[Champion Concept] Roland, Enforcer of the Kingdom

Jellycake Demon·1/6/2016, 12:06:16 PM·3 votes·422 views

Welcome to a League of Legends Champion Concept, today will be taking a look at Roland, Enforcer of the Kingdom. Roland is an Auto-Attack AD Fighter that thrives in 1-on-1 duels utilizing all of his overwhelming strength to devastate his opponent with his minimal Crowed Control & Combos of burst damage for keeping enemies within arms reach.

Primary: Fighter. Secondary: . Additional Roles: Player Choice. Place of Origins: Demacia.

Statistics: Attack Power: 7. Defense Power: 5. Ability Power: 3. Difficulty: 5.

Health: 455(+29). Health Regen.: 2.0(+0.38) Mana: 371(+28). Mana Regen.: 1.9(+0.37) Attack Range: 125(Melee). Attack Damage: 50(+3.0) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: . Enemies: .

Appearance: Roland is a 5'2ft tall Caucasian man with dirty blonde hair, deep blue eyes & a small tattoo crest on his forehead in the shape of a shield with 2 horse heads on each side. His horse a large pure white mustang with a silver mane & tail. Roland wears a modified Demacian soldier armor, the left arm has been modified to where when Roland folds his arm it becomes a mid-sized shield, his helmet has 3 visor lines on the right side. Roland's horse wears a minimal war-horse armor that covers the entire neck, chest & front legs & has a sleek helmet. Roland carries around a large lance that has a spiral design.

Summoner Spells: summoner 4 & summoner 12.

Item Builds: Starting Items: item 2003/item 1055/item 3340. Essential Items: item 3158/item 3153/item 3800. Offensive Items: item 3053/item 3748/item 3078/item 3033. Defensive Items: item 3025/item 3156/item 3068/item 3102.

Passive: the Initial Strike. When Roland enters Combat his first Basic Attack against an enemy Champion will deal 3.5% of the targets Max HP as bonus True Damage, this Passive cannot affect the same Champion more than once while Roland is in Combat with them.

Q-Ability: Devastating Strike. Range: 350. Cool Down: 18/17/16/15/14. Cost: 60/70/80/90/100. Physical Damage: 70/90/110/130/150(+50% bonus AD). Activate: after Roland has chosen a single enemy target within this Abilities Casting Range Roland will thrust his lance with all the strength in his arm, after the initial activation Roland will thrust his lance at his target so hard that it will deal Physical Damage to his target while also Stunning the target for 1.25 seconds.

W-Ability: Galloping Thunder. Range: Self-Cast. Cool Down: 20/18/16/14/12. Cost: 90. Movement Speed Boost: 30/35/40/45/50%. Physical Damage: 15/25/35/45/55(+60% bonus AD). Passive: Roland is Immune to Unit Collision & has 10% Tenacity. Activate: after activating this Ability Roland’s horse will be infused with lightning for a set duration, for the next 4 seconds after the initial activation Roland gains bonus Movement Speed & any enemies that he passes through will be dealt Physical Damage. While this Ability is active Roland’s next Devastating Jab will deal 15% increased damage & the Stun duration is increased by 0.25 seconds.

E-Ability: Piercing Lightning. Range: 600. Cool Down: 17/16/15/14/13. Cost: 50/60/70/80/90. Magic Damage: 85/115/145/175/205(+40% bonus AD/AP). Passive: each Basic Attack that Roland makes grants him a Spark capping out at 5, when Roland has 5 Sparks his lance will be infused with a small amount of lightning & his next Basic Attack will deal 9%(+10% bonus AP) of his current Attack Damage as bonus Magic Damage. Once this Passive has been activated it will then go on a 6 second Cool Down before Roland can generate any stacks of Sparks. Activate: after Roland has chosen a narrow path with this Ability then upon its activation Roland will gather electricity from his right arm & channel it into his lance, upon activation Roland will fire a bolt of lightning in the targeted direction dealing Magic Damage to all enemies the lightning bolt pass through while also applying a 20% Movement Speed Slow for 1.5 seconds.

R-Ability: No Escape from Power. Range: 500. Cool Down: 110/90/75. Cost: 130. Physical Damage: 115/175/235(+40% bonus AD). Activate: after Roland has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Roland will challenge his chosen target, after a 0.25 second delay after the initial activation Roland will start charging at his target at full speed being Immune to Stuns & Roots. When Roland comes within a 100-radius of the target he will thrust his lance into his target dealing Physical Damage & applying a 70% Movement Speed Slow for 1.5 second while also Shattering the targets Armor increasing all Physical Damage that target takes by 10% for the duration of the Slow.

1 Comments

Secluded Death1/6/2016, 12:25:02 PM1 votes

Just to note: Jarvan IV has a lance, his passive makes his first autoattack against an enemy deal bonus damage, and his Q is also a thrust that deals physical damage. Just thought you should know because those 3 aspects are almost unique to Jarvan IV.

To help you out so others don't think you have a Jarvan IV clone, here's a link to his abilities: http://leagueoflegends.wikia.com/wiki/Jarvan_IV

Although it doesn't say "first attack", because of the cooldown per target, it basically counts as "First attack".

I wish you good luck on your concept!