My Idea of Yoricks Update
Just my thoughts on what I thought would be a good update for Yorick, and how I hope he turns out after his update.
Yorick, Shepard of the Dead
Abilities
Passive: Immolation of the Dead - Every 60 seconds Yorick can Right - Click a summoned ghoul to sacrifice it, this restores Yorick's health based on how much health the ghoul had. In addition, Yorick gains 60% increased movement speed for 2 seconds.
Q: Omens of the Dead - Yorick chooses 1 of 3 ghouls within 4 seconds who will follow Yorick, and attack whoever he commands them to for 15 seconds. If he dose not choose a ghoul in the time given, the cooldown is halved, and Yorick is restored half of its cost. Each Ghoul has it's own unique passive that can help Yorick depending on the situation.
Cost: 75/80/100 mana Cooldown: 23/21/17/14/10 seconds Each Ghoul's Base Damage: 35/45/60/70/85 True Damage (+10% of Bonus Physical Damage) Each Ghoul's Base Health: 250/300/450/500/550 Each Ghoul's Armor/Magic Resist: 12/20/35/55/70 (+20% Physical Damage) (Movement Speed, Attack Speed, and Health Regeneration of each Ghoul is that of Yoricks) NOTE: Ghouls do not rapidly degenerate health as they used to
Ghoul 1: Omen of War - Yorick summons a blueish - white ghoul in an area around him who gains itself and yorick 20% movement speed (+15% Physical Damage) each time it attacks an enemy champion. (Omen of War's movement speed is equal to Yoricks +50%)
Ghoul 2: Omen of Pestilence - Yorick Summons a dirty green ghoul in an area around him who slows near bye enemy champions and minions by 40% (+10% Physical Damage) and deals 40 (+10% Bonus Physical Damage) Magic Damage every .5 seconds.
Ghoul 3: Omen of Famine - Yorick Summons a crimson red ghoul onto a near bye enemy champion. The Ghoul stays on the enemy champion for 5 seconds, giving vision of them, and doing 300 (+25% Physical Damage) Physical Damage over the 5 seconds.
W: Dead Rising - Yorick selects a near bye champion, and ghouls rise from the ground clawing, and grabbing onto the champion; Rooting them for .5/1/1.5/2/2.5 seconds and dealing 25/45/65/70/80 (+50% Ability Power) Magic Damage. Cost: 35/50/65/75/100 mana Cooldown: 10/8/7/6/5
E: Dead's Redemption - Yorick selects an area (about the size of Anivia's ult) in the shape of a skull, and allows ghouls to rise from the ground and roam free for 4.5 seconds. Allies in the area gain 10/25/30/40/55 Attack Damage, while enemy's in the area take 20/35/60/85/100 (+50% Physical Damage) Magic Damage every .5 seconds. Cost: 40/50/70/85/95 Cooldown: 9/8/7/6.5/5
R: Protection of Hades - Yorick selects himself, or an ally, and summons all of his ghouls to roam around him/them for 6 seconds. They each have 800 health, 200 magic resist/armor, and deal True damage. If an enemy champion, minion is in the area the ghouls will all attack them (Prioritizing Champions). Cost: 100/120/140 Cooldown:140/120/95 seconds
Lore
Yorick has been around as long as anyone can remember, passed down through fables told to children, as a soulless being, whose only known purpose was to punish those who did wrong in their previous life. He haunts the dreams of those who worship evil, and make them dread what they deny - but know what is to come after they die.