[Champion Concept] Iris, the Iron Devastator

Jellycake Demon·12/4/2015, 11:02:16 AM·1 votes·539 views

Primary: Tank. Secondary: Fighter. Additional Roles: Player Choice.

Statistics: Attack Power: 4. Defense Power: 8. Ability Power: 1. Difficulty: 5.

Place of Origins: Bandle City/Noxus. Upon Selection: I’ll show the world that even a Yordal can be a hard-core warrior.

LORE: Iris was always moved & inspired by the stories she hears of noble heroes & courage's warriors who stood up against any challenge that got in their way, she was so moved by the stories that she wanted to be a warrior as well however her people didn't think she could be a warrior. So irradiated that no one in her home town would teach her anything she left Bandle city & traveled to the one place in Valoran that she knows will accept her & teach her how to be a warrior....Noxus! But when she got their the warriors laughed at the idea of a Yordal becoming or even think that she could be one of them, but time & time again no matter how much she was denied Iris kept coming back until she was trained to be a warrior. One day a high ranking soldier in Noxus army was impressed with the Yordals determination & drive to be like the other warriors, so he took Iris under his wing & trained her to be the warrior she has always wanted to be. (I figured we could use another bad*** female Yordal.)

Health: 481(+31). Health Regen.: 2.0(+0.38) Mana: 355(+30). Mana Regen.: 1.9(+0.37) Range: 125(Melee). Attack Damage: 41(+2.9) Armor: 16(+2.0). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Darius. Enemies: .

Appearance: Iris is a 4ft tall female Yordal that has fairly pointy ears, have orange eyes & short brown fur. Her right ear has a tear in it, the left side of her neck has a large scar. the armor that Iris is wearing is heavily designed & very bulky with minimal dents & blast marks on it, Iris right gauntlet has a expandable shield plating while the left gauntlet has a built in rock-system in it that has steel cables attached to the gauntlet & the base of the elbow arm brace.

Summoner Spells: summoner 12 & summoner 4.

Item Builds: Starting Items: item 3340/item 2003/item 1054. Essential Items: item 3047/item 3025/item 3143. Offensive Items: item 3142/item 3053/item 3022/item 3748. Defensive Items: item 3068/item 3102/item 3110/item 3026.

Passive: Relentless Drive. When Iris has 15% of her Max Health Remaining she will gain 50(+0.5per Lv.) Armor & Magic Resist as well as be Immune to Slows & Stuns until her HP goes over 15%, while this Passive is active Iris’s Abilities will also deal 8% increased damage.

Q-Ability: Jaw Breaker. Range: 350. Cool Down: 16/15/14/13/12. Cost: 45/55/65/75/85. Physical Damage: 40/60/80/100/120(+50% bonus AD). Passive: every 5 seconds Iris’s next Basic Attack to a target will have her punch her target in the face Blinding the target for 0.75 seconds. Activate: after Iris has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Iris will use her left gauntlet to deliver an uppercut, after the initial activation Iris will use her rocket gauntlet to deal Physical Damage to the target while also Knocking Up the target. If Iris has her Stand Firm Ability active then activates this Ability it will create a 160-radius explosion around Iris that will Knock Back any enemies within the radius.

W-Ability: Stand Firm. Range: Self-Cast. Cool Down: 19/18/17/16/15. Cost: 75/85/95/105/115. Damage Reduction: 10/12/14/16/18%. Physical Damage: 55/65/75/85/95(+30% bonus AD). Activate: After Iris has activated this Ability she will deploy her right arm gauntlets shield & prime her left arm rocket gauntlet, after the initial activation for the next 4 seconds Iris’s right gauntlet will give her a percentage of Damage Reduction to all non-Tower sources while her left gauntlet grants her 100 bonus Attack Range while also allowing her Basic Attacks to deal Physical Damage. While this Ability is active & Iris uses her Q or E Ability then this Ability will add an additional effect to that Ability.

E-Ability: Heavy Pursuit. Range: 100 - 400. Cool Down: 21/20/19/18/17. Cost: 100. Physical Damage: 60/90/120/150/180(+30% bonus AD). Activate: after Iris has chosen a broad path with this Ability then upon its activation Iris will curl up in her armor to form a massive iron ball then roll in the target direction, while Iris is rolling down the chosen path she will deal Physical Damage to any enemy she comes in contact with & the first enemy Champion that Iris comes in contact with she will apply a 20% Movement Speed Slow for 1.25 seconds. If Iris uses this Ability when Stand Firm is active she will use her left rocket gauntlet to blast herself forward adding an additional 100 Range to the paths length & the first enemy Champion she comes in contact with will instead be Stunned for 1.25 seconds.

R-Ability: Incoming Dreadnought. Range: 850. Cool Down: 175/155/135. Cost: 120. Physical Damage: 110/160/210(+30% bonus AD). Shield: 150/190/230(+30% bonus AP). Activate: after Iris has chosen a 250-radius location within this Abilities Casting Range then upon its activation Iris is curl up into her armor into an iron ball, after a 0.75 second delay after the initial activation Iris will cause an explosion that will send her flying through the air to her targeted location. When Iris lands at her targeted location she will deal Physical Damage to all enemies within the radius while also Rooting all affected enemy Champions for 1 second, after Rooting enemies Iris will gain a damage blocking Shield that will last for 2.5 seconds.

1 Comments

Em El Gee Bruh12/4/2015, 12:16:48 PM1 votes

Can it be Iris, the ISIS Destroyer?