[Champion Concept] Liu, Archer of the Highwinds
Primary: Marksmen. Secondary: . Additional Roles: Player Choice.
**Statistics: ** Attack Power: 7. Defense Power: 3. Ability Power: 1. Difficulty: 7.
Place of Origins: Ionia. Upon Selection: I will bring the man in black to justice.
Health: 388(+30). Health Regen.: 2.0(+0.38) Mana: 291(+29). Mana Regen.: 1.9(+0.37) Range: 520(Range). Attack Damage: 58(+3.3) Armor: 13(+1.9). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Appearance: Liu is an Ionian woman that is 29yrs old, has black hair in a ponytail & has light blue eyes. she wears a long slick tight light grey coat & pair of pants & boots, she does some pieces of light armor attached to her outfit which are a chest plate, arm bands & shin guards. on the back of her waist is her quiver of arrows & she carries around a short bow in her left hand.
Summoner Spells:
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Item Builds:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Passive: Mark of the Crane. When Liu damages an enemy Champion with either her W or E Ability she will apply her Passive Mark of the Crane. While an enemy Champion has Mark of the Crane they will have 15% reduced Attack Speed & every 3rd Basic Attack that the effected enemy makes the mark will cause the affected enemy to take 3% of their own Attack damage as True Damage, Mark of the Crane will only last for 4 seconds on an enemy Champion & once its duration has ended Liu cannot apply her Passive to the same target for 7 seconds.
Q-Ability: Storm Bolt. Range: 600. Cool Down: 22/21/20/19/18. Cost: 100. Physical Damage: 95/125/155/185/215(+50% bonus AD). Passive: every 9.5 seconds Liu’s next Basic Attack will have her fire 2 additional arrows controlled by the wind, each arrow will deal 2% of her targets Max HP as bonus Physical Damage. Activate: after Liu has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Liu will imbue an arrow with wind the shot it at the chosen target, after a 0.25 second delay after the initial activation Liu will fire her arrow at her target which will deal Physical Damage to her target. If Liu uses this Ability on an enemy with Mark of the Crane then the target will be Stunned for 1.25 seconds.
W-Ability: Tempest Step. Range: 450. Cool Down: 19/18/17/16/15. Cost: 60/70/80/90/100. Physical Damage: 20/40/60/80/100(+50% bonus AD). Activate: after Liu has chosen a narrow path with this Ability she will then summon a gust of wind to send her flying over the path, while Liu is air born she is Immune to all Auto-Attacks & Abilities. Now when Liu has activated this Ability any enemies within 170-radius of her will actually be Knocked-Up by the gust of wind while also being dealt Physical Damage.
E-Ability: Vail of Air. Range: 450. Cool Down: 21/19/17/15/13. Cost: 30/50/70/90/110. Physical Damage D.O.T: 20/30/40/50/60(+30% bonus AD). Heal Over Time: 15/25/35/45/55(+30% bonus AP). Activate: after Liu has chosen a 185-radius within this Abilities Casting Range then upon its activation Liu will create an Invisible zone of low pressure air that only Liu & her allies can see, this zone will remain on the Map for 5 seconds. When an enemy Champion is within or enters the zone it will apply Liu’s Passive & will apply a 25% Movement Speed Slow & will continue to deal Physical Damage every 1 second they remain in the zone, but when Liu enters the zone she will turn Invisible & will be Healed ever 1 second but Liu leaves the zone she will only be Invisible for only 1.5 seconds but she will continue to be Healed for the full duration. When Liu uses Storm Bolt on a Marked Champion inside this zone then the zone will explode dealing the Storm Bolts current damage output to all enemies within the zone while also Stunning all affected enemies.
R-Ability: Wrath from the Heaven’s. Range: 2100. Cool Down: 195/165/135. Cost: 125. Physical Damage: 215/275/335(+40% bonus AD). Activate: after Liu has chosen a 230-radius location within this Abilities Casting Range then upon its activation Liu will fire wind infused arrow into the sky, after a 0.75 second delay after the initial activation a large tornado will crash down on top of the targeted area dealing Physical Damage to all enemies within the radius. After the tornado lands it will remain on the map for 3 seconds & any enemies inside or within 100-radius of the tornado will be Pulled to center while their Movement Speed is Slowed by 35% while they’re being Pulled.