Godfrey, the Dark Mediaval Warrior [Flail champion concept]

owoc·1/28/2018, 3:49:45 PM·1 votes·228 views

Just thought of a champion that holds a flail.

Passive - Every 6 spells that Godfrey casts, all of his basic abilities are empowered.

Second Passive - Every time Godfrey gets damaged by an enemy champion (30-20 seconds cooldown), he gets a shield, that absorbs 75/100/125/150/175/250/260/270/280/290/375/380/400/405/410/475 physical and magical damage.

Third Passive - Instead of mana, Godfrey has Dark Matter (max 100). Every spell cast gives Godfrey 10 points of Dark Matter, every 40 points of Dark Matter, Godfrey gets additional 15-30 AD(based on level). At 100 points of Dark Matter, Godfrey gets his abilities empowered with Dark Power. Godfrey loses 10 points of Dark Matter per 0.25 seconds if out of combat. If he uses an ability with 100 points of Dark Matter, Godfrey loses the bonuses. NOTE: YOU CANNOT CAST EMPOWERED R AND NORMAL R AT THE SAME TIME Sorry if too OP, if i could test it in game, maybe i would balance it more but believe me, he was way more OP before.

Q Cooldowns: 5/4.5/4/3.5/3 seconds

  • Godfrey empowers his flail (basic attack), dealing bonus physical damage (50/180/275/375/475 + 90% AD Ratio + 5/7/9/11/13% targets maximum health) and true damage (3/6/12/15/18% targets current health). Applies on-hit effects. With this ability you can reset auto attacks

Empowered Q - Godfrey empowers his flail, resulting in the next basic attack dealing Not bonus physical damage (275/375/475/525/575 + 120% AD Ratio + 10/15/20/25/27% targets maximum health) and true damage (6/12/24/34/48% targets current health). Applies on-hit effects.

Q with 100 points of Dark Matter - (skillshot) Godfrey launches his flail 1.2 second cast time, dealing 200/300/400/450/500 + 70/80/90/100/120% AD Ratio 75/60/55/45/40% physical damage and 25/40/45/55/60% true damage. Applies on-hit effects. if you don't understand, this ability doesn't deal only physical damage, for example, LvL 2 Q deals 300 damage, 75% of this is physical damage, and 25% of it is true damage, so 225 of the damage is physical, and 75 of the damage is magic.

W Cooldowns: 15/14.5/14/13.5/13 seconds

  • Godfrey summons the dark armor, getting 25/30/35/40/45 + (40% AD Ratio) + (9% Godfrey's maximum health) armor and getting a shield that absorbs 125/225/275/325/375 damage + slowing him for 25/35/40/45/50%. Duration of this ability is 5/6/7/8/9/10 seconds

Empowered W - Godfrey summons the dark armor, getting 45/55/60/65/70 + (50% AD Ratio) + (13% Godfrey's maximum health) armor and getting a shield that absorbs 275/325/375/425/475 + slowing him for 15/25/35/45/55%. Duration of this ability is 2.5/3.5/4.5/5.5/6 seconds.

W with 100 points of Dark Matter - Godfrey dashes forward, knocking up every enemy he hits, for 1.5 seconds (including champions) and dealing 50/65/70/85/90/105 + 75% Armor ratio, and giving him self a shield that absorbs 100/150/200/250/300 + 50% Armor Ratio + 9/12/15/18/21% Godfrey's current health. Godfrey cannot knockup 5 enemy champions, instead, he stops at the second champion and knocks up nearby enemies for 1.25 seconds. Something like Ornn E ability

E Cooldowns: 15/14/13/12/11 seconds

  • Godfrey spins his flail around him, dealing 24/48/60/84/125 + 65% AD Ratio + 10% Godfrey's maximum health + 9/12/15/16/17% target's current health every 0.75 seconds for 4 seconds to nearby enemies. Godfrey heals for 40/45/50/55/60% of the damage dealt. Godfrey stuns the enemies hit for 1 second, if he hits the enemies 2 times.

Empowered E - Godfrey spins his flail around him, dealing 36/60/94/125/165 + 70/75/80/85/90% AD Ratio + 15% target's current health every 0.5 second for 6 seconds to nearby enemies. Godfrey heals for 65/67/69/70/72% of the damage dealt.

E with 100 points of Dark Matter - Godfrey rapidly spins his flail around him, dealing 40/60/80/100/120 + 90% AD Ratio physical damage per 0.1 seconds. Godfrey heals for 75% of the damage dealt.

R Cooldowns: 150/125/100

  • Godfrey is filled with dark powers. Godfrey deals 50/75/100 magic damage to nearby enemies (340 units), he also gets 45/50/55% damage reduction, and also heals himself for 50/75/100 health per second for 7 seconds. This ability's duration is 10/12.5/15 seconds. Reactivating this ability decreases healing received by 50%, but makes Godfrey breathe with shadows, that deal 500/650/700 + 5/7/10% Godfrey's maximum health + 125% AP Ratio in total of 5 seconds.

R with 100 points of Dark Matter - Godfrey empowers himself, giving himself armor, (200/250/300 + 10% Godfrey's maximum health) and Magic Resist (100/150/200), and 15/40/60 + (10/15/20% Godfrey's maximum health) AD and AP (50/100/150 + 15/20/25% maximum health) for 20 seconds, and giving allies 25/50/55 armor for 10 seconds.

Ability maxing: First Q, then E, then W. Ability maxing if you're the only tank in team: First W, then E, then Q Ability maxing if you have many tanks in team: First E, then Q, then W.

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