Made a crazy support who messes with your opponents minds all game lel

Little Kica·2/5/2017, 4:26:53 AM·0 votes·815 views

Abryssal, The Cloud Paramnesia

Lv 1 Health: 445 (+80.8) Health Regen: 4.93 (+.48) Mana: 381 (+58) Mana Regen: 11.5 (+.5) Attack Damage: 42 (+2.9) Attack Speed: .625 (+18%) Armor: 20 (+2.8) Magic Resist: 30 Range: 125 Movement Speed: 330

Lv 18 Health: 1819 Health Regen: 13.2 Mana: 1368 Mana Regen: 20 Attack Damage: 92 Attack Speed: .737 Armor: 69 Magic Resist: 30 Range: 125 Movement Speed: 330

Passive: Algorithm: While Abryssal is hidden from enemy champions she gains 1 invisible controllable clone which spawns on her location with stats that scale with her ability power plus a portion of her base stats. If the real Abryssal is seen by an enemy champion or minion while the clone is also visible to an enemy champion or enemy minion or moves too far away from Abryssal the clone dies. If the clone is killed a new one cannot be summoned for 60 seconds. This cooldown decreases twice as fast while Abryssal is unseen.

Priority: monsters and turrets will agro onto Abryssal's clone before her unless the original draws agro first obviously. Clone range: 3000/3500/4000 Clone invisibility duration: forever Clone Health: 220 (+40.4) + 100% ap ratio Clone Health regen: 2 (+.24) + .1 per 10 ap Clone Mana: 381 (+58) Clone Mana regen: 11.5 (+.5) Clone Attack Damage: 21 (+2.9) + 1 per 5 ap Clone Attack Speed: .625 (+18%) + .5% per 20 ap Clone Armor: 0 (+0) + 10% ap ratio Clone Magic Resist: 0 + 20% ap ratio Clone Range: 125 Clone Movement Speed: 330

Q: Anticipatory hallucination: Abryssal channels for .5 seconds before she captures a target enemy champion's mind for 1/1.75/2.5/3.25/4 seconds making them believe they are moving or acting normally while they are actually unable to control their champion for the duration. After the enemy champion comes to they lose 10/12/14/16/18 + 1-18 (depending on champion level) + 10% ap ratio armor and magic resist for 1.5/1.62/1.75/1.87/2 seconds. Another enemy champion can click on their ally to remove the hallucination instantly and cut the armor and magic resist shred duration in half. However if Abryssal or one of her allies attacks the enemy champion during their hallucination the duration of the hallucination is lowered by 1 second per event of damage occuring, and if Abryssal or one of her allies breaks the hallucination in this fashion the inflicted enemy champion's armor and magic resist are shredded for twice the duration.

Passive: Abryssal cannot be seen by regular wards or blue wards. Only by control wards whether stealthed/invisible or otherwise.

Hallucination duration: 1/1.75/2.5/3.25/4 seconds (instant if right clicked by the target's ally or reduced by 1 second if damaged by the target's enemy) Armor/Magic resist shred: 10/12/14/16/18 + 1-18 (depending on enemy champion level) + 10% ap ratio Armor/Magic resist shred duration: 1.5/1.62/1.75/1.87/2 seconds (in half if freed by the target's ally or doubled if freed by the target's enemy) Mana cost: 100 Cooldown: 25/24/23/22/21 seconds Range: 950 Channel duration: .5 seconds interrupts movement: true

W: Occipital alteration: Abryssal channels for .5 seconds before she switches the visual states of two target allied champions or pets (Can only be used if one of the champions/pet is stealthed/invisible and the other is not). The invisible/stealthed target becomes visible and the visible target becomes invisible/stealthed for 1/1.5/2/2.5/3 seconds if stealthed and 1/1.12/1.25/1.37/1.5 seconds if invisible. Abryssal becomes invisible/stealthed for 3 times as long when she uses Occipital alteration on herself.

Invisibility duration: 1/1.12/1.25/1.37/1.5 Stealth duration: 1/1.5/2/2.5/3 seconds Mana cost: 70/75/80/85/90 Cooldown: 40/38/36/34/32 seconds Channel duration: .5 seconds

E: Cognitive therapy: Abryssal increases a target allied champions attack speed by 1-18% (depending on allied champion level) and attack damage by 5 + 1-18 (depending on allied champion level) for 2/2.5/3/3.5/4 seconds. When used on herself or her clone Abryssal or her clone gain 25/50/75/100/125 ability power and 5/10/15/20/25 movement speed for 3/3.5/4/4.5/5 seconds instead. If used on Abryssal's clone the clone also gains 10/15/20/25/30% damage reduction.

passive: Abryssal's basic attacks deal 12 + 50/65/75/90/100% ap ratio against minions and monsters and she takes 2 + 25% ap ratio less damage from minions and non-epic monsters.

Ally attack speed increase: 1-18% (depending on allied champion level) Ally attack damage increase: 5 + 1-18 (depending on allied champion level) Ally buff duration: 2/2.5/3/3.5/4 seconds Self use Ability power increase: 25/50/75/100/125 Self use movement speed increase: 5/10/15/20/25 Clone damage reduction buff: 10/15/20/25/30% Self use buff duration: 3/3.5/4/4.5/5 seconds

R: Amnesia: Abryssal becomes invisible for 5/7.5/10 seconds. After breaking this invisibility or waiting for its duration to end Abryssal's next basic attack deals 100/200/300 + 25% ap ratio magic damage and stuns the target hit for 1 second and rips out the targetted enemy champion's mind in the process. From this point onward Abryssal is invisible to the marked champion and cannot target the marked champion with basic attacks (her clone is still visible and able to attack the marked champion). However their mind is weaker and they are stunned by hallucinations for 1/1.5/2 seconds more than usual. Abryssal can only mark one enemy champion with Amnesia at once.

Damage: 100/200/300 + 25% ap ratio magic damage Stun duration: 1 second Hallucination amplification against marked target: 1/1.5/2 extra seconds Invisibility duration: 5/7.5/10 seconds Cooldown: 100/90/80 seconds Mana cost: 120

Drakon and Abryssal are the two leaders of a cloud city and are lovers. Even though the two were not alike at all as children they eventually came together and made the clouds a place of peace and prosperity. When Strength and intelligence come together anything can be achieved.

5 Comments

CobaltTheMadMage2/5/2017, 5:20:03 AM3 votes

All right, let's see what we have here today.

Passive is an automatic LeBlanc ult. I already don't like the looks of this.

Q stuns an enemy for longer than Ashe's ult while forcing a client lag glitch on the targeted champ's player. Only slightly less bad in that actually damaging them snaps them out of the stun and illusion while instead granting an armor/MR shred debuff. Also for some reason it passively makes her invisible to wards, so only champions and Control Wards can actually reveal her on the minimap. As someone who already has had to wrestle with client lag and periods of never being certain whether what I see on the screen is actually what's happening and being helpless to actually impact the game when I am needed the most: eat your d*** with a fork you evil little *******.

W... I'm honestly completely lost here. Does it switch camera views between two champs? Because that's kinda irrelevant considering free view is a thing- OH it lets you steal invisibility from one champ and give it to yourself or an ally. Yeah this is useless since most champs don't have an invis, let alone "pets" like your conditional modifiers made a point of mentioning. Seriously; there are, what, 4-5 champs out of over a hundred in this entire game who can summon their own minions, and to my knowledge none of them also have stealth in their kits.

E seems a little weird; bonus AD and MS when cast on allies, bonus AP and MS when cast on herself, and the above plus bonus survivability when cast on her clone, if its weird cooldowns and conditions required for it to exist are even met in the heat of battle. And for some reason she gains bonus damage and damage reduction against enemy minions. I'm beginning to feel like her kit is overloaded with a bunch of stupid crap with little real coherence toward filling a plausible niche in your average League of Legends game.

Ult... let me see if I get this straight. It's like a Rengar ult, but instead of dealing damage, she basically renders herself invisible to and unable to damage that champ for... forever? While adding a couple extra seconds to the duration of her basic debuffs. Not sure if this is overpowered, underpowered, or even possible with League's game engine.

So yeah, this champion is a literally schizophrenic mess that seems designed less to make sense in actual gameplay and more to flip the bird at the players themselves and interfere with their ability to actually play the game while her teammates do all the killing and objective-nabbing. Reading this made me think you spent more time fighting Psycho Mantis on Metal Gear Solid than you did playing League of Legends. I think we should leave all the interface screw to LeBlanc and Nocturne and let this champ's sphere of influence remain firmly on her side of the fourth wall.

Also I realize she's supposed to be a support, but come on, even Soraka the dedicated healer gets some poke with her abilities.

Little Kica2/5/2017, 4:51:57 AM1 votes

Pretty sure a team with both Abryssal and Leblanc on it would drive the enemy insane irl

Pink Sea Salt2/5/2017, 6:16:07 AM1 votes

I made a concept but didn't get comments so i guess no hate then. but this is just unbalanced. if she was jungle and ulted mid she could just sent her clone to mid while switching the invisibility and killing them while farming jungle or she ults jungle and counter jungles all the time. lets not forget the epic monster damage reduction and damage up to monsters ummmm broken sorry idea scrapped.