[New Champion Idea] Kammov, the Fallen face of Targon.
Champion based around bursting people out and one shotting, kind of. Here's his short lore:
Lore made by ThePurplePill9[NA] and improved by dragonekM[Eune] (me) Even part of the forming Lunari and he was believed to become the one that climbs the mount and become what Taric is today. He tries the climb, after falling, losing his left arm, and realising Taric does it, not knowing, and finds out his prophecy is already fulfilled. He teams up with Warwick and Singed to try and track Taric. Singed modifies Kammov, giving him claws, spikes, and his left arm, Thresh giving him the power of controlling his claws and powers, and Kammov sets out to kill taric. Long story short, Kammov gets whopped in the face but Taric, horribly scaring him, and he retreats back to Targon. After that, the legendary Darkins, offered him infinite life, but Kammov disagrees with the offer. Kammov is friends with Warwick and Singed
Base Stats: HP: 562(+85,4) HP regen: 4.96(0.87) Mana: 212(+67) Mana regen: 6.47(0.98) Range: 125 AD:64(2.12) Attack Speed: 0.634(+2%) Armor:34(4.1) Magic Resist: 33(1.23) Movement Speed: 345
- Passive "Scars of the undead."
Attacking enemies with basic attacks or damaging spells leave Scars on the enemy champion dealing 25 (scaling with level) damage over 2 seconds. Scars stay on the enemy champion for 12 seconds (scaling with level) Also scars give some bonuses. 1 Scar = +10% Attack Speed 3 Scars = +10 AD 5 Scars = +10 Armor and Magic Resist accessable at level 11 10 Scars = 35% Damage Reduction. Bonuses do not stack. For example, there are 2 enemies, both of them have 5 scars, you dont get 20 armor and magic resist, only 10.
Unique passive: If Taric is on the enemy team, Kammov gets 12 movement speed running towards the enemy Taric if withing the range of 1300 units, or if Singed/Warwick is on the ally team, he gets additional 1 AD and 1 armor and magic resist.
- "Q" "Claws of the beast" Cost: 75/90/105/120/135 Kammov attacks enemies in front of him with his claws for 50/75/250/275/325 + (100%/100%/125%/125%/140% AD ratio) His Q range is 175 units. Q cast time is reduced by Attack Speed Q scalings are per-hit total Cooldown 11/10.5/9.5/9/7.5 s
His Q attacks enemies in front of him, something like Riven's Q. So, it depends on in which way you are standing. You cannot aim it with mouse like skillshots. Like i said, something like Riven's Q. You can also change directions while using Q.
His Q ability gets bonuses as it levels up.
So, LvL 1 Q = Scratches enemies in front of him once LvL 3 Q = Scratches enemies in front of him twice LvL 5 Q = Scratches enemies in front of him twice, and the third time, Kammov hits the enemy champion with his left arm, because he doesn't have any claws,If Q hits all three times in succesion, Kammov stuns the enemy champion with his 2 arms for 0.5 seconds. If Kammov successfuly scratches his enemy, Kammov cannot cast his Q for 15 seconds, or basic attack an enemy champion for 2.5 seconds because he regenerates his claws.
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"W" "Spooky Leap" Cost: 60/70/80/90/95 mana Kammov dashes in a line in front of him. If the dash hits an enemy champion, Kammov stuns the enemy for 1/1.1/1.2/1.3/1.4 and deals 20/25/30/35/40 + (50% AD ratio) magic damage. If Kammov kills an enemy, W's cooldown resets. Cooldowns: 15/14/13/12/11 s He dashes like Riven's Q, you can't really aim it.
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"E" "Cowards' fear" Cost: 80/90/100/110/120 mana Kammov explodes all scars Globally, dealing 100/150/200/250/300 + (75% AD ratio) + 25 (50% ad ratio) physical damage per scar (for ex. 5 scars = 125 + (50% AD ratio) etc.) Cooldowns: 20/19/18/17/16 s Unique "E" passive: Kammov gains 12/16/20/24/28% movement speed and attack speed. AD Ratio does not stack
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"R" "Stalemate" Cost: 100/150/200 mana If Kammov is unseen to the enemy champion he is tracking (the player picks the champion, after the player picks the champion, for ex. the adc has a debuff, where the adc's movement speed is reduced by 12/13/14%, armor is reduced by 10%, and Kammov deals 15% more damage to the picked champion), Kammov can jump to the target within the range of 2000/2250/2500 units, if he does, he deals 250/500/650 + (60% AD Ratio) physical damage, applying on-hit effects and 3 scars. Note, this skill is a skillshot, not a point and click ability. Note 2, QSS and Mercurial Scimitar counters the debuff and Kammov isn't able to jump to the enemy with this ability. Cooldowns: 200/150/125 s