Another Malzahar rework thread (The Cult Leader)

mye PP··1 votes·884 views
Mid-Year Mage Update

I'm not level 12 on the NA server, so I can't post in the original thread. I do have a level 30 account with 2 seasons of experience on the BR server though. In spite of the fact that I'm not a great player, I've mained Malzahar for the duration and hope to weigh in. Seeing as Riot wants uniqueness and specialization I will try to keep that in mind here.

  • Keeping to Lore, Malzahar is a the leader of a wicked cult which worships and honors the Void. His characteristics should be a nod towards that.
  • In respects to mobility, I can understand him being slower-paced; considering that as a leader, he demands others to do the heavy lifting for him.
  • With this in mind, I have a Malzahar whose goal is to spread the Word of the Void, obtain disciples, and provide CC, all while staying behind his front line.

Passive:

  • When Malzahar enters combat, a period of time called "Feat" begins.
  • During "Feat", every unit Malzahar kills generates a stack of "Wonder". Champions and epic jungle-creeps generate 2 stacks.
  • When "Feat" expires, a disciple is spawned.
  • The movement speed, armor, and magic resist of the disciple is defined by the total stacks of "Wonder" generated during "Feat".
  • If Malzahar has not killed any units during "Feat", no disciple is granted.
  • "Feat" will go on cooldown for a number of seconds before being available again.
  • A disciple's basic attacks (melee) infects their targets with "Word of the Void".
  • Disciples expire after at least 35 seconds, and are limited to two disciples at one time.

Q: Delude:

  • Deluded enemy units will basic attack any of Malzahar's enemies for 3 seconds.
  • While "Delude" does no damage on its own, "Deluded" targets will receive double damage from "Word of the Void" and go on to spread it to any units they attack while infected.

W: Cosmic Captivation:

  • Dazzles enemies around him and around his disciples and reduces a percentage of their armor and magic resist based on Malzahar's AP.
  • Dazzled players are mostly blinded by the dazzle effect (similar to Graves' W [Smoke Screen's nearsight]).

E: Word of the Void:

  • Malzahar infects the target enemy, dealing them magic damage every half second over 4 seconds.
  • If the target dies during this time, they pass "Word of the Void" onto the closest enemy, refreshing the duration and restoring a portion of Malzahar's mana.
  • Targets can receive multiple stacks of "Word of the Void".
  • If a target with more than one stack of "Word of the Void" dies, all the stacks of "Word of the Void" are passed to a new target, but only the newest stack will receive a refreshed duration. The rest of the stacks do not receive refreshed duration and expire normally.

R: Manifestation:

  • His ultimate has a range as large as Nunu's or Amumu's ults.
  • Opens a Void portal behind target enemy which suppresses and violently pulls the targeted enemy into it after 0.5 seconds.
  • If an enemy is successfully captured, it will violently pull at the closest nearby enemy champion.
  • The Void portal is capable of capturing multiple units one by one if they are all within range.
  • Each pull has the duration of 0.6 seconds, is a channeled tether-like ability, and can be removed with abilities like Unbreakable Will, Remove Scurvy, and Quicksilver Sash.
  • Enemies that are captured disappear until the portal expires.
  • After a short period, the portal pops loudly, causing any captured enemies to reappear, stunning them and doing damage based on their max health.

His teleport animation could be him opening a black crack into/from the Void, and stepping in/out.

3 Comments

mye PP1 votes

10/03

  • Changed "Word of the Void" to stackable (as it's really his main source of damage), and provided discreet stack management.

16/03

  • Modified "Manifestation" information to show the Portal's range.

18/03

  • Updated "Delude".
  • Removed AP damage from disciple's basic attacks. They only cast "Word of the Void" now.

[slayer-jinx-wink]

I AM BRUCE VAYNE1 votes

So you want him to deal no damage at all with this proposed kit? Do you even play Malz? You are proposing to limit his damage to only and E which is a damage over time spell and his R which is a skill shot that has a .5 Second delay so enemies can react to it? This is absolutely terrible. Malz is fine the way he is.

mye PP1 votes

Malza's current skills are all DoT.

Beyond Malza's and his disciples' basic attacks, his damage source would be mostly "Word of the Void" (currently "Malefic Visions"). Bear in mind that:

  • "Word of the Void" would stack (it currently doesn't).
  • His disciples also cast "Word of the Void" on each of their basic attacks. (His and their stacks all add up when used on the same target.)
  • Enemies hit with "Q: Delude" can pass "Word of the Void" to other enemies if already infected with "Word of the Void".
  • That's a total of at least three unique methods of getting damage out into combat, and remember, it would all stack.

Do the math, it's kinda OP if Malza really gets going.

W: Cosmic Captivation allows "Word of the Void" to do greater damage to enemies within an area ( Actually enemies take more damage from all sources as their AP and AD resist are reduced. ).

His R is not a skill shot. It's targeted and opens at a chosen target's location. From that position it will grab any champs in range, one by one. It would have a range of Amumu's or Nunu's ults. If enemies leave the area then they won't be affected, but it can extend from a single target spell to include other enemies within range.

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