Asami, the Eternally Devoted
Hello everyone JellyJackJak22 here with another Champion Concept, now i know i keep asking this (usually at the bottom of my concepts) but please i want hear your Comments on my concepts. by reading them i can see flaws that i myself have missed (also because i'm this Champions creator i might be a little optimistic about my own work) & therefore i can make the changes that need to be taken, also don't be afraid to ask questions that's part of being a concept artiest & creator i want to hear feed back on my creations. so please leave a comment down bellow.* (bow my head)*
Primary: Support. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 5. Ability Power: 6. Difficulty: 6. Place of Origins: Demacia. Upon Selection: We shall endure everything together.
Friends:
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Enemies:
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Appearance: Asami is a 5'ft tall mid-built Ionian woman with a very carrying personalty. She has short blonde hair that has a medium length ponytail, as for her eyes her left eye is blue while her right eye is silver. her outfit is a medium length coat with long sleeves & a hood that she usually has up, she wears the same type of armor & clothing as Lux but her jacket has minimal armor plating on the shoulders. she wears a pair of tight jeans & wears light armored shoes. as she is very magically imbued she hovers in the air with a flux of energy emitting from her body.
Gameplay: Asami is a Back-Line Bottom Lane Support that's all about devoting her time & energy to help her Lane Partner stay alive & keep putting pressure on the enemy Bot Team by keeping her teammate in top condition, as she is all about keeping her allies safe & in good condition she has to rely solely on her own Lane Partner or other teammates to keep her safe so she can keep aiding them in the most crucial of moments. Asami is a Support that just gives & ask very little for the well being of her comrades....so she well not fail to keep someone she holds dear fie ever again.
Health: 388(+32). Health Regen.: 2.1(+0.38) Mana: 239(+34). Mana Regen.: 2.0(+0.39) Range: 500(Range). Attack Damage: 25(+2.0) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Passive: Faith’s Champion. After 4 Ability uses Asami’s next Ability she uses either on herself or on an allied Champion will apply Faith’s Champion to that target, Faith’s Champion will Restore 4% of the targets Max HP & Mana as well as grants a 15% increase to both the targets Armor & Magic Resist for 3 while also making them Immune to Crowed Control Effects for 1 second. While a target with Faith’s Champion is active their Basic Attacks will deal 4% of their current Attack Damage as Physical Damage or current Ability Power as Magic Damage whichever is greater.
Q-Ability: Devotion. Range: 450. Cool Down: 24/22/20/18/16. Cost: 10. Heal: 15/20/25/30/35(+40% bonus AP). Total Heal: 120/160/200/240/280. Activate: after Asami has chosen a single allied Champion within this Abilities Casting Range then upon its activation Asami will create a stream of life force that stems from her heart to her chosen target, when the stream makes contact with the target it will Cleanse the target of any Crowed Control or Debuff then will start to Heal the target every 0.5 seconds for 4 seconds. While the stream is active the Ability will drain its Mana cost every tick of Heal also Asami must Channel this Ability making her unable to use any of her other Abilities unless she recast this Ability to end its duration early, if Asami runs out of Mana while the Ability is active it will end & then will go on Cool Down.
W-Ability: Bonds. Range: 450. Cool Down: 18/17/16/15/14. Cost: 60/70/80/90/100. Damage Reduction: 8%/10%/12%/14%/16%. Passive: when an allied Champion is within 350-radius of Asami she will create an invisible mark on the targets back, while an allied is marked that allied Champion will gain 4% of Asami’s current States. Activate: after Asami chosen a single allied champion within this Abilities Casting Range then upon its activation Asami will have the mark on the targets back grow in size creating a tether between her & her chosen ally, while the tether is active all damage dealt to the tethered ally either from a Basic Attack or Ability it will be dealt to Asami instead but she takes reduced damage.
E-Ability: Rejuvenation/Retribution. Range: 550. Cool Down: 14/13/12/11/10. Cost: 50/60/70/80/90. Heal: 40/60/80/100/120(+50% bonus AP). Magic Damage: 95/145/195/245/295(+30% bonus AP). Activate: after Asami has chosen either herself or an enemy Champion within this Abilities Casting Range then upon its activation Asami will create a small orb of energy of a different color depending who the target is: Asami: after choosing herself then upon this Abilities Activation Asami will create a small yellowish orb that will Heal herself then grants a Shield that’s equal to 5% of her Max HP that will last for 2 seconds. Enemy Champion: after Asami has chosen an enemy Champion within this Abilities Casting Range then upon its activation Asami will hurl a large purplish energy ball at the target dealing Magic Damage & Stunning the target for 1.5 seconds.
R-Ability: Souls Counterpart. Range: Self-Cast. Cool Down: 170/150/130. Cost: 110. Activate: after Asami has activated this Ability she will create a tether of energy that stems from her heart out to any allied Champions that are within 250-radius of her, these tethers will reduce the duration of all Crowed Control effects from enemy Champions by 6%, while also getting 4% increased effects from both Heals & HP Regeneration.
Bottom Lane Summoner Spells:
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Item Build:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Champions that Asami Synergies Well With:
, the Outlaw.
Because Graves is an ADC that can dart in to a fight & apply heavy burst damage the added protection & survivability that Asami brings just adds more time that Graves can simply focus on dealing damage to the target while Asami worries about his safety & keeping him alive while also providing what little offensive bonuses she can give.
, the Loose Cannon.
Jinx has so many options at her disposal for offensive gameplay but has very little means of actual escape or sustain in the early to mid game, but when she's paired with Asami who brings an assortment of Heals & protection Jinx can really cause havoc & just tear into her opponents also Jinx limited escape potential or lock-down is also given Asami as she has form of escape.
, the Purifier.
with skill in hand & deadly tricks Lucian can be a great offensive partner for Asami while she may not be directly in the fight her Abilities allow her to make Lucian a powerful threat especial if Lucian is holding Asami's Faith's Champion & Bonds Ability effects allowing him to dive the enemy & ultimately destroy them then quick get out of danger before his invulnerability has worn off.
Champions that Asami Struggles With:
, Fallen Angel.
with her major area denial Ability & her superior Crowed Control effects Morgona is a major threat to Asami's gameplay since her Abilities have lengthy Cool Downs & she has not major means to neutralize heavy CC enemies Asami will be almost rendered useless.
, the Radiant Dawn.
If Leona gets the chance to get in close to Asami with her ADC right behind her Asami will have no way to protect herself from both Leona's good burst damage & Crowed Control Abilities also if Leona's ADC is in the mix then Asami is an easy kill.
, the Chain Warden.
with re-positioning in hand & major area-lock down Thresh is Asami's worst nightmare if she is caught with no way to be able to save her ally or even worse have any means of saving herself if Thresh is able to get in close & really throw Asami around like a rag-doll letting his ADc grab an easy kill & a way to make Asami's ADC vulnerable.