Aakudo the time rifter[reworked]
Aakudo
Mage/Assassin
Stats: Health: 520-1760 Health regen: 6.52-207 Mana: 478-1489 Mid range. Attack damage: 50.9-123 Attack speed: 0.635 (10-23.8%) Armor:33.8-81.4 Magic resist: 30 Movespeed: 330
Lore: Aakudo was always known as the clumsy oof around the block and the weakest link in any team, unlike his brother yaakumo who execelled in the fighting and bowmanship Aakudo was just a loser...... By the age of 15 he set out his journey to explore the vast lands beyond the mansion leaving behind his mother and older brother. Aakudo had traveled to the great city of progress where he attained an unknown power deep within him, he borrowed down below to zuan meeting a new friend who bore an invention similar to his own power the two became very close even in a long distance relationship they still remained friends, he traveled to the ancient city of shurima to attain the sight stone of everlasting power. Those who wear the stone awaken there inner mist power and enchanted there abilities. Aakudo was starting to make a name for himself as he gathered a mass of followers.... to be continued
Disortion: Aakudo is immune to silences but instead suffers from a O.5 second Stun. Gains 15% increased movement speed lasting for 1 second when stunned. Disortion also creates a small field damaging anyone near Aakudo for each second. 40[+70% AP] each second and slowing them down by 10% increasing the longer there in the small area.
Q. Nova
Cooldown: 10/8.2/6.5/4/3.3 Mana: 80/90/100/110/120 Range: 650
Summons a unstable star that leeches off the liforce of nearby targets and heals Aakudo 2% of his his missing Hp. May detonate early to create a burst of damage.
Creates a start that will deal 40/45/50/55/60 continual magic damage to nearby targets, halved by minions and monsters(20 damage) and heals him for 2% of his missing hp for each target affected. The nova will explode after 2 seconds dealing 150/180/190/210/230 based on the damage it's dealt increasing by 10% for each affected target. May detonate early but lower damage.
W. Zodias Rip
Cooldown: 7/5.5/4/4/4 Mana:50/60/65/80/96
Creates two horizontal energies that will allow him to create a portal at the end of its reach. And dealing % max health damage.
(2 charges) Creates two rifts that will deal 50/78/95/100/110 magic damage to the first target hit (+130%AP) and there after deal 5% of the targets max health as magic damage. If the rift hits at least one or more targets he may end the motion and create a portal at that location. Creates two portals to which he or an ally can transport to lasting for 7 seconds. When using a portal his next basic attack will be a short range blink dealing 80/90/120/200/240 90%AP magic damage +[4%+1% per 100AP] max health as magic damage. Cannot re-enter a portal after 1.5 seconds of entering one. Can transport moving projectiles like a nidalee spear in the first portal to the next or malphite ulti into the first portal to the next.
E. Shock freeze
Cooldown: 12/10/7/6/6 Mana: 60/80/89/95/100
Creates a an electrical charge that will deal damage in a small area stunning targets. Empowers his next three basic attacks to do full magic damage.
Generates an electrical energy around him that will deal a burst of magic damage to surrounding targets and stunning them for 1/1.5/1.8/2/2.5 seconds. Damage deal 100/135/167/183/221 (+110AP).
Nocturnal CD: 100/76/55 Mana: 190/222/350
Passive: grants additional affects to certain abilities. Nova: will now pull back targets on cast and charge 1 second faster. Zodias Rip: will silence foes on cast of portal
Active: generates fast moving small fusion orbs that will put enemy champions to sleep for 1.5/2/3 seconds. It takes 3 attacks to wake them up. The orbs deal 100/150/190 magic each hit, after waking up a burst of energy will deal an additional 100 magic damage to enemies with affected by the ability itself. Think of brands ultimate.