New champ for each region in Lor
So here's some of my ideas -------------------------------------------------------------------------------------------- Frejlord
Olaf - 6 mana 6/5 Quick Attack. When damaged has Double Attack.
Level up: I've attacked 2 times with double attack (this mean he has to attack 2 rounds not just attack 2 times with double attack)
Leveled up -> 7/6 Double Attack, Regeneration. Immune to freeze and stun
Olaf's Spell: 4 mana (Fast) - Double a unit's health ------------------------------------------------------------------------------------------- Demacia
Sylas - 5 mana 5/5 Attack: If there's an enemy champion in play, discard their spell and give a copy of it to your hand
Level up: You've stolen 3 champion spells and cast them.
Leveled up: 6/6 Attack: Steal a champion spell from your enemy's deck or hand, Steal an ultimate spell instead if it was created. Stolen spells cost 0 mana
Sylas Spell: 5 mana (Burst) - Discard an enemy champion's spell and give a copy to your hand. It costs 0
---------------------------------------------------------------------------------------------- Noxus
Swain - 8 mana 4/9 - Each time I attack an enemy drain 2 from them instantly and heal me 2 at the end of the round.
Level up: You've drained 6 from enemy units this game.
Leveled up: 5/10 Attack: Drain 2 from all battling enemy units and heal 1 for each enemy i drained from. Demon flare: If im at full health, at the end of the turn deal damage to all enemy units equal to the amount i've healed the whole game.
Swain Spell: 8 mana (Fast) - Deal damage to all battling enemy units equal to a unit's health
------------------------------------------------------------------------------------Piltover & Zaun
Urgot - 7 mana 5/7 Tough - When i attack an enemy unit I attack 2 nearby enemies to that unit as well. Execute enemy units below 2 health
Level up: You've executed 4 enemy units.
Leveled up: 6/8 Tough.Fearsome - When i attack an enemy unit deal 2 extra damage to it and 1 extra damage to nearby units. Execute enemy units below 2 health
Urgot Spell: 5 mana (Slow) - Stun an enemy unit, if it has 3 or less health execute it.
------------------------------------------------------------------------------------------------- Ionia
4 mana 4/3 - Attack: Charm enemy unit, it can't deal damage this round.
Level up: I've charmed 3 enemies this game.
Leveled up: 5/4 - Attack Charm an enemy unit, It fights for you this round.
Ahri Spell: 4 mana (Slow) Choose and enemy unit, it gains +1/+0 and fights for you this round.
------------------------------------------------------------------------------------ Shadow Isles
Maokai 5 mana 3/7 Regeneration. Start of round summon a 1/1 Sapling - Ephemeral. When Maokai and his saplings attack together, saplings gain +1/+0.
Level up: I've attacked with 4+ saplings this game. Then create Nature's Grasp in your hand. Nature's Grasp: 2 mana (Slow) All enemies have their text and keywords removed this round. (Animation plays of them being rooted by mao's ult)
Leveled up: 4/8 Regeneration. Start of round summon 2 1/1 Saplings - Ephemeral. When Maokai and his saplings attack together, saplings gain +2/0.
Maokai Spell: 3 mana (Fast) Summon 2 2/1 Empowered Saplings.Last Breath: deal 2 damage to my blocker/attacker - Ephemeral.
Thank you for reading.I really tried to keep balance in my ideas but im pretty sure some may be broken or weak tell what you think about them.