[Champion Concept] Ezekiel - The Void Born
Lore
Born into the darkness that is the Void. A young man who goes by the title Ezekiel travels the black smogs of the abyss searching for an escape. He knows he does not belong there. His mother had told him so, but she is no where to be found. What had happened to her, Ezekiel did not know the answer. However he knew that to escape the hell he lived in he would have to follow where the other voidlings have been leaving into a new world. Once finding away into a whole other world, Ezekiel found abandoned city of Icathia.
Escaping the harshness of the desert, Ezekiel arrived at the doorsteps of the Institute of War. There his stature impressed by his powers, the judges come to the quick conclusion that they could definitely use him for their battles. As he is accepted by the League, two men show up to greet him, two men touched by the Void. Kassiden spoke first to him, eliciting a tale of how he escaped the land he was born in. The other, Malzahar, inquired on his power. Being thoroughly scouted by the prophet, Kassiden had began to yell at him. He then told Ezekiel to join him to fight the darkness, Malzhar on the other hand, tempted him with more powers. Leaning on the side of destroying the Void, Ezekiel joined up Kassiden. However, the camaraderie is tentative at best for Kassiden does not entirely trust the new champion. One question remains, how did a creature such as he spawn from the Void, and who was the one that mothered him?
"This young half-ling is an interesting specimen. Perhaps he is a link to her after all..." - Kassiden
*"A Half-Ling is but proof that the Void shall bring change to this world." - Malzahar
Appearance
Eyes: Golden Irises that glow.
Hair: The "hair" is made of thin black tendrils that hang down the middle of his back. (Think Dreadlocks)
Clothing: Ezekiel sports tattered brownish pants. His upper body is bare save for his taped knuckles.
Weapons: Ezekiel does not own any weapons as his arms and feet shift into different forms.
Skin: His skin is a dark tan with a reddish tint to it.
Special Notes on Appearance: Ezekiel has a human features but can shift his arms and legs to his will, morphing them into what ever aids him at the moment.
Kit (Open To Change)
Passive: Shape-shift:
Ezekiel's abilities are able to shift his body into a living weapon. As such he will remain in that form until he is slain or activates another ability. Each level (6/11/16) morphs his body more and bolsters the modifiers on each ability.
Q: Crimson Blade/ Crimson Death
Crimson Blade: Ezekiel shifts his arms into a large serrated edge greatsword and smashes a large line on the ground, slowing any unit underneath. This ability is chargeable as the sword will grow larger (Range: 450-650) covering a larger area of land before shrinking back to normal size.
Crimson Death: While in Half-Ling form Ezekiel can use Crimson Blade three times in quick succession.
Cooldown: 8/7/6/5/4
Damage:
Crimson Blade: 90/110/130/190/225 (+75% of Attack Damage) Crimson Death: 130/170/220 (+90% of Attack Damage)
Shape-Shift: Ezekiel's arm remains in greatsword form with added 50/100/150 range and heals for 2%/4%/6% missing health each strike.
(Appearance Note: His great sword is about half the size of him, with an almost rusted steel look to the blade.)
W: Abyssal Hammer/Abyssal Bomb
Abyssal Hammer: Ezekiel hardens his skin, giving him a large stone like arms. He then smashes the ground with his fists for an area of effect knock up. If the enemy is within the epicenter 200/250/300, they will be dealt increased damage compared to the outer range 350/400/450 of the ability.
Abyssal Bomb: If used in conjunction with Sling Whip, the damage and range are increased.
Cooldown: 12/11/9/8/7
Damage: (Epicenter)100/130/160/240/280 (Sling Whip Boost) 150/200/250/300/350(+75% Attack Damage)
(Outer Range) 80/90/100/140/180 (Sling Whip Boost) 110/140/160/200/220(+60% Attack Damage)
Shape-Shift: Ezekiel's hardened skin grants 10%/20%/30% increased armor. (Appearance Note: His skin will blacken and will grow spikes on his spine.)
E: Sling-Whip
Transforming his arms into a spiked tendril claws, Ezekiel latches on to a specific area of the map within range. He then leaps into the air, becoming immune to damage and lands at the target location. He is also able to activate Abyssal Hammer in mid air, intensifying its effects. Upon landing dealing splash damage and slow.
Cooldown: 18/16/14/12/10
Damage: 80/100/120/160/200(+50% Ability Power)
Shape-Shift: Turns both arms into spiked tendril claws, changing his attack pattern to 450/550/625 range.
R: Half-Ling
Uses the power of the Void to Shape-Shift himself into a monster worthy of the name for 15 seconds. All of his abilities still change his form while he is in Half-Ling form.
Half-ling Form: 70 increased base attack range, 400/500/600 increased health (Appearance: Adorned with a tail, crimson red skin, spine spikes and gleaming yellow eyes from his face. Almost like a Hell Hound.)
Crimson Blade Form: Ezekiel heals for 10% of his missing health and Crimson Blade now becomes Crimson Death. (Appearance: His arms become giant Crimson Blades.)
Abyssal Hammer Form: Ezekiel gains a flat 30/40/50 armor with 10/20/30 magic resist. (Appearance: Skin changes to a steel like substance, Arms morph in to large fists with plating, walks on all fours.)
Sling-Whip Form: Ezekiel uses two Sling-Whips to increase damage. (Appearance: Ezekiel's arms are adorned with spikes, hands are claws.)
Cooldown: 120/80/60
Gameplay Style *Ezekiel is a top lane/jungle tank that excels in keeping in the face of his enemies while also setting up damaging ganks.
Jungle Ezekiel:
When jungling, Ezekiel can clear camps fairly safely with his Crimson Blade's healing factor. With his Sling-Whips he can travel around camps fairly quickly as well, combine that with Abyssal Bomb and he can in and out of the jungle in moments. However, Swing-Whips are to used primarily for ganking. Similar to
's slingshot, he can hit some pretty outstanding ganks, although timing this would have to be key as he doesn't have the knock up automatically with it. That is where Abyssal Bomb and Hammer come in handy. Using Abyssal bomb to knock up and catch the lane off guard can potentially wreck anyone's day in lane. The combo would most likely be something to the effect of E,W,Q. Using this as a gap closer is also a great way to set up kills or secure them. Now onto the laning aspect of Ezekiel's kit.
Top Ezekiel:
With a great gap closer and sustain, Ezekiel is easily a force to be reckoned with top lane. However, anyone with great mobility themselves such as
or
can easily out pace him. That is why his Abyssal Hammer will come in to play as more of a disruption tool than a damage dealer. Staying in his Hammer Form as well will mitigate much of the damage incoming, essentially tanking a losing lane. On the other side, during a winning lane Ezekiel's exceptional burst can almost always level an opponent, while Crimson Blade's poke can keep them at bay during even lanes. All around there is something Ezekiel can always do to accommodate to the situation.
Personality:
Coming from the Void, he see and hears different sights he never had seen before in the darkness. Light astounds him and humans intrigue him, even if he is half human himself. However he remains cautious, for the darkness inside of him lurks to destroy everything it see.
Quotes - TBD
After Thoughts
I really like how this champion came out, but as always please give me some feedback on what you like to be changed or reworked.