragile of the two and is more about striking enemies from a distance, but she can be caught off guard if she doesn't take the initiative, and doesn't pay attention to her surroundings especially if she starts firing energy barrages or her sister isn't around to help. so as Akira have Mii provide cover fire with the E-Ability instead of being Mii and being a mini-turret.
[Lore & Backstory - Coming Soon][sg-soraka]