New champ for each region in Lor

Voidner·2/16/2020, 12:11:00 PM·1 votes·1,808 views

So here's some of my ideas -------------------------------------------------------------------------------------------- Frejlord

Olaf Olaf - 6 mana 6/5 Quick Attack. When damaged has Double Attack.

Level up: I've attacked 2 times with double attack (this mean he has to attack 2 rounds not just attack 2 times with double attack)

Leveled up -> 7/6 Double Attack, Regeneration. Immune to freeze and stun

Olaf's Spell: 4 mana (Fast) - Double a unit's health ------------------------------------------------------------------------------------------- Demacia

Sylas Sylas - 5 mana 5/5 Attack: If there's an enemy champion in play, discard their spell and give a copy of it to your hand

Level up: You've stolen 3 champion spells and cast them.

Leveled up: 6/6 Attack: Steal a champion spell from your enemy's deck or hand, Steal an ultimate spell instead if it was created. Stolen spells cost 0 mana

Sylas Spell: 5 mana (Burst) - Discard an enemy champion's spell and give a copy to your hand. It costs 0

---------------------------------------------------------------------------------------------- Noxus

Swain Swain - 8 mana 4/9 - Each time I attack an enemy drain 2 from them instantly and heal me 2 at the end of the round.

Level up: You've drained 6 from enemy units this game.

Leveled up: 5/10 Attack: Drain 2 from all battling enemy units and heal 1 for each enemy i drained from. Demon flare: If im at full health, at the end of the turn deal damage to all enemy units equal to the amount i've healed the whole game.

Swain Spell: 8 mana (Fast) - Deal damage to all battling enemy units equal to a unit's health

------------------------------------------------------------------------------------Piltover & Zaun Urgot Urgot - 7 mana 5/7 Tough - When i attack an enemy unit I attack 2 nearby enemies to that unit as well. Execute enemy units below 2 health

Level up: You've executed 4 enemy units.

Leveled up: 6/8 Tough.Fearsome - When i attack an enemy unit deal 2 extra damage to it and 1 extra damage to nearby units. Execute enemy units below 2 health

Urgot Spell: 5 mana (Slow) - Stun an enemy unit, if it has 3 or less health execute it.

------------------------------------------------------------------------------------------------- Ionia Ahri 4 mana 4/3 - Attack: Charm enemy unit, it can't deal damage this round.

Level up: I've charmed 3 enemies this game.

Leveled up: 5/4 - Attack Charm an enemy unit, It fights for you this round.

Ahri Spell: 4 mana (Slow) Choose and enemy unit, it gains +1/+0 and fights for you this round.

------------------------------------------------------------------------------------ Shadow Isles

Maokai Maokai 5 mana 3/7 Regeneration. Start of round summon a 1/1 Sapling - Ephemeral. When Maokai and his saplings attack together, saplings gain +1/+0.

Level up: I've attacked with 4+ saplings this game. Then create Nature's Grasp in your hand. Nature's Grasp: 2 mana (Slow) All enemies have their text and keywords removed this round. (Animation plays of them being rooted by mao's ult)

Leveled up: 4/8 Regeneration. Start of round summon 2 1/1 Saplings - Ephemeral. When Maokai and his saplings attack together, saplings gain +2/0.

Maokai Spell: 3 mana (Fast) Summon 2 2/1 Empowered Saplings.Last Breath: deal 2 damage to my blocker/attacker - Ephemeral.

Thank you for reading.I really tried to keep balance in my ideas but im pretty sure some may be broken or weak tell what you think about them.

3 Comments

Chembaron Yamada2/16/2020, 1:23:04 PM2 votes

I feel like tough is not really a fitting keyword for Urgot. If I had to chose a combination for him, I would go for fearsome and overwhelm. But I like that Urgot gives alot of combat value in your concept, P&Z doesn't have a champion who does that themselves currently.

I like the idea to use his ultimate "Fear beyond Death" for his champion spell, but in my own imagination that spell works differently.

Fear beyond Death - An ally captures a unit. If the capturing ally doesn't die til the end of the next round, the captured unit gets obliterated.

Posui Gart2/16/2020, 1:52:17 PM2 votes

If there's an enemy champion in play, discard their spell

Can you explain this part?

Olaf is interesting, but I think 6 power+quick attack is too strong. You basically need a 7 hp unit to block him or it dies without a chance to counterattack. Perhaps a 3 power but double attack at start would be better. Also, doubling health for 4 mana with a fast spell is probably also too strong

2 mana Nature's Grasp is op as fuck, if its not just a Maokai-exclusive spell. Unit summons are all slow, you can't really use that in combat anyway

Now some of my ideas

My idea for Sylas is a bit different:

5 mana 0/6, +1 power this round for every spell cast. Level up: Seen 4 spells cast or ally Lux lvl2 lvl2: 1/7, +1 power this round for every spell cast. If enemy casts a spell, creates a fleeting copy with 1 less cost Spell: Creates a copy of random enemy spell(iirc demacia already has this one)

Ekko: 4 mana 3/3, once per round can avoid lethal damage Levels up: Seen a unit being saved from death with fast/burst spell or Ekko's ability 4 times ("Saved" means getting targeted by a spell that had enough damage to kill or was in a fight against an enemy unit that had enough damage to kill, but not dying) Lvl2: 5/3, once per round can avoid lethal damage, doing this will deal 1 to all enemies. Does not get counterattacked by blocker while attacking Spell: 5 mana, Revives last dead ally with all stats(hp, buffs/debuffs) as they were before death

Syndra: 5 mana 2/6, play or round start: gets a Dark sphere stack Level up: Has 3 spheres lvl2: 3/6, play or round start: creates a Dark sphere stack, attack: hits her target for 1 for every stack before attacking herself Spell: 7 mana, deals 1 damage and stuns all enemy attackers