Marrow - The Skeletal Rogue
Marrow is a tanky champion who uses her own body to embolden herself and to breakdown others. This is a revamp of an old champ idea i had and thought she would have a better story than being confined to a set area.
> Unique Resource - Density > Marrow's bones passively grow denser and larger while in combat, causing her to both be harder to kill and to also lose movement speed in the process due to her increased weight. This resource is only used with Exoskeleton. Density decays by 10% every second out of combat.
Abilities
> Passive - Bone Spurs > While Exoskeleton is active, all damage Marrow deals or takes places Bone Spurs into the enemy, causing the enemy to slow by the number of spurs in their body. At 5 Spurs, a Bone Shard is visible from the enemy which deals additional bonus physical damage. > > Slow Percentage Per Bone Spur: 10 / 15% / 20% > Bonus Physical Damage: 10% / 15% / 20% (+70% Attack Damage) > > Visual Deterioration - As Marrow takes more and more damage, her exoskeletal armor starts to chip more and more away to the point that she is forced to rip off the broken armor piece.
> Q - Bone Saw > Marrow creates a large crude bone saw for the next 5 seconds dealing 80 / 120 / 150 / 180 / 210 (+ .8 Attack Damage) physical damage for each auto attack or until the saw breaks apart. The Saw breaks off into Bone Spurs, which embed themselves into all enemies in the vicinity of where the Saw broke apart. The Bone Saw breaks after 3 successful strikes. > > Cooldown: 12s / 11s / 10s / 9s / 8s > Range: 350 > Mana Cost: None
> W - Exoskeleton > Passive: Marrow creates very thick bone plates on top of her skin while she is in combat which increases her armor by 20 / 25 / 30 / 35 / 40 and However she loses 20% of her movement speed at max thickness. Her Marrow Hammer is also capable of breaking Bone Shards. > > Active: > At 100% thickness, Marrow can cast Dermal Missiles which turns all of the hardened plates into spikes and shoots off into all directions within a 500 radius, dealing 100 / 120 / 140 / 160 / 180 (+ 50% of Armor) physical damage. Her Katana returns from being a hammer and the Density resource resets and is not able to be built for 6 seconds.
>Cooldown: 1 second
> E - Heavy Weaponry > Passive: At 50% density Marrow transforms her Marrow Katana into a Marrow Hammer giving her basic attacks bonus damage based off 10% 15% / 20% / 25% / 30% of her current Attack damage and 20 / 30 / 40 / 50 / 60% of her armor . > > > Cooldown: 0
> R - Graveyard > Kokoro creates gigantic bone spikes from the ground, impaling and rooting all enemies within range dealing 150 / 300 / 450 (+ 1.0 of Attack Damage) Physical Damage and breaking all Bone Spurs or Shards in the process. Enemies with Bone Spurs take reduced damage than if they had Bone Shards. > > Cooldown: 120s / 100s / 80s > Size of Graveyard: 700 / 800 / 900 > Mana Cost: None
Appearance Marrow has white hair and golden eyes. Her armor is comprised of an exoskeleton like design, with her arms and legs outlined with spiky bone plates and a chest plate that are made up of what look like a second pair of ribs. She is relatively shorter than most champions, only standing at about 5'4". Her clothes underneath are form fitting grey scaled pants and a sleeveless twin tailed jacket over top bandages on her chest.
Quotes Selection - "I shall lead the strong"
Movement - "Who shall we debone next?" "With purpose." "I will break them." "Every strength lies just below the surface."
Attacking - "They can never break me." "Your bones are brittle." "I feel you cracking." "Weaklings."
Joke - "I find the word of encouragement "Break a leg" a bit redundant." "I have super dense bones, but why can i break a nail?" "I will break you Name of Champion hehe.
Taunt - "First I'll break your spirit. Then your bones." "My style is unbreakable. You are however."
Lore to come a bit later, still figuring out the kinks of where i want her from and why she is here.