Narha, the Ancient Guardian
Primary: Support. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 4. Ability Power: 6. Difficulty: 6.
Health: 477(+37). Health Regen.: 2.3(+0.48) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 40(+3.2) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Appearance: Narha is a 5’ft tall mummified human that is completely covered in dirty old bandages with sand seeping out of his waist & legs, the only part of his body you can see are his glowing green eyes. When it comes to clothing or accessories is a golden mask & arm bands that he wears, around the heart reign of his chest is a magic circle with gaps between the bandages that also show small black hooks.
Concept Behind the Champion. Narha is an ancient creature of Shurima that was around when the 1st empour began his rule, Narha is a powerful being that only obeys only the empour of Shurima anyone foolish enough to try & control him will end up as only food for his insects that live within his body. In League of Legends Narha is a powerful offensive Bottom Lane Support that has great lane control & very good Crowed Control & burst or sustain damage which puts any fight in his teams favor, aside form a Support Narha can also play as Top Lane Fighter with excallent Crowed Control & harass with both his Q & E Passive. His Main Passive is great for teamfights because Narha will grant a percentage of states to his allies making them even more a threat.
Passive: Guardians Blessing. Narha will have 12% of his current Armor, Magic Resist, Attack Damage & Ability Power be applied to any allied Champions within 400-radius of him. When Narha is killed any allied Champions within his Passive’s affected range then he will Heal them by 8% of his Max HP.
Q-Ability: Snake Bandages. Range: 450. Cool Down: 12/11/10/9/8. Physical Damage: 55/75/95/115/135(+40% bonus AD). Passive: every 3rd Basic Attack will have Narha turn the bandages on his right arm into a king cobra, for Narha’s next 3 Basic Attacks will have 200 increased Attack Range & will deal 9% of his current Attack Damage as Physical Damage. This Passive will go on a 5 second Cool Down after the 3rd Basic Attack. Activate: after Narha has chosen a narrow path with this Ability then upon its activation Narha will throw out the bandages on his arms in the chosen direction, the bandages will deal Physical Damage to all enemies they come in contact with & if the bandages come in contact with an enemy Champion they will take 10% increased damage from the Ability while also being Rooted for 1.25 seconds.
W-Ability: Shifting Dunes. Range: 550. Cool Down: 16/15/14/13/12. Magic Damage: 45/65/85/105/125(+40% bonus AP). Activate: after Narha has chosen a 250-radius location within this Abilities Casting Range then upon its activation Narha will conjure up sand to spawn at the targeted area, when the Dune is summoned it will remain on the field for 6 seconds. the Dune will reduced all enemies Movement Speed by 25% while they are inside the dune as well as deal Magic Damage to all enemies every second, if an enemy is dealt Magic Damage from this Ability 3 times then the Dune will apply a 0.75 second Stun.
E-Ability: Locust Storm. Range: 450. Cool Down: 22/21/20/19/18. Magic Damage: 105/135/165/195/225(+30% bonus AP). Passive: every 15 seconds when Narha takes damage from an enemy Champions Basic Attack his body will release a swarm of locust that deal 8% of the damage taken as Magic Damage, after dealing damage the locust will then Heal Narha by the amount of damage the swarm deals. Activate: after Narha has chosen a single enemy target within this Abilities Casting Range then upon its activation Narha will release a ball of locust from his chest, this ball of locust will spawn in front of Narha then will travel towards the chosen target. When the ball of locust comes in contact with the target it will explode dealing Magic Damage to the intended target as well as any additional enemies within 150-radius of the main target.
R-Ability: Scarab Nest. Range: 600. Cool Down: 93/87/75. Physical Damage: 75/95/115(+40% bonus AD). Armor Shred: 13%/15%/17%. Activate: after Narha has chosen a 100-radius location within this Abilities Casting Range then upon its activation Narha will open his chest then briefly Channels for 0.5 seconds, after the Channel Narha will forth a large fleshy mound that as an Impassable Object that can block projectiles for 4 seconds. For its duration the mound will have a swarm of flesh eating scarabs surround a 250-radius area, if any enemies are within the scarab’s area they will continue to take Physical Damage every second while also having 13% of their Armor Shredded.